Qwark28
Joker waiting room
No, its that crowbar was so much better than expected.Wait, what's going on? Does The Joker actually have unlisted buffs?
No, its that crowbar was so much better than expected.Wait, what's going on? Does The Joker actually have unlisted buffs?
To those testing out what specials you can use from which strings without them being interruptable, no need to reinvent the wheel. I made a thread on it back then. Just look for strings that both RLG and Crowbar can be cancelled to and you got your 50/50
http://testyourmight.com/threads/the-jokers-true-block-strings.37086/
No, its that crowbar was so much better than expected.
Wait, what's going on? Does The Joker actually have unlisted buffs?
like Qwark said.
In summation:
-MB crowbar allows for midscreen OTGs i.e. with D2, D3, B1 (stuffs all wakeup specials and supers)
-MB crowbar allows for a crossup j2 (not OTG) midscreen that stuffs wakeups
-MB crowbar in the corner allows for an OTG combo into b3/f3 in corners with transitions
-MB crowbar allows for teeth to be thrown out followed up by an OTG b1, 3 in the corner for an anti-wakeup 'hard to blockable'
From my estimation, you can do the latter three times with two bars since crowbar, teeth, b1, 3, 21 crowbar alone builds 60% of a bar.
Does this sound about right?
like Qwark said.
In summation:
-MB crowbar allows for midscreen OTGs i.e. with D2, D3, B1 (stuffs all wakeup specials and supers)
-MB crowbar allows for a crossup j2 (not OTG) midscreen that stuffs wakeups
-MB crowbar in the corner allows for an OTG combo into b3/f3 in corners with transitions
-MB crowbar allows for teeth to be thrown out followed up by an OTG b1, 3 in the corner for an anti-wakeup 'hard to blockable'
From my estimation, you can do the latter three times with two bars since crowbar, teeth, b1, 3, 21 crowbar alone builds 60% of a bar.
Does this sound about right?
Actually more than that. After the Teeth>B13 OTG in the corner we can do D2>teeth>D1>B1>Teeth>212>Crowbar MB to reset the situation.like Qwark said.
In summation:
-MB crowbar allows for midscreen OTGs i.e. with D2, D3, B1 (stuffs all wakeup specials and supers)
-MB crowbar allows for a crossup j2 (not OTG) midscreen that stuffs wakeups
-MB crowbar in the corner allows for an OTG combo into b3/f3 in corners with transitions
-MB crowbar allows for teeth to be thrown out followed up by an OTG b1, 3 in the corner for an anti-wakeup 'hard to blockable'
From my estimation, you can do the latter three times with two bars since crowbar, teeth, b1, 3, 21 crowbar alone builds 60% of a bar.
Does this sound about right?
I guess i need to see a video cause im trying this on mmh and his push wake up isnt getting otg'd.
Holy shit you can do it after 1 dash. Its much easier after 1 dashThat means your doing the b1 too slow, you should do b1 while they are still on the floor and "Wakeup Attack" shouldn't even register. You can even dash twice if you practice enough.
Holy shit you can do it after 1 dash. Its much easier after 1 dash
Why would d2 be better than b1? I see b1/Crowbar as a 50/50 but what would d2 benefit you over b1? I might be missing something xD
It gave us safejumps, otgs and resets along with pressureWait, this was stuff that was already there, but people weren't testing? I can't play the game right now since I'm working but what's the lowdown?
1) What did the MB frame advantage buff do?
2) I know the crowbar is safe now, but do you mean it's a midscreen OTG in the sense that you can actually land it on people on the ground or that it forces them to block?
i was actually just double dashing after close mb crowbar (one dash space) and i can still get the b1 otg. very strict timing though.out of some testing it only happens in the corner when a transition is possible, they can't block it. its a legit combo, you just pick them up into a B3.
After some testing, a B1 will never OTG when you only need 1 dash to use it and you do 2
it will otg when your opps 2 dashes away and you do 2 though, just not 1 dash with you doing 2.
EDIT: ITS PROBABLY BLOCKABLE.
With the extra MB F/B3 buffs we can now do teeth combos of up to 48% unclashable.
I was thinking that too, we have a matchup thread just that it hasn't been updated with all the characters. I was thinking of doing a new one and take in the counters you guys have come up with against those matchups.Really though no amount of setups will save joker. What we really need to focus on is MU specific strategies for the neutral game because until we can win there the setups don't mean shit