Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
+1 on blockAK Pig Of The Hut - why do you use 22 a lot?
Sets up 6frame d12 combo
Also w trait doing 4 ji1 22 laser cancel 4 b12 low MB or instead after cancel 4213 d4
+1 on blockAK Pig Of The Hut - why do you use 22 a lot?
pig found that the best combo off of B23 is:Seriously, endind combos with d1 xx trait, and then jumping forward with j2, slash, f2 xx trait grab is like a guaranteed reset in to a 50% combo if they decide to try and block lol! I seem to have problems when they wake up attack or jump themselves though, but I am sure I could learn to react to this and do something different.
PS: I have also started to use b23 more, since I can do b23 (confirm that it hits), b23, 12 xx mb laser, dash, ender.
I will look in to it! Sounds like you should be able to get b23>f2 xx mb laser, j2 xx rifle, dash, 123 ender? (If they aren't too far away)pig found that the best combo off of B23 is:
B23 > F2 xx MB Laser > J3 > 123 xx Ender
taking notes+1 on block
Sets up 6frame d12 combo
Also w trait doing 4 ji1 22 laser cancel 4 b12 low MB or instead after cancel 4213 d4
Yea I try to stick with a mindset like this until I get so used to all the set ups that it's second nature: I stick to 1 set up until the opponent proves he can deal with it, then I do another set up that counters the counter to the 1st. one I did.taking notes
seriously though, i get blown up more by myself because of the thousands of mixups Zod can do. I cant stick to one and my brain just freezes for a second thinking of what mixup should I do next.
Looking forward to the video! Hope it actually means the trait is ready, because the trait icon in ready like 2-3 sec before trait is actually ready to be used. The most useful combo would be if you could end a trait combo with 123/d12/d1 trait, but that won't happen. Here's to hoping NRS feel Zod need better charge time on trait after removing his infiniteOk I got 2 more Trait recovery combos.
Midscreen 2 bars: Enkidu Grab, JI2 x 22 x SlowBall MB , Dash , B3 , JI2 , 1 x Close Lazer MB , Dash , 123 x Zod Charge MB. - Enkidu is fully ready by the time the opponent gets up.
Corner Carry: Enkidu Grab, Lazer Full Charge, B3, JI2 x Slowball, JI2 x NormBall, JI2 x FastBall, F213 x Zod Charge MB. - Last Shard recharges after Zod's 1 liner ("THERE'S NOWHERE TO HIDE" or "SWALLOW YOUR SHAME")
Will upload videos later but I g2g now.
I'm still waiting for a combo where you can summon Neil twice and trait grab twice in one combo.Ok I got 2 more Trait recovery combos.
Midscreen 2 bars: Enkidu Grab, JI2 x 22 x SlowBall MB , Dash , B3 , JI2 , 1 x Close Lazer MB , Dash , 123 x Zod Charge MB. - Enkidu is fully ready by the time the opponent gets up.
Corner Carry: Enkidu Grab, Lazer Full Charge, B3, JI2 x Slowball, JI2 x NormBall, JI2 x FastBall, F213 x Zod Charge MB. - Last Shard recharges after Zod's 1 liner ("THERE'S NOWHERE TO HIDE" or "SWALLOW YOUR SHAME")
Will upload videos later but I g2g now.
I am sure I can get it with stage interactables, but that feels meh.. Without interactables I dare say it is 100% impossibleI'm still waiting for a combo where you can summon Neil twice and trait grab twice in one combo.
I'm still waiting for a combo where you can summon Neil twice and trait grab twice in one combo.
Looking forward to the video! Hope it actually means the trait is ready, because the trait icon in ready like 2-3 sec before trait is actually ready to be used. The most useful combo would be if you could end a trait combo with 123/d12/d1 trait, but that won't happen. Here's to hoping NRS feel Zod need better charge time on trait after removing his infinite
Interactables, shiiiett. Good fucking idea!I am sure I can get it with stage interactables, but that feels meh.. Without interactables I dare say it is 100% impossible
Lazer MB is mid-screen only.
Have you considered a cross-under after the third zodball in order to push them towards mid-screen with the MB laser?
That was a serious problem for metaking notes
seriously though, i get blown up more by myself because of the thousands of mixups Zod can do. I cant stick to one and my brain just freezes for a second thinking of what mixup should I do next.
I love how people can find out crazy ass combos, then ask questions like these. Haha, just kidding. But yeah, there are a few characters that I think could really get some dirty stuff off the MB Bounce cancels cancel. I think they just need to be explored more to justify the two meters spent.And also... I want to know if this is known. Did you guys know that Bounce Cancels can be charged and canceled like regular B and F3s? I just found this as I verify 112 1+3 and 22 1+3's block advantages.
I actually am trying that now but can't find a way to connect an attack. It keeps whiffing.
Hey guys. More false Frame Data alert: 112 1+3 and 22 1+3 aren't -8. Reversal Sword Flip from DS is blocked.Maybe -7 or -6? Anyways this is great. There could be some shenanigans involved with this.
No it's -7. Flash's Uppercut punishes it.
Doomsday comes to mind for combo damage and setup. Ending with an Air Snatch is generally good positioning. Basically anyone with an ass time getting bounces in combos. Ares too.I love how people can find out crazy ass combos, then ask questions like these. Haha, just kidding. But yeah, there are a few characters that I think could really get some dirty stuff off the MB Bounce cancels cancel. I think they just need to be explored more to justify the two meters spent.
I love how people can find out crazy ass combos, then ask questions like these. Haha, just kidding. But yeah, there are a few characters that I think could really get some dirty stuff off the MB Bounce cancels cancel. I think they just need to be explored more to justify the two meters spent.
It could be a factor of travel time. It could be -8, but the sword flip takes 1-2 frames of travel before its hitbox connects with your hurtbox.
Hey, guys, I have something I wanted to bring up: Is IAZB REALLY worth it? I never see anyone use it in match because I guess it's too hard to do consistently? It's super useful and a worthy skill, but at the same time, I'm a fan of just regular jumping and waiting till I reach the bottom of my jump arc, just because it still leaves my options open for Zod Charge. What say you guys?
Lmao that first video zero posted gave me so many ideas. Instead of the jump in 2, stand 1 laser I think it's better to just dash and do 12 laser.. A lot less strict. If you end with dash 123 ex phantom zone you have immediate trait access
Yeah, a MB Laser controls a crazy amount of space. You can probably use it as AA on really stupid people jumping away from youI noticed Zod Charge MB took more time happening than Phantom Strike MB though, even though it gives less adv.
Maaaan. the more I play Zod the more I have so much more fun in this game. It's so fun to use Lazers in footsies when they try to bum rush the Zodballs and SideArms. And when they get in I actually have solid tools instead of hoping to get the 50/50 right or YOLO Sword Flip.