MoldMan
Warrior
You cant MB airshots thoughDoesn't just about everything do that?
You cant MB airshots thoughDoesn't just about everything do that?
Guys,
Does anyone use J2 anymore (outside of combos I mean).
I have found that as far as DS jumping attacks go, J3 (huge hitbox) and J1 (fastest jump attack, great for air to airs, even trades with batman j2 at certain ranges) are the best jumping attack options. I very rarely if ever use a J2 anymore outside of combos. When I first started playing DS I used J2 a lot but it has since been replaced by J1 almost exclusively. Is J2 still your best option in any specific situations? I just want to make sure I am utilizing all of my tools to their fullest.
also Ksmoke good games the other night. What do you think of the Deathstroke vs Zatanna matchup? I am thinking it is probably slightly in Deathstrokes favor? (online definately, offline I honestly dont know). Just curious on your thoughts after playing a bunch of matches against DS the other night lol.
-Matix
Guys,
Does anyone use J2 anymore (outside of combos I mean).
I have found that as far as DS jumping attacks go, J3 (huge hitbox) and J1 (fastest jump attack, great for air to airs, even trades with batman j2 at certain ranges) are the best jumping attack options. I very rarely if ever use a J2 anymore outside of combos. When I first started playing DS I used J2 a lot but it has since been replaced by J1 almost exclusively. Is J2 still your best option in any specific situations? I just want to make sure I am utilizing all of my tools to their fullest.
also Ksmoke good games the other night. What do you think of the Deathstroke vs Zatanna matchup? I am thinking it is probably slightly in Deathstrokes favor? (online definately, offline I honestly dont know). Just curious on your thoughts after playing a bunch of matches against DS the other night lol.
-Matix
Long story short: the only moves that shouldn't be in regular rotation are b1d3 and up machine gun. Everything else you should know and love, except maybe sweep - but that has its occasional uses too.
Oops.MB Sword Spin Low
Can you jump forward on reaction upon seeing the overhead entering the screen? Or do you just mean on reaction to seeing the teleport's startup? Because if it's the latter, the mid teleport will catch you for a full combo if you try to forward jump it, whereas mb b3 will punish either. If you have time to block for the mid then forward jump when you see the overhead without it catching you though, then agreed.Another tip i can say about it's in the MMH matchup you don't ever need to MB b3 in order to punish overhead teleports , you can easily jump forward on reaction and punish with j3 into BnB.
I beat a really bad player doing nothing but sweep all day earlier this week. It was shades of MK1 all over again. It took 70% worth of sweep damage before he figured out he should block low, so I did a ji2, sweep and started the chain up again. One of the more hilarious matches I've ever had.Hmm...guys, how viable is sweep? Look at how it lowers the hell out of DS's hitbox, comes out fairly fast, longer reach than D1, and gives a free XJ3 on hit. I haven't experimented much,because I mostly theory fight until the game is fixed and doesn't crash 24/7 on me, but the few times I've accidently used it, gave me wonders. I'm thinking of implementing it in my actual game. Maybe have them respect it from max range so I can get in with jumping or F3 shenanigans.
Ggs .It was rough for me but I suck against deathstroke lol. Teleport saves her and kills her to me cause sometimes I would catch u shooting then other times u baited it and I got punished. I think Teleport makes deathstroke think before just shooting. But when deathstroke starts reading Teleports it makes it hard for zatanna cause he so much faster and rings are to slow he can shoot on reaction i dont know about puppet master but its slow to. Ur the first deathstroke ive fought that didn't try and keep me out. I think if deathstroke rushes z down and shoot her for trying to teleport away might cause her problems but idk. im still learning and suck against him period. My batgirl still has problems against him. I react to rifle with a teleport then he mb and i get hit wit the bomb! Fuck!Does anyone use J2 anymore (outside of combos I mean).
I have found that as far as DS jumping attacks go, J3 (huge hitbox) and J1 (fastest jump attack, great for air to airs, even trades with batman j2 at certain ranges) are the best jumping attack options. I very rarely if ever use a J2 anymore outside of combos. When I first started playing DS I used J2 a lot but it has since been replaced by J1 almost exclusively. Is J2 still your best option in any specific situations? I just want to make sure I am utilizing all of my tools to their fullest.
also Ksmoke good games the other night. What do you think of the Deathstroke vs Zatanna matchup? I am thinking it is probably slightly in Deathstrokes favor? (online definately, offline I honestly dont know). Just curious on your thoughts after playing a bunch of matches against DS the other night lol.
-Matix
Yeah what you said regarding how DS cant just shoot mindlessly in that matchup is very true. You probably baited my shots and caught me with teleport just as many times as I baited your teleport though lol. Also I noticed that at max sword flip range DS has a good option select vs teleporting characters that end up behind you (Zatanna, Scorp, Raven, etc). If you see teleport start-up you can instantly input sword flip which is df3. This way if the teleport has already gotten them to the other side of you it will change your input to db3 which is sword spin (which punishes them) and if they have not gotten to the other side of you yet you will just sword flip and be away from them. I never like to shoot guns like crazy from full screen vs teleporting characters, I prefer to just literally stand there and play reactionary to them. I think zatanna is a character that DS does not have to be afraid to rush down if she gets the life lead. The worst thing for Zatanna in that match is if the DS gets the early life lead because it becomes much more likely that you will get to bait a teleport because they will be desperate to get in and make up the health deficit.Ggs .It was rough for me but I suck against deathstroke lol. Teleport saves her and kills her to me cause sometimes I would catch u shooting then other times u baited it and I got punished. I think Teleport makes deathstroke think before just shooting. But when deathstroke starts reading Teleports it makes it hard for zatanna cause he so much faster and rings are to slow he can shoot on reaction i dont know about puppet master but its slow to. Ur the first deathstroke ive fought that didn't try and keep me out. I think if deathstroke rushes z down and shoot her for trying to teleport away might cause her problems but idk. im still learning and suck against him period. My batgirl still has problems against him. I react to rifle with a teleport then he mb and i get hit wit the bomb! Fuck!
I'm not sure you've played many good Batgirls. She wrecks DS when played correctly.It may actually be slightly in her favor IMO (probably at worst 6-4)
I found a good BG today and she wrecked my shitI'm not sure you've played many good Batgirls. She wrecks DS when played correctly.
I feel dirty liking that post, but it was a sympathy like. I wish we could put her back in that wheelchair.I found a good BG today and she wrecked my shit
Yeah, I can check her with occasional low guns and I almost always get the free chip. Half the time it baits out a follow-up smoke bomb from the Batgirl as if they go "Oh, NOW he's going to spam." Then I get a nice punish. But patient Batgirls don't fall for that nonsense.
What upsets me the most about bolas is that even if you trade, you lose. I can put a couple bullets in her as the bola is coming, and she has time after the hitstun to still hit a MB smoke bomb and full combo me. That's just rude.