Tony at Home
Master
*** Removed entire setup I had formely posted here because you can be poked out of the startup sooooooo easily ****
Yeah, I've done that a couple of times when I don't have meter for the reset. You can just block it though.Finishing her combo with f21 is really good because we can frametrap right after it for a reset with 3.
combo f21 ~ 3, bf1 MB combo.
You can also cancel the 3 with DB1 MB which hits overhead and gives you a ton of advantage on block.Finishing her combo with f21 is really good because we can frametrap right after it for a reset with 3.
combo f21 ~ 3, bf1 MB combo.
Yeah, I've done that a couple of times when I don't have meter for the reset. You can just block it though.
I think that she was banned...I missed summer jam 7. Was there any Zatanna?
Yup yup, but my thing is try to get the timing down for further combosJust to be sure, is everyone aware that Zatanna has cross up f3 setups?
Yes i knew this, but 2,2,3 after juggled opponents doesn't work in the corner... At midscreen idk... What ido is B1,U3~trait~pilar after puppet master, but they can also tech roll...Might be late to the party, but ending combos in 223 trait DF3 otgs unless the opponent tech rolls. If it's an advancing wake-up and you make the read you can use DB3 armor through it.
I have a tech for this... After 1,1,D3 use F3 <3 i actually made a thread & a videoJust to be sure, is everyone aware that Zatanna has cross up f3 setups?
Yeah I found the same lol. Cool so long as it's out there.I have a tech for this... After 1,1,D3 use F3 <3 i actually made a thread & a video
1. Yes there is a meterless vortex but it only works in the corner. It involves finishing your combo with f21.Just been wondering, in all the videos I'm watching for Zatanna vortex vids, I have two questions.
1. Is there a meterless vortex for her?
2. Why are people ending the vortex with a single J2 instead of a double J2?
1. Yes there is a meterless vortex but it only works in the corner. It involves finishing your combo with f21.
2. A single jump 2 is used because a double j2 actually makes it impossible to properly continue the vortex from the low starter. It pushes them too far out and any jump in after the b1u3 string will whiff. Thus the only ender is a single jump 2. In the corner though, this problem doesn't exist and you can end with a double jump 2.