I have decided to join the yolo corps how do you guys pressure with sinestro
standing 3 into trait charge, hold if you are feeling ballsy/if want your opponent to react every time after lol. Cancel into a D2, B1, F2D13 backdash or MB B3
F2D13 (blocked) followed by D2 or 3-trait charge to catch movement (3 needs a slight step forward). Instant air axe to continue pressure options if you feel they will be complacent
after blocked air axes start with D1 since you won't have enough advantage to do anything else and still beat a D1 counter poke, you can hit confirm the D1 for a guaranteed B2 attempt. After you opponent respects the D1 you can go with your other pressure options
if you want to be safe with your B2s go with B21 and hit confirm it before inputting the final hit. Damage is a shitty 16% but it does get them away from you and is safe on block. If B21 is blocked walk back, if they try hitting you with a D1 then counter poke back with a D1 or standing 3-trait charge, if they poke too late though you can punish them with B13 (obviously, don't walk back if the opposing character has a quick low starter)
1B23 is +5 and leads into these same options as well but the first hit is a high so you won't really have a chance to use it
223 and 22-trait charge are usable options on occasion but aren't as good, really just used to confuse someone that isn't familiar with the string
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generally, i use 3 trait charge any time im up close and feel like i can get away with it. Its extremely good
i've been wanting to get a video out of how i pressure. Sorry if any of this is hard to follow
this stuff is a necessity in the Aquaman MU