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Play Time For Kitty, Purr -- Catwoman General Discussion Thread

Zoidberg747

My blades will find your heart
I just shook off the rust on my CW today.

Funnily enough found myself hitting d1 Catclaws more after taking a 2 month break from her than when I mained her lol.

Kinda forgot how fun she was.
 

KC H0oKsw0rds

iK A B A L
Question for those fellow feline mains, are we so sure we should be Clawing after every blocked string? Lately I've been trying to train myself to end a blocked starter (b1 or f1, respectively) with her CS 1. Not only does this combo on hit, but unlike Claws, it's at advantage on block, meaning you can go for a d1 into claws or armored b3, etc.

On hit I'll still go into Claws, but I feel like it's a strategy worth putting time into. Once you get used to "seeing" the animations as they're happening, hit-confirming into either shouldn't be much of a problem :)
When I try to incorporate CS-1 into my pressure, I find myself getting D1ed out of the cancel. Like ji2 f112~cs1: you can block the ji2 and f1 high then start mashing d1 in your block state and it will interrupt any CS special. The AI does it every time. So I would conclude that the safest way to cancel into CS pressure is doing from a single overhead like f1~CS or b2~CS so they don't have time to duck in your strings. I wish they made CWs stance truly cancellable like Sonya's... Thoughts?
 

Reborn

Noob
She can now do MB b3, MB f3, MB f3 (2 hits) for 43% unclashable.
For comparison, b3, f3, f3 (2 hits) does 29%.
This now does the same amount as b3, f3, super and saves you a bar. Do not know how often MB b3/f3 should be used but it is definitely a nice option for big unclashable damage.
 

chemist4hire

I Got Guiled
MB f3 or b3 in the middle of a combo does not seem worth it of far. You only gain about 6% for first usage and 3% for additional usage. They seem to be better of used naked.
 

RunwayMafia

Shoot them. Shoot them all.
This evade "buff" confuses me. So I set green lantern to do his B12 and to block...she can evade in the middle of the string but I can't punish with 1...so we only interrupt strings with her trait?
 

RunwayMafia

Shoot them. Shoot them all.
She can now do MB b3, MB f3, MB f3 (2 hits) for 43% unclashable.
For comparison, b3, f3, f3 (2 hits) does 29%.
This now does the same amount as b3, f3, super and saves you a bar. Do not know how often MB b3/f3 should be used but it is definitely a nice option for big unclashable damage.
Just did this in the lab...yeah, if it's towards the end of the match....you have 3 bars and land a MB B3, MB F3, MB F3 for 43% un clashable is HUGE....I always have meter stored up.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
This evade "buff" confuses me. So I set green lantern to do his B12 and to block...she can evade in the middle of the screen but I can't punish with 1...so we only interrupt strings with her trait?

She can't evade and then punish with 1 or d+1 or any normal. She can only cancel her evade with trait. So if you successfully evade a move with a lot of recovery you can mash trait and it's a punish. Since you earn a scratch for evading you'll always have at least one scratch.

You can always interrupt a GL b+1,2 with 1,1,2 or d+1~claws or whatever. It's b+1,3 that she can now punish.
 

RunwayMafia

Shoot them. Shoot them all.
She can't evade and then punish with 1 or d+1 or any normal. She can only cancel her evade with trait. So if you successfully evade a move with a lot of recovery you can mash trait and it's a punish. Since you earn a scratch for evading you'll always have at least one scratch.

You can always interrupt a GL b+1,2 with 1,1,2 or d+1~claws or whatever. It's b+1,3 that she can now punish.
Okay...I can dig it. So your saying I should be evading a lot more and collecting those scratches and start using this like KF's parry? I suppose I can find this acceptable. ;)
 

killa_solid

Friendly--foe
I'm not sure...I've been doing the "low" evade a lot more and have found by just doing a smooth roll of DBU 2 it seems to come out just fine.
I used to get jump a lot instead before, but not I am getting it consistently. Maybe the input has finally clicked for me and my muscle memory..idk
 

killa_solid

Friendly--foe
Btw guys an indirect buff that no one is talking about for her is the background bounce buff.. Now every time the opponent is next to one we can hit confirm b12d3 or f122 into a bounce for 51 and 48% damage respectively for 1 bar!!
 

Reborn

Noob
Btw guys an indirect buff that no one is talking about for her is the background bounce buff.. Now every time the opponent is next to one we can hit confirm b12d3 or f122 into a bounce for 51 and 48% damage respectively for 1 bar!!
Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!
 

Krayzie

Co-founder
Founder
Catwomans D2 is 9 frames on start up, and -13 on block.

It was 14 frames on start up, and -9 on block.
 

chemist4hire

I Got Guiled
Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!
they improved the hitbox on them that is why they seem easier .
Wall Bounce Interactive Objects – Improved the hit box on 3d Wall Bounce Interactions so that they will hit within a combo regardless of stance switch.
 

Black Knife

AKA Blank
Yeah and I am not sure but maybe it makes the airborne bounce combos easier? I have gotten extremely consistent with them but if anyone struggled with them before, maybe the timing is more lenient. Either way, there is no excuse to not use the interactable bounce with Selina, especially since you can do completely impractical, 4 bar, full trait, 71% combos!!
I found that I couldn't reliably do a bounce off of b12d3 if she was facing away from the camera. Now it's not an issue. It doesn't make the combo itself easier but the hitconfirm won't randomly drop because she's facing the wrong way.