Something extra to think about though is gunshot also has travel timeGunshot destroys staff zoning when you have a decent lead. It will catch the pound during startup, he only ducks right before the pound is out, which is approx 15f in if I had to guess.
You actually trade with pound if you block one and reversal gunshot since he has slight travel time, I calculate it like this when it happens
21-9=12
16-12= 4
4f of travel time means that you should be able to get a gunshot reversal and judging by his spark, it does have a decent amount of travel time.
When you have a very good lifelead you can counter all of his zoning low rlg, you will catch him during recovery, on block for chip and sometimes for a gunshot combo, so he cannot zone you out to regain the lifelead.
When up close he cannot deal with jump ins, he has no AA on par with Aquaman, WW or air throw characters and even those can get jumped on if you're not predictable.
Your damage and wallcarry far exceeds his, his setups are more baiting and his wakeups are good though, in the corner the same stuff applies, touch of death.
You excel up close, he excels in keepaway, except that when you have the lead his keepaway is not as good, yours becomes better and both up-close games remain the same. Teeth, J3 and D2 are excelent defensive tools.
Yes, so? You still have to account for recovery and duration.Something extra to think about though is gunshot also has travel time
Over 4f since it cant reversal punish ftd from full screen
Do you mean the non-MB version? If so I'm going to have to take advantage of that more.also, about rlg, it is +5 or so fullscreen, I use it quite often when I know they are forced to block it because it gives me a free gunshot check which I cash in into a dash/throw another one.
yesDo you mean the non-MB version? If so I'm going to have to take advantage of that more.
Maybe online. Offline it trades very rarely and every time it doesn't, Joker's launches while Lobo's whiffs.Lobo D2 beats Joker D2 when spammed at beginning of the game by both players.
It's generally not worth it IMO. You're better off saving that meter for resets off MB f3 and setting up OTGs off of MB crowbar. Only time it might be viable is for the kill.So Qwark, have you ever played with that possibility? MB RLG after a B3... I see a difference, I mean graphically but do you think something can be done out of it beside a liltte 3% more on the combo?
I would rather get 1 bar 48% than 3 bar 60%Yes, but if it can land to a possible 60%, why not? I thought it was your new mentality to trade as much dmg as we can get. Its hard to get in so why not do a 60% while we are in... anyway, 2 meter is indeed a lot and I don't think we will find a way to do anything close to 55%.
Yeah my bad was thinking properly.Yes, so? You still have to account for recovery and duration.
Just tested it as well, I guess people couldn't do them back to back perfectlyYeah my bad was thinking properly.
Anwyays finally got a chance to test this out properly
I set Joker to reversal gunshot and mashed ground blast.
It did not trade once.
yeah you can approach through the zoning, its just really hard to counter zone using the gunJust tested it as well, I guess people couldn't do them back to back perfectly
It seems though that you can dash in between sparks and not be hit.
Depends, you're not - when you dash through his stuff, I'm not woried when I have the threat of a faster gunshot that grants a dashyeah you can approach through the zoning, its just really hard to counter zone using the gun
you'll lose out on the chip war easily