Gesture Required Ahead
Get on that hook
When Trait is out I just LOVE the fear on characters slowly backing away because of D4. Then BAM Lazer MB
Ok I got 2 more Trait recovery combos.
Midscreen 2 bars: Enkidu Grab, JI2 x 22 x SlowBall MB , Dash , B3 , JI2 , 1 x Close Lazer MB , Dash , 123 x Zod Charge MB. - Enkidu is fully ready by the time the opponent gets up.
Corner Carry: Enkidu Grab, Lazer Full Charge, B3, JI2 x Slowball, JI2 x NormBall, JI2 x FastBall, F213 x Zod Charge MB. - Last Shard recharges after Zod's 1 liner ("THERE'S NOWHERE TO HIDE" or "SWALLOW YOUR SHAME")
Will upload videos later but I g2g now.
EDIT: Here are the videos.
As I suspected, both of these combos give false advertisement since they show that the trait icon has recovered, but the trait isn't actually ready to be used, and even when it is ready to be used, there is still recovery after trait is on the screen. Still I encourage further exploration of this, and here is a video of the combo I posted in the combo section:
NICE! Would it be possible after the 3rd Zodball instead of 12 x Phantom Strike MB you do 1 x Lazer MB , Dash , 123 x Zod Charge/Phantom Strike MB?
No I tested this, and after a mb laser at the end (I did it raw without a dash in to 1 xx mb laser) the opponent barely explodes off the ground because of the juggle scaling:/
Does this work on all characters? I know Doomsday and other characters dont get hit my the 3rd ball on the MB Zod ball.
loooots of practiceHow in the hell do you do the instant-air krypton rifle on a 360 d-pad? This is infuriating. Is it THAT essential to Zod that I should just drop him if I can't do it?
How in the hell do you do the instant-air krypton rifle on a 360 d-pad? This is infuriating. Is it THAT essential to Zod that I should just drop him if I can't do it?
I don't know what I'm doing wrong. I can do the motion easily in Street Fighter, for example. What makes the two motions different? Many thanks.
Does this work on all characters? I know Doomsday and other characters dont get hit my the 3rd ball on the MB Zod ball.
Sorry for the double post, but here is video showing the cross up zod charge I explained above on demand from Pig:
It is a little weird since they bounce different if they get hit crouching, and also, holding right down will eliminate the cross up, but will also leave you at a distance that makes you mostly safe with the fireball backing you up.
@Marcus
Yea that would be great, but we would either need a teleport or a slower fireball to achieve that I am afraid.I kind of hoped you could attack before the other ball hits but this is awesome too.
Sorry for the double post, but here is a video showing the cross up zod charge I explained above on demand from Pig:
It is a little weird since they bounce different if they get hit crouching, and also, holding down will eliminate the cross up(since you block both ways and there is no overhead in the mix up), but will also leave you at a distance that makes you mostly safe with the fireball backing you up.
@Marcus
I haven't tested it against insane wake ups like killer frost slide and hawk girl dive, but the distance the grounded fireball is at the time they wake up, should make 90% wake up moves get hit due to their invincibility running out.yo this is some good stuff! they most likely to get hit by the ball if they wake up right?
Never knew u could f2 then 123Optimized damage off of starters I often see my Zod brothers do (You can do more, but it's not consistent enough):
f21 xx close mb laser: j3 (Make it hit late), f2, 123 xx ender (Adds 2% to PS ender and 1% to charge ender from the j3 straight in to f213 xx ender)*
b12 xx close mb laser: dash, b23, f2, 123 xx ender*
d12 xx close mb laser: dash, b23, f2, 123 xx ender*
213 xx delayed mb laser: dash, f2, 123 xx ender
*On these 3 strings you can do j2 (make sure it hits as late as possible) xx fast air rifle, 123 xx ender in stead if you like that better
Very very cool stuffSorry for the double post, but here is a video showing the cross up zod charge I explained above on demand from Pig:
It is a little weird since they bounce different if they get hit crouching, and also, holding down will eliminate the cross up(since you block both ways and there is no overhead in the mix up), but will also leave you at a distance that makes you mostly safe with the fireball backing you up.
You can do 1,1,2 as well in place of 1,2,3 for slightly more damage in certain combos.Optimized damage off of starters I often see my Zod brothers do (You can do more, but it's not consistent enough):
f21 xx close mb laser: j3 (Make it hit late), f2, 123 xx ender (Adds 2% to PS ender and 1% to charge ender from the j3 straight in to f213 xx ender)*
b12 xx close mb laser: dash, b23, f2, 123 xx ender*
d12 xx close mb laser: dash, b23, f2, 123 xx ender*
213 xx delayed mb laser: dash, f2, 123 xx ender
*On these 3 strings you can do j2 (make sure it hits as late as possible) xx fast air rifle, 123 xx ender in stead if you like that better
@Marcus