atljonesbro1
Mortal
If your opponent is jumping in on you a lot, his d2 is one of the best in the game so that's a great option. It leads into his vortex if you follow it up with B12, shackles, j2. You can often link a B3 off the d2 if you hit him high enough in the air. When I'm getting pressured I either just try to block and poke out when I can/dash away or push block.So I decided to pick up Sinestro as a 2nd and he a really fun character to use. I like the zoning types and hybrids.
From my understanding of Sinestro you mostly want to be zoning with Sinestro. So far using him I have a hard time against opponents who pressure me. I don't know what his options are when being pressured so I have a few questions for you Sinestro players.
Is his trait important in his gameplay? Is his trait used for combos or for something different? What are his options when being pressured? What are his unsafe moves? What is his best overhead? Is rushdown bad with Sinestro? Against characters like Scorpion and Ares seems hard to be zoning with Sinestro since these 2 characters have that anti-zone option.
When they get in close I use b13 to pressure but usually has no effect on them as they adapt immediately to his B13.
His trait is the most important part of his game. It opens up his entire game from his zoning, to pressure, to damage out-put, ect. You can use his trait in his vortex which will significantly increase the damage. It turns the fake cross up axe from 19% to 34% and the cross up 3 from 28% to 40%. You can also use it for pressure. An easy example would be like B1, trait shot, b3. Trait can be used in zoning to if you just want to close out a game or keep them out. Trait basically makes Sinestro a MUCH better character as soon as you get it.
His best overhead is b2 but it has really stubby range. You can shackle off it into whatever combo you wanna do or just finish the b213 string to send them full screen. With trait you can get a b3 off it into his vortex. It definitely not bad to rushdown with Sinestro, especially when he has trait. Trait essentially makes everything he does safe and leads to big damage off potential set ups into his vortex or just combos in general. When you rush down you definitely want to utilize his air axe as much as you can. The lower you do it the safer it is and again it can lead to his vortex if you follow up with d2 b12 shackle j2 or with trait: air axe, trait shot,b3, j3 b12, j2. Just throwing b13 out isn't always a good idea because its unsafe. It's a great whiff punisher though and you can use it to make a read on a dash occasionally. I'd highly recommend practicing landing the b3 after b13. It's tough at first but it's very well worth learning.
I'm not the best but I just wanted to share some advice on how I play sinestro. I try to zone as much as I can and set up into his vortex as much as I can because his damage output is so low and the scaling on shackles combos are pretty bad. That doesn't mean to ALWAYs go vortex because sometimes its good just to go for damage. I'll tend to go in more with trait to pressure my opponent if I have to. If I don't I'll just keep zoning, let them come to me and then utilize trait when they get by my zoning. Some other sinestro players on here may be able to explain better than me but that's my take on what you said.