I can't really think of any 2d fighters that don't have MU's like that. AE doesn't really but it only took 5 years of patching. This game is two months old, let them do their work to make it what it needs to be man. That's all I'll say on that. Not to mention I don't see many 7-3's or 8-2's in this game, especially with Zod. I haven't seen anything that could be worse than 6-4 with him. I won't talk anymore on that though because MU's are a matter of perspective lol.
Zoning isn't his only way to control the screen though. He has the tools to deal with people who start to break his zoning, and the trick is to simply understand when to use all of them. The reason we can't keep people out as well as other characters is because we have more tools than most of them and it's our job to apply them correctly. Let's add it all up:
A 3 frame parry
3 different speeds of forceballs
4 different ranges of low lasers
His side arm
ground and air zod dash
The bf3 phantom push thingy
Trait
Those are a lot of tools that can be used in a lot of different ways. It's going to take more than a week to get the hang of it. I'm not saying in the end he won't be beatable, but honestly he is still really good now even understanding the little that we do. I just think we are going about this a little too quickly. I for one will be focusing on Zod for a while in an attempt to replicate Reptile and main him.