So I think I have a really good multi-purpose setup I've been using. Starts out the same for each character, does good damage, and is meterless. Only the end of the setup changes, depending on the specific character you're facing.
(it should always start off a jump in attack, because although it's safe on block, the startup is so dam slow and will get beat by most normals)
Here's the general setup combo:
ji2,b1u3,ji2,b1u3 : 24 %
(setup optons):
Trait-zoning
MB fireball
Smoke and Mirror's to Levitate
(pretty good damage, and it's meterless. You don't sacrifice much damage for leaving it open to subsequent setups, since Zatanna's max midscreen meterless is around 28 %.)
Ending on b1u3 seems to be the best, it gives you the most time to make sure it isn't stuffed by any wakeup or tech rolls.
You can follow it up with a smoke and mirrors, and then levitate afterwards and you'll be safe from wake ups. Or you can follow it up with a MB fireball, or even trait (if DS techs a wakeup into quick guns, it will trade in your favor). If you go into smoke and mirror's, you'll have enough time to levitate and tele backwards from just about anything unscathed.
Following it up with MB fireball seems to be a nightmare for rushdown characters, and characters that don't have instant projectiles to hit you with. Since the setup combo is meterless, that usually means you'll have the meter for MB fireball, especially given the startup of the combo gains decent meter with the damage. Other ways to spend meter would be to punish just about anything the opponent does with a MB tele if you decided to do smoke-in mirrors to levitate. If they try throwing projectiles, you will levitate over just about all and can MB tele behind for a full combo punish. If they try and rush you down, smoke and mirrors will easily allow you to out-footsie them.
Any thoughts on this anyone? Anything better than this that is also meterless?