whatever keeps you in sweep distance . you shouldn't use MB Atlas Torpedo to end combos ( if he's like 3% away from death go for it ) as it throws him very far , however MB AT will most likely land you near an interactible so do whatever you think best at the time Definetely end combos with Herculean Might -example fwd2,2 xx HM xx bck 3 j2,fwd2,2,3 xx HM - as it does the best damage and leaves you at a decent range for another carefully timed jump-in . when you have cornered him do something like this - 1) 1,1,2,4 2)fwd2,2,3,4 so you get him to panic because he has limited option when in the corner and you can get some easy 60% corner damage or at least some good chip go for fwd2,2,3 because 3 is 0 on block . also when you have no meter end combos that throw the opponent far away like that 1)1,1,2 xx Advancing Mercury Storm 2) 2,2, xx AMS . Remember Black Adam must not be very far
Best ways to use meter other then extending combos 1) MB zeus bolt is out of the question NEVER use it 2) MB HM is very good option when he is just getting up but Lighting Cage and Lighting Hands beat it , so time it good 3) MB torpedo I mentioned it earlier 4) MB Achilles Clutch is a ''meh'' because it's hard to get him with it outside a combo and it's very punishable 5) MB the back 3 is a good choice only near a transition zone but you have to be in his face ( because it's short ) and most likely bait his wakeups ) MB Forward 3 is perfect for corner damage combined with trait (if you don't have trait active already , I advise against it) 6) clash is pretty situational so do whatever you think when you are defending only win by a 2+ bar advantage and when you are attacking let him have it regardless ( but spend everything you have if he's real low health or you are ) 7) Super is a last blow resort because Shazam is a meter whore so use only to kill . Sorry for the long post man , I had to be thorough