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Match-up Discussion Doomsday Matchup Discussion

Espio

Kokomo
DD's upward venom destroys her trait and in general, her aerial movement, which means that the MU on her behalf must be played on the ground, most of the time. I have it currently as an even MU in my chart, although that could change in the future. Cant wait to see what changes NRS has made for DD. I really hope they dont nerf him to the ground, cause he isnt either top tier or low. Reality being, he actually NEEDS some buffs tbh.

She shouldn't be flying in this match up in range of upward venom. She should be playing grounded footsies mostly, which she does well versus Doomsday. All of her main tools still can be utilized the same overall, like I said he doesn't stop her from playing her game, he just stops her from flying around liberally.

There are quite a few match ups she has where she can't really fly and they're pretty even like Martian Manhunter for example.

Doomsday doesn't need any nerfs and if his problem match up characters get sensible adjustments he'll be fine, but that's just my opinion.
 
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Eldriken

Guest
DD's upward venom destroys her trait and in general, her aerial movement, which means that the MU on her behalf must be played on the ground, most of the time. I have it currently as an even MU in my chart, although that could change in the future. Cant wait to see what changes NRS has made for DD. I really hope they dont nerf him to the ground, cause he isnt either top tier or low. Reality being, he actually NEEDS some buffs tbh.
What kind of buffs are you thinking? I'm asking 'cause I'm a DD main and think he could use some buffs as well. The main ones I can think of involve his trait, however.
 

Metzos

You will BOW to me!
What kind of buffs are you thinking? I'm asking 'cause I'm a DD main and think he could use some buffs as well. The main ones I can think of involve his trait, however.
Buffs i would recommend (not all of these to be included ofc):

Faster standing 2 and remove the whiffing probabilities after a blocked body splash to ensure 22 mix ups.

EX ES being a bit faster.

Buff his trait ( It being 6 seconds again with 12 seconds cool down. )

Standing 3 to MB ES giving a full combo against all characters.

B1 being at +10f on block, like it was in the vanilla version of the game. It would really help his mix up and throw game.

A good use for his B231 string, for example B2 being faster ( i have tested it against down pokes and sometimes i was able to beat them, but its veeery inconsistent.)

Second hit of MB upward Venom being an overhead.

123 string giving a pop up for better combo opportunities.

Him being immune to parries while he has activated his trait.
 
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Eldriken

Guest
I agree with all of that. I'm hoping to see something from Boon about DD here soon. Hopefully they don't do anything stupid to him. >_>
 
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Eldriken

Guest
Batgirl/Batman (HoneyBadger):
www.twitch.tv/leveluplive/b/465047145?t=48m40s

Aquaman/GL (Wonder Chef):
www.twitch.tv/leveluplive/b/465047145?t=77m32s

Grundy (Tyrant):
www.twitch.tv/leveluplive/b/465047145?t=89m15s

If anyone wants me to explain anything I did in these matches just let me know. The Grundy one can be kind of confusing if you don't know what's going on.
I saw that Grundy one and was like, "Whooooa. This is nuts!" I had never seen you play before, so I didn't recognize you when you came on stream for that match (I had just started watching it shortly before that) and saw that you picked Doomsday. I was like, "A DOOMSDAY PLAYER ON STREAM. WOOHOO!" Ya just don't see enough of 'em.

Then when the match started and they got your name up on screen, I was like, "...hey, that's the guy from TYM!"

I gotta learn some stuff from you, dude. Like, maybe go into online practice, play some matches and you critique accordingly? I'm talking overall play style, not just a specific MU.

Think that would be possible?
 

SonicBoomBrad

Best Doomsday in the world
I saw that Grundy one and was like, "Whooooa. This is nuts!" I had never seen you play before, so I didn't recognize you when you came on stream for that match (I had just started watching it shortly before that) and saw that you picked Doomsday. I was like, "A DOOMSDAY PLAYER ON STREAM. WOOHOO!" Ya just don't see enough of 'em.

Then when the match started and they got your name up on screen, I was like, "...hey, that's the guy from TYM!"

I gotta learn some stuff from you, dude. Like, maybe go into online practice, play some matches and you critique accordingly? I'm talking overall play style, not just a specific MU.

Think that would be possible?
For sure bro, my gt is SonicBoom Brad, just shoot me a request whenever. And I'll help you when I actually have some free time. :p
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
I know I'm a little late to this party, but Doomy verse KF sucks. I agree with everyone saying it's bad. I won't put a number on it, but I really can't see how it's even. Parry is an absolute game changer in this matchup. If people are going to say batmans parry is a problem, then KFs is 5 times as problematic because of what she gets when she is right compared to Batman.
 

SonicBoomBrad

Best Doomsday in the world
I know I'm a little late to this party, but Doomy verse KF sucks. I agree with everyone saying it's bad. I won't put a number on it, but I really can't see how it's even. Parry is an absolute game changer in this matchup. If people are going to say batmans parry is a problem, then KFs is 5 times as problematic because of what she gets when she is right compared to Batman.
Raw ES bodies the hell out of parries, so does jump splash which leads into 27-42% depending on your punish, and if you do it enough they'll start respecting you enough not to parry, and you can get real offense going. It's more of a mix up for them than it is for you in the long run. The only thing that really kills this match up is her zoning, and I feel like that will be fixed during the patch with the two hits of armor. I will agree that before the patch it was probably 6-4.

Like I said a few weeks ago, I don't have much experience against high level frosts, I've only played against PR Rog online. I wish we had one in SoCal. But as of right now we don't. So I can't completely speak on the match up. The only reason I say it's 5-5 is because she really has no way out of your pressure besides parry. The slide sucks, yes, but it's not that difficult to deal with, and her overhead is reactable offline. I can see how people would say it's in Forst's favor, but I honestly feel that after the patch it will be 5-5. Specially because she is completely screwed if you get her in the corner and has to take extremely unsafe risks to get out.

EDIT: I also changed Flash to a 4-6 because for some reason NRS thought it would be a good idea to make flash not give a shit about any of Doomsday's pressure options. It's still really really winnable though, and after the patch it'll probably be 5-5 with his damage reduction. But still extremely annoying.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
Raw ES bodies the hell out of parries, so does jump splash which leads into 27-42% depending on your punish, and if you do it enough they'll start respecting you enough not to parry, and you can get real offense going. It's more of a mix up for them than it is for you in the long run. The only thing that really kills this match up is her zoning, and I feel like that will be fixed during the patch with the two hits of armor. I will agree that before the patch it was probably 6-4.

Like I said a few weeks ago, I don't have much experience against high level frosts, I've only played against PR Rog online. I wish we had one in SoCal. But as of right now we don't. So I can't completely speak on the match up. The only reason I say it's 5-5 is because she really has no way out of your pressure besides parry. The slide sucks, yes, but it's not that difficult to deal with, and her overhead is reactable offline. I can see how people would say it's in Forst's favor, but I honestly feel that after the patch it will be 5-5. Specially because she is completely screwed if you get her in the corner and has to take extremely unsafe risks to get out.


She can get out of pressure like anyone else.
D1xxSafe special (slide)
Backdash
D2 (hers is extremely good, one if the best in the game)
MB b3 or f3
Jump back

So she has all the normal release valve options.

Then you add in parry.

Lets focus on 4 of these.

D1xxSlide
D2
MB f3
Parry

If she is right with any of theses options, you can lose your entire health bar. This....is a problem.

And I'm sorry, but you play a set against a killer frost, and lets count up how many overheads you can "react to".


The moral of the story is, risk reward is always in her favor. Literally, always. When she is right, you can lose your entire life bar. One midplaced d1....and you can die.

This match is not even.
 

SonicBoomBrad

Best Doomsday in the world
Lets focus on 4 of these.

D1xxSlide
D2
MB f3
Parry

If she is right with any of theses options, you can lose your entire health bar. This....is a problem.

And I'm sorry, but you play a set against a killer frost, and lets count up how many overheads you can "react to".

The moral of the story is, risk reward is always in her favor. Literally, always. When she is right, you can lose your entire life bar. One midplaced d1....and you can die.
-She's never going to be able to d1 in between pressure if you actually know how to pressure with DD properly. You d1 will always beat hers out after venom or jump splash.

-If she forward dashes you can react with d1 ES to punish, if she backdashes you can forward dash and PUNISH with 123 mb venom or even d1 ES.

-D2 doesn't even matter if you know when to jump and have decent fundamentals, which are pretty much required to place well with this character at a high level anyway.

-MB f3 is good, but as I said is completely reactable offline if you're expecting it.

-I already went over parry. Raw ES.

Realistically, if she touches you, she gets like a 30% combo into a 50/50. If you guess right you get to completely reverse pressure. Grundy touches you and gets 65% or a reset into a 50/50 for 70% if he feels like it. And yet no one has questioned why I call that a 5-5.

When you're playing Doomsday risk reward is almost NEVER in your favor. Which is why you need such good fundamentals and knowledge of frame data to play this character. Match up knowledge is key. The only thing that is a problem in this match up is her zoning. Trait bodies her. Venom bodies her after the patch. If you get her in the corner, she loses unless she can block ES. Not to mention you'll have the option to mb b3 her vortex for big damage after to patch too. Batman is not a 7-3 because of his rushdown or parry. Batman is a 7-3 because of his trait, 2 hit projectile, and b23. Wonder Woman is not a 6-4 because of her parry. She's a 6-4 because of her mobility, damage output off of any hit, and incredible wake up game.

Again, not saying it's not a 6-4, it definitely could be. Just pointing things out. I honestly think she's extremely overrated.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
-She's never going to be able to d1 in between pressure if you actually know how to pressure with DD properly. You d1 will always beat hers out after venom or jump splash.

-If she forward dashes you can react with d1 ES to punish, if she backdashes you can forward dash and PUNISH with 123 mb venom or even d1 ES.

-D2 doesn't even matter if you know when to jump and have decent fundamentals, which are pretty much required to place well with this character at a high level anyway.

-MB f3 is good, but as I said is completely reactable offline if you're expecting it.

-I already went over parry. Raw ES.

Realistically, if she touches you, she gets like a 30% combo into a 50/50. If you guess right you get to completely reverse pressure. Grundy touches you and gets 65% or a reset into a 50/50 for 70% if he feels like it. And yet no one has questioned why I call that a 5-5.

When you're playing Doomsday risk reward is almost NEVER in your favor. Which is why you need such good fundamentals and knowledge of frame data to play this character. Match up knowledge is key. The only thing that is a problem in this match up is her zoning. Trait bodies her. Venom bodies her after the patch. If you get her in the corner, she loses unless she can block ES. Not to mention you'll have the option to mb b3 her vortex for big damage after to patch too. Batman is not a 7-3 because of his rushdown or parry. Batman is a 7-3 because of his trait, 2 hit projectile, and b23. Wonder Woman is not a 6-4 because of her parry. She's a 6-4 because of her mobility, damage output off of any hit, and incredible wake up game.

Again, not saying it's not a 6-4, it definitely could be. Just pointing things out. I honestly think she's extremely overrated.

There will probably be a lot of text tone fail in this message, so I want to start this by saying I am not attempting to be a TYM hero and put you down or any of that bullshit. I am enjoying this actual conversation, but I disagree with some of your statements so strongly, that I'm afraid this is going to come out as me talking down to you. That isn't the tone I'm using. Now that I have that out of the way...

Contrary to popular belief, Doomsday is not always at advantage. Killer Frost, and any other character for that matter, will have chances to d1 out of pressure. Your implication in the first statement was that Doomsdays pressure only comes from Venom and Bodysplash. Nothing could be further from the case. Especially against Killer Frost. She can parry Venom, even if its MB, even if you have trait up. Venom is not free against her at all.

I don't know what you are talking about her forward dashing for. And for the record, if you are punishing forward dashes with d1xxES, you are leaving hella damage on the table. If you are reading forward dash, you can blow that up for way more than just d1xxES. But I really don't know what situation you are referring to where she is forward dashing.

Her D2 does matter. Its not just an anti air. Its a 10 frame (im almost positive its 10) mid hitting launcher that is safe (only -6 I believe) that comes from a crouch position to blow up highs. And like everything else, if she launches you with it, who cares that the combo is scaled, you are now a resident of 50-50 city. Her D2 out of pressure is a great tool for her. Not just as an anti-air.

We disagree on F3. I do not believe you (or anyone) is consistently reacting to this. Ever. I just flat out don't believe that. If that was the case, then Killer Frosts 50/50 would be garbage, because that would mean no one would ever get hit after a MB grab. Block low for slide, react to overhead, and you're golden. Never get hit. I think the notion that it is so easily blocked on reaction is BS.

The problem with her parry isnt what to do when she whiffs one. The problem with parry is that it is one frame. If Killer Frost is scouting D1, or scouting Venom, or scouting any grounded attack that isn't sweep or throw, you are at risk to get parried. Technically, she can parry in between MB venom and D1 if she is on point and reads that is what you are going to do. Your blanket answer of just raw ES does nothing. You can't win the entire match but just firing out raw ES all the time. That point is silly.

You also made a point that she is fucked in the corner unless your opponent can block ES. I dont play ANYONE that cant block ES. So that isn't even a talking point for me. In the same argument where you talk about "high levels of play" there is no "if they can block ES". So that point...is also bull.

And as for killer frost getting out of the corner, its really not that hard. You only keep her in the corner with MB b3/f3 on her wake up, or jump back body splash to blow up slide. Well if you do jump back body splash...then she just stands the fuck up for free. You cant pressure her, or jump neutral at her, because slide gets her out. Her wake up game in the corner is fine. Also...if she reads you are going to do MB b3/f3, there is that pesky parry again, blowing you the fuck up and taking Doomy BACK to 50-50 city.

You are correct in your statement that "Match up knowledge is key." You play PR rog occasionally online. I play 16 bit offline three times a week. Which sounds like more complete matchup knowledge to you?

My final point is that you are so adamant about this MU, and are telling all of us about how it works "at a high level" and then immediately follow up with "but i don't know the MU that well, I only play it online occasionally". The frost players and Doomsday players, have all come in here and told you how bad it is, but you are determined to disagree. I respect you sticking by your opinions, I just hope it doesnt get you lit up in a tourney some day. Trust me...I really wish i agreed with your points, because I hate this broad and have looked for 10,000 ways to get around her BS. It just looks like it isnt even. Its her advantage.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
Just to clarify, the #-# is that Wins-Loss?

Yes. The way it is supposed to work, is that if two players at the absolute highest level of play played the match ten times, what would happen.

So if the absolute best Superman in the world, and the absolute best Doomsday in the world, played a set of ten matches, and it is listed as 7-3 in Supermans favor, that means Superman would win 7, and Doomsday would win 3, thus the matchup is strongly in his favor.
 

SonicBoomBrad

Best Doomsday in the world
Contrary to popular belief, Doomsday is not always at advantage. Killer Frost, and any other character for that matter, will have chances to d1 out of pressure.
This is true and also no true. Killer frost doesn't have a chance do d1 after mb venom ever. You can beat out all of her options after. She doesn't have any opportunities to interrupt your pressure after 33. So also doesn't have any opportunities to interrupt pressure after splash. That's assuming all of those hit. The key is knowing when you're at disadvantage and when you're not.

I don't know what you are talking about her forward dashing for. And for the record, if you are punishing forward dashes with d1xxES, you are leaving hella damage on the table. If you are reading forward dash, you can blow that up for way more than just d1xxES. But I really don't know what situation you are referring to where she is forward dashing.
It's not a read on the forward dash, it's a reactionary punish. You're throwing out the d1 as a poke into ES. Sort of like Ryu's low forward into fireball.

Her D2 does matter. Its not just an anti air. Its a 10 frame (im almost positive its 10) mid hitting launcher that is safe (only -6 I believe) that comes from a crouch position to blow up highs. And like everything else, if she launches you with it, who cares that the combo is scaled, you are now a resident of 50-50 city. Her D2 out of pressure is a great tool for her. Not just as an anti-air.
She's not going to be able to use a 10 frame normal to interrupt anything I do. The biggest gap in even my riskiest pressure strings is 8 frames. As an anti air it is useful, however you shouldn't be jumping.

We disagree on F3. I do not believe you (or anyone) is consistently reacting to this. Ever. I just flat out don't believe that. If that was the case, then Killer Frosts 50/50 would be garbage, because that would mean no one would ever get hit after a MB grab. Block low for slide, react to overhead, and you're golden. Never get hit. I think the notion that it is so easily blocked on reaction is BS.
You can't react to F3 if you're not expecting it. It's 12 frames. You have to read the forward 3 in order to react to it. Like say you get put in a 50/50, you say, she can either go low or f3, so you block low and watch for the f3. That makes it much easier to react to, but also requires knowledge of when she is going to f3. She will never land a dash up raw MB f3 because of the d1 poke.

The problem with her parry isnt what to do when she whiffs one. The problem with parry is that it is one frame. If Killer Frost is scouting D1, or scouting Venom, or scouting any grounded attack that isn't sweep or throw, you are at risk to get parried. Technically, she can parry in between MB venom and D1 if she is on point and reads that is what you are going to do. Your blanket answer of just raw ES does nothing. You can't win the entire match but just firing out raw ES all the time. That point is silly.
She's not whiffing the parry. You're doing raw ES after venom every time because she can't interrupt it. Same thing with Batman. You can't parry raw ES. And it's not a risk. So you throw it out. At worst if they CAN block raw ES consistently, which I've NEVER encountered anyone who can besides DJT.

You also made a point that she is fucked in the corner unless your opponent can block ES. I dont play ANYONE that cant block ES. So that isn't even a talking point for me. In the same argument where you talk about "high levels of play" there is no "if they can block ES". So that point...is also bull.
Even the players that got top 8 at evo and go to WNF have trouble blocking raw ES and normal ES. Blocking a two frame gap between overhead and low, specially when you're mixing up the timing with different strings, is nearly impossible. I don't care who you are. Even DJT got hit by a few.

And as for killer frost getting out of the corner, its really not that hard. You only keep her in the corner with MB b3/f3 on her wake up, or jump back body splash to blow up slide. Well if you do jump back body splash...then she just stands the fuck up for free. You cant pressure her, or jump neutral at her, because slide gets her out. Her wake up game in the corner is fine. Also...if she reads you are going to do MB b3/f3, there is that pesky parry again, blowing you the fuck up and taking Doomy BACK to 50-50 city.
There's a lot of corner pressure that you can put on frost to get a lot of chip damage before she can get out. Yes she has decent options, but all of them are reactable and unsafe. Once you get pressure going you're getting at the very least almost 10% chip. And if she happens to get knocked down she gets wake up reversed until she can block an ES properly.

All of this being said, you're probably right. I probably shouldn't be arguing this match up. I do not know this match up at the highest level possible. But I do know Doomsday on a high enough level to work the theory out in my head. I don't really disagree with anything you said in that post. Most of it is correct. But I'm looking at it with a Street Fighter mindset, where you don't automatically count yourself out, which seems to be very common in NRS games. As one of the few other people that plays this character in tournament I respect your opinion. And I'll even agree that it's a 6-4 until I fight a good enough Frost to say otherwise. But you best believe when Bit comes to vindication I'm running sets with him. ;)
 

Metzos

You will BOW to me!
SonicBoomBrad, ImNewbieSauce. KF-DD is in Frost's favor. Brad, we ve talked about this if you remember. I asked you a question and you didnt answer me that time. How can you think Batman wins against DD, when KF's parry, mix ups, wake up game and vortex setups lead to tons of damage and despite all that KF goes even against DD. I really dont understand your logic here. We are comparing tools here. And KF's tools are way above Batman's in many aspects on the particular MU.

Also you mentioned raw ES's against Frost. Agreed, i do it all the time against characters with parry, but you forget one thing. Its not consistent. People, and especially in high lvl, can and will adapt against it during the fight. Its not something that is a game changer. Plus it can be interrupted after a blocked jump in if the opponent is fast enough. Characters with fast down pokes can interrupt it. If that was the case then Batman-DD would be an even MU, which is not, not by a long shot.

All in all, Frost's parry alone destroys DD's pressure and momentum. I have been saying since June that DD shouldnt be able to be parried while traited, but it seems NRS wanted to give more armor to MB Venom instead... KF's safe 50/50 mixups make this MU really hard for DD. Even if you stop her pressure, you are still in fear of the parry, which is a game changer in this MU. Imo its a 6-4 KF and it still will be after the patch is released, unless we DD players find some godlike anti-Frost tech, which i highly doubt it.

P.S: Also the fact that she shuts down all of DD's option after a blocked MB Venom (except d3, which can be blocked and throw which can be teched), DD does not have something guaranteed afterwards. D1 and raw Venom can be parried and raw ES can be back dashed or jumped if the opponent expects it.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
SonicBoomBrad

I think we have both laid out points, and counter points. And then more points and counter points. Lots of info out there. So I wont keep circle jerkin it. Lots of good info on the match from both sides. Im just glad we kept it as a discussion, and didnt go all TYM on each other. Time will tell how this all goes down in the long run.

The only thing I'll say is that Im not in any way counting myself out. Doomy has options. He has ways to win. Its not 10-0. I just think its her advantage.

And I want my character to have answers. Nothing would make me happier than 16 bit, or khatoik or any frost player coming on here and saying "Damn Newbie, SonicBoom blew me up 25-8 by doing this, this, and this, level up fool." then i could come in here, give you props, and never have to worry about Frost again. It's not a pissing contest. Its just i have not found a way to get this in Doomys favor.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
SonicBoomBrad, ImNewbieSauce. KF-DD is in Frost's favor. Brad, we ve talked about this if you remember. I asked you a question and you didnt answer me that time. How can you think Batman wins against DD, when KF's parry, mix ups, wake up game and vortex setups lead to tons of damage and despite all that KF goes even against DD. I really dont understand your logic here. We are comparing tools here. And KF's tools are way above Batman's in many aspects on the particular MU.

Also you mentioned raw ES's against Frost. Agreed, i do it all the time against characters with parry, but you forget one thing. Its not consistent. People, and especially in high lvl, can and will adapt against it during the fight. Its not something that is a game changer. Plus it can be interrupted after a blocked jump in if the opponent is fast enough. Characters with fast down pokes can interrupt it. If that was the case then Batman-DD would be an even MU, which is not, not by a long shot.

All in all, Frost's parry alone destroys DD's pressure and momentum. I have been saying since June that DD shouldnt be able to be parried while traited, but it seems NRS wanted to give more armor to MB Venom instead... KF's safe 50/50 mixups make this MU really hard for DD. Even if you stop her pressure, you are still in fear of the parry, which is a game changer in this MU. Imo its a 6-4 KF and it still will be after the patch is released, unless we DD players find some godlike anti-Frost tech, which i highly doubt it.

P.S: Also the fact that she shuts down all of DD's option after a blocked MB Venom (except d3, which can be blocked and throw which can be teched), DD does not have something guaranteed afterwards. D1 and raw Venom can be parried and raw ES can be back dashed or jumped if the opponent expects it.
I agree with you. Just knowing that parry is there is so demoralizing mentally. As is being a resident of 50-50 city. Fuck that place. Lots of sweeps, throws, raw ES and the like. This is the best I can come up with too. It works, but its not enough to counter her life bar ending potential.
 

Grave__Intent

Death's Trusty Side-Kick!
Now that that's clarified, I don't agree with the list personally. However as it has been mentioned this is all pre-patch, so quite allot will change. For example Doomsday wins 7 to 3 vs. Ares? Nonsense IMO. After the upcoming patch Ares will be able to Teleport/MB-Teleport out of harms way making it hard for DD to maintain pressure.

This however is just one example, of things that will come post-patch IMO. I think the OP is "a little" over zealous about his main character it seems, but we all know how disputed match-up charts can be, so I say wait until the patch for such discussion after hard data has been collected.
 

Metzos

You will BOW to me!
I agree with you. Just knowing that parry is there is so demoralizing mentally. As is being a resident of 50-50 city. Fuck that place. Lots of sweeps, throws, raw ES and the like. This is the best I can come up with too. It works, but its not enough to counter her life bar ending potential.
Yeah its pretty similar with the Batman MU once DD gets in. Its really ridiculous. I really dont know what NRS was thinking when they made DD not being immune to parries when traited. That alone would have changed MU's against characters who have parries. If it was intentional then they shouldnt have nerfed DD's trait at all. It was his only way of building momentum in those MU's. SMH...
 

Relaxedstate

PTH|RM Relaxedstate
Cyborg wins 6-4. No way he gets beat. Might be 5-5 after the patch. I can d1 infinite you out of trait. IAFb and still have time to recover to dash and blow up his teleport. I'll always have meter to push block. Grapple hook gives me armor and mobility to escape bad situations. Play me and I'll show you!
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
The list overall as a general thought process I agree with. There are a few I would tweek (no one agrees on everything) but overall it looks like how I think Doomys list will look in the end.

The characters above him on the tier list "generally" beat him
Everyone else who is even or lower than him on the tier list is even or gets beat by him.

I dont feel Doomsday has any random scenarios where some shite character (lets say scorpion for example) beats him 7-3 despite losing to the rest of the cast.

The MUs on your list that interest me the most are:

Aquaman
GL
Harley

I thought it was 5-5 with Aquaman as well until the ES vs his trait revelation. That may turn out to be huge in the future. Time will tell as that MU evolves. Id say its at worst 6-4 Aquaman, I dont think its a blowup or anything now, but perhaps slight Aquaman advantage.

I struggle with GL. A lot. Its always felt like hus advantage. However, I havent been able to play Wafflez in a month to try out my new ideas, so it may be different. Or quite frankly, I might just flat out be being bad. So really, I'm open to ideas. Why do you think it's 5-5?

I have always thought Doomy pooped on Harley. Her best asset is making her opponent not be able to move with her zoning. Doomy doesnt give a rats ass about that. Trait and MB venom say GTFO to her gunshots. Her mixups are seeable (block low until you see her slow over head), all tantrum options are unsafe. This has always felt Doomy advantage to me. I've always been accused of being a Harley down player, so perhaps I'm seeing the MU wrong, but I literally am never afraid of her at anypoint on the screen as Doomsday. My offline harley experience is limited, so I have to acknowledge that, but my regular online training partner is a very good Harley, so I have at least played it a thousand times. But....its still online, my points may be completely invalid.