lmfao this is exactly what I saidWho else LOL'd really hard at the 112~mbTele, 112~mbTele loop?
Seriously, one of the first things I'm going to do is loop that for an hour in practice mode.
Combo, and it's damn hilarious.I missed it, is the 112~mb tele, 112 thing a combo or a reset?
I don't think there's any way f23 will work. 112 might. Guess we'll see in a few hours. If nothing else d1~dd4 might be an interesting set up.why not 112d4, b23, 3d2 mb teleport (behind) f23b4 or 112de
If your near corner you already can do 50% combos no meter requiered.I missed it, is the 112~mb tele, 112 thing a combo or a reset?
If it combos we probably just found our first new bnb:
112~mb tele, 112~d4, j2, b23, 3d2 or some variation for over 40%
Also, 112 becomes brutal with your back to the corner.
How much do you think 112~mb tele,112~d4 ,f23, b13 does?
Frame traps and mixups off mb tele look very possible now.
wow if 223 isnt interuptable anymore thats crazy :|223 might not be interrupt-able anymore
THIS! I REALLY WANTED THIS TO HAPPEN O GAWD I HOPE YOU'RE RIGHT! My current unpatched version says that 22 is -4 on block, which is about right.the frame advantage on 22 changed, this is huge
it's db3f and df3b, opposite directionsWhy aren't his new teleports (db3b & df3f) working? All I get to come out are his regular teleports.
The retreating teleport is DF3B and the behind version is DB3F.Why aren't his new teleports (db3b & df3f) working? All I get to come out are his regular teleports.