I am by no means a pro, nor do I have access to the game as my system is dead, but Lobo was the first character I put some serious work into. I’m sure there are some in the Lobo community that might disagree, and have much better numbers, perhaps better numbers, but this is what I think is a pretty fair representation of the main man! That patch did wonders for this character and the numbers would be a lot worse if never got the improvements he did.
LOBO
Offense: (4/5) Has 50/50’s like everyone else, however his overhead is quite slow and can be poked out of. That said, outside of sweep range he has low hook and faster overhead charge now which can be difficult to react to, especially if you cancel 21 with either of these. He can end certain combo’s close or full screen but Lobo wants to be close. He also has options for always putting someone back in the corner, whether he is in the corner or the opponent is. His improved trait means that even at a distance he can hurt you, and even his trait has pop ups, stagger or knock down.
Defense: (3/5) Even though his charge is faster, is an overhead now and the MB version has armour, it is still not 100% reliable as a wake up. His standing 3 is a pretty good AA however, and can be cancelled into a shotgun blast or charge. His standing 1 is 7 frames, and in time I could see this being used to interrupt certain strings with gaps. MB3 will always lead to nice big damage.
Trait: (4/5) So much better now, in range and the fact you can load two nukes. One mb, fully traited shotgun blast does close to 30% alone. Has far greater range. Plus the fact he can have two nuke shells means combos are even more damaging. His trait is best activated when he has time to breath, like after a hardknock down, or cancelled into a string that might have a lot of stagger.
Damage (3/3) Lobo was able to do large damage before, pre-patch, but the trait helps him out massively. Even some of his simpler combos can easily yield 40% damage, and his more swag ones are doing 50% plus. Lobo is quite a touch of death character, and all the while he has meter or trait or both, he can do huge damage, either giving him good match advantage or a good come back factor.
Zoning (2/3) His gunshots are much better now, and his trait is god like, but even at full screen, a traited mb shot wont reach (i think) but he doesn’t have to move that much closer to be in range now, like a few steps. His hooks are also great outside of sweep range.
Anti-zoning (2/3) He does have a bit of a floaty jump, but his jump 2 has a pretty big hitbox, or it feels like that to me, and is really good for crossing up. His “divebomb” move is also pretty quick. His trait allows him to do a lot more damage against most in a "zone war" if he is close enough, so he trades a lot better than most.
Mobility (2/3) Despite the buffs, Lobo still feels like he has a slow walk. His dash looks like it should go under projectiles but the timing is tight. His jump is okay, but a bit floaty. He can get in better however thanks to improved armour on mb charge, which is also faster now. That said, and something a lot of people don’t seem to mention, is that his back dash is really good, and great for baiting certain wakeups.
Interactables (2/3) Being a power character, means he throws large things at people for large damage. Couple this into his combos and he is doing a lot of damage. His standing 3 is not only a good aa but has pretty decent range so you can knock people out the air if you think they are going for something.
Total: (23/30)
Maybe his anti-zoning could come down a notch as characters like Sinestro can be hard for him at full screen still.