Flash
Offense (4/5)- I'm only even giving this as high of a score as I am because I'll be chewed up for putting a 3.5. 55-60% off either an overhead or low starter is insane, I'll totally agree on that. But people don't get that the low starter, regardless of startup frames, is extremely short ranged, and the overhead, while somewhat advancing, is obnoxiously slow, regardless of what the frames sight. It's simply easy to spot. Without a reliable wakeup, this offense will stomp you, but as long as you have something to recover with, it will shut Flash's game down. Zyphox can lay down all the bullshit crossups he wants, there are ways around them, and they aren't reliable. Compared to characters with vortexes, Flash's offense just isn't flat out 5/5.
Defense (2/5)- (Not to be confused with anti-zoning as listed). Besides well timed sonic uppercuts, there isn't much here. And even those are extremely punishable. He gets a point for his uppercut, but again, compared to many other characters it isn't even that good, with a smaller window for anti air than many others such as Aquaman. His job is to get in. If he's being forced to defend, Flash is probably losing anyway.
Trait (3/5)- Gets a decent score for being the catalyst of his damage, and for being able to play some mind games when ahead on life lead.
General M2Dave and others might have you believe that Flash's trait has not yet fully been tapped into, but they are wrong. There's really only so much you can do with a move that takes away your block button and increases the active frames of your opponents attacks. Overall, the activation is better than much of the cast, but still worse than others (Zod, Batman...)
Damage (3/3)- Again, I'll be ostrisized for giving it less than the full score. If we're only talking flat damage, it obviously deserves the 3. I'm not a fan of 50/50 vortexes and will always consider their potential better than flat damage.
Zoning (0/3)- He's a non-projectile character, one of the few in the game, and with some of the shortest combo starters. Nothing else to say, he isn't meant to zone.
Anti-Zoning (3/3)- Put your pistol away, it isn't happening. Lightning charge shuts down a good 75% of the zoning in this game, arguably more. While compared to MMH or Batgirl, he may not even deserve the full score, but its undeniable that he'll make most zoners reconsider the continuous use of a projectile. Flying uppercut when used properly can halt many attempts at the use of interactables. And speed dodge takes care of those that aren't reachable. In my opinion, this is what makes Flash a decent character, not his damge, which is totally overrated (even above).
Mobility (2.5/3)- Cry all you want, he's not getting the full score for this. But its still one of his more positive characteristics. Fastest walk speed, and ONE OF the best dashes (Lobo's is very comparable). What those who don't regularly train with flash players is that the distance of his dash can, at times, be a detriment. Many characters can lame out with a life lead and, while playing smart, punish a dash in of this distance. Obviously the safest method of travel is to walk, but some situations call for more.
Interactable Object Control (3/3)- Woops! Covered this in anti-zoning. Oh well, still pertains. Flying uppercut, speed dodge, nuff said.
Score- 20.5/30. That's a good score! Of course! Great even. But amazing? Top tier? No... The Flash is a good character in a cast of broken characters. Those without proper matchup experience will label him as absurd, but he isn't. Get enough matches in with him, and what appears to be a death touch will becoming nothing short of a unique block scheme. I lost 2-1 to Trepound at NEC. I don't think Hawkgirl is broken now, I simply didn't know the MU (dem frame traps). Pimpimjim won using Hawkgirl for a fair amount of his matches, still doesn't make her broken, people just weren't ready for her. The point is, I think there will be those who have the opposite reaction, sighting her as a slept on, incredible character, much as Flash has been labeled. A year from now, if Injustice is still played, Flash will be learned, and viewed as a mid to upper mid-tier character. The words "top 5" make me cringe. Top ten is arguable, but nothing more. Green Lantern, Aquaman, Zod, MMH, Batman, Batgirl, KF, Black Adam, and Superman are all more versatile characters. Flash is simply too...2-D to compare much longer from today.
M2Dave, this was actually quite fun. Good thinking man! I like this forum. Now tell me what a fool I am and how wrong this breakdown of the flash is.