NHDR
Kombatant
The AE 2012 version of Akuma was fine. But they nerfed his air fireballs--which aren't that good, anyway--because the average SF player is impatient and sucks at blocking. Seth was nerfed because scrubs hated his playstyle, but what they didn't realize is that they actually just dislike SF4 in general. The whole game is based on setups and 50/50's, Seth is just better at them. FADC xx forward is going to put all the shotos at -3 in AE 2014 because scrubs complained it was too safe. Even though FADC is what SF4 is based around.You do realize that Akuma could loop his s.HK on some characters and it did obscene amounts of stun, right? Worse, the move was 0 on block so there was almost no risk throwing it out. If he knocked 'Gief down it was basically GG because of how ridiculous his vortex was. That character had it coming.
Seth is pretty much in the same boat. He had absolutely no weaknesses aside from low health, and that's a poor way to balance a character. If vanilla SF4 had been played for longer, he'd undoubtedly be one of the best, too. 9-1 match-ups are things that should never exist in a fighting game.
They didn't nerf the FADC mechanic at all, by the way. I'm not sure what you're talking about there.
I agree that they kind of watered SF4 down with all of the nerfs, but some things had to go without question. The fact that the current game is pretty decently balanced is nothing but a fortunate accident.
The average SF player is like the typical Injustice scrub who complains about DS. If SF fans were in charge of balancing Injustice then DS wouldn't even have guns. Every character would get in for free and play the same rushdown style. Boring. I get fucking sick when I see idiots say "oh, that match was hadouken spam". I wish they'd all go back to Call of Duty and stay there.
EDIT: I don't want to derail this thread. PM me your reply!