miloPKL
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Lex Luthor
Offense (3/5)
Fast unsafe advancing special is good (Corp Charge) but not as good as others who are safe on block. Mixup game is bad, has a hard time opening up the opponent. Damage output is low, averaging about %35 here and there. Optimal combo will do about %43~ but is hard to achieve in a real match. Good corner game but not the best. Just average all round. Horrible walk acceleration, average dash.
Defense (3/5)
Advancing special is a good 'Get off me' move when you have to opportunity to use it. But if baited/blocked, full combo punish. Trait is good for nullifying zoning and chip damage, but slow to initiate and if interupted during startup, multiplies damage taken. Decent defensive setups in Probe and Mine which are very slow to start and can be blocked with just a little practice. Backdash sucks.
Trait (3/5) Average trait, has huge startup, if interupted during startup user will take multiplied damage, therefore must be dash cancelled which is unsafe. Trait is absolutely nullified by other traits like Banes venom, which will strip shields on block, Superman, Doomsday etc. - Lex shield is at the bottom of the 'Shield trait' list.
Damage (2/3) Kinda average damage one must work hard to achieve. With a successful setup Lex damage is respectful. Combos are weak alone.
Zoning (2/3)
Mine and probe are great when both on the screen. Otherwise separately very slow. Sky laser is super slow and easily avoided. Missile drop is decent in a setup. Lance will trade nicely against some opponents. Altogether slow slow zoning which, when used together in a setup, can be tricky to navigate but Lex can not outzone most of the cast.
Anti-Zoning (1/3)
Against true zoning characters like Raven and Deathstroke, Lex has virtually no chance of counter zoning. All Lex specials are very slow to start and Lex must slowly inch his way in with blocks and dashes.
Mobility (1/3)
Disgusting horrible walk acceleration, OK forward dash, terrible backdash, Corp Charge is fast and punishable but can cover some ground on foot or in air. Overall just bad. Hard time against good zoners.
Interactable Object Control (2/3)
Will interupt opponent interactable attempts from midscreen with Corp Charge, otherwise has no chance to interupt. Is a power character himself and with trait can sometimes net a free interactable, but overall average interactable control.
Total: 17 / 30
Offense (3/5)
Fast unsafe advancing special is good (Corp Charge) but not as good as others who are safe on block. Mixup game is bad, has a hard time opening up the opponent. Damage output is low, averaging about %35 here and there. Optimal combo will do about %43~ but is hard to achieve in a real match. Good corner game but not the best. Just average all round. Horrible walk acceleration, average dash.
Defense (3/5)
Advancing special is a good 'Get off me' move when you have to opportunity to use it. But if baited/blocked, full combo punish. Trait is good for nullifying zoning and chip damage, but slow to initiate and if interupted during startup, multiplies damage taken. Decent defensive setups in Probe and Mine which are very slow to start and can be blocked with just a little practice. Backdash sucks.
Trait (3/5) Average trait, has huge startup, if interupted during startup user will take multiplied damage, therefore must be dash cancelled which is unsafe. Trait is absolutely nullified by other traits like Banes venom, which will strip shields on block, Superman, Doomsday etc. - Lex shield is at the bottom of the 'Shield trait' list.
Damage (2/3) Kinda average damage one must work hard to achieve. With a successful setup Lex damage is respectful. Combos are weak alone.
Zoning (2/3)
Mine and probe are great when both on the screen. Otherwise separately very slow. Sky laser is super slow and easily avoided. Missile drop is decent in a setup. Lance will trade nicely against some opponents. Altogether slow slow zoning which, when used together in a setup, can be tricky to navigate but Lex can not outzone most of the cast.
Anti-Zoning (1/3)
Against true zoning characters like Raven and Deathstroke, Lex has virtually no chance of counter zoning. All Lex specials are very slow to start and Lex must slowly inch his way in with blocks and dashes.
Mobility (1/3)
Disgusting horrible walk acceleration, OK forward dash, terrible backdash, Corp Charge is fast and punishable but can cover some ground on foot or in air. Overall just bad. Hard time against good zoners.
Interactable Object Control (2/3)
Will interupt opponent interactable attempts from midscreen with Corp Charge, otherwise has no chance to interupt. Is a power character himself and with trait can sometimes net a free interactable, but overall average interactable control.
Total: 17 / 30