What's new

Anti- Zoners in MKX?

E

Eldriken

Guest
You're a doomsday player talking about zoning. You set yourself up.
Set myself up how? I never complain about zoning characters. I clarified in a later post that I don't hate them or have anything against them. I just hope the game isn't riddled with them.

Also, my choice of character for one game doesn't mean I'm ignorant to what zoning is all about if that's what you're trying to imply.
 

Perdition

Your friendly neighborhood cynic
More options to get around projectiles will benefit my playstyle. I like to get in there and get my hands dirty. Good on NRS. I don't bitch about zoning, but deep down I loathe playing the zoner types. But I still respect it in ways...
 

Barrogh

Meta saltmine
I don't give a rat's ass if there's a major lack of zoners in this game. Make everyone have to be solid at footsies in order to win.
Which is what "zoning" means in most FG communities anyways.

That being said, I don't see how Takeda isn't zoning powerhouse. Unless his whip moves framedata is hilariously bad or something.
 
E

Eldriken

Guest
He is a Doomsday player talking about footsies when Doomsday has an armored special move that covers half the screen and is +6 on block. If my character had such a move, I would want the game to revolve around footsies too and have no zoning whatsoever.
Only I'm talking about MKX where a character like Doomsday isn't present. Not to our knowledge, anyway.

MB Venom is a horseshit move, I get it. I honestly wouldn't want something like that to be in MKX.

Also, as I've mentioned already, I clarified on what you guys are quoting and said that I probably went overboard with that comment.
 

dribirut

BLAK FELOW
Teleport:
Scorpion
Mileena
Kl
Takeda
Ermac
Qua chi
Raiden...

What's with nrs and their hard on for teleports.. It makes the game worse
 

Duck Nation

Dicks with a future
Teleport:
Scorpion
Mileena
Kl
Takeda
Ermac
Qua chi
Raiden...

What's with nrs and their hard on for teleports.. It makes the game worse
Genuine question: Were there not more characters with teleports, proportionally, in MK9?

Also, to some degree people just have to accept what is and isn't part of a character. If Scorpion had his teleport taken away, there would be riots.
 

TrulyAmiracle

Loud and Klear~
This is cool and all, and a great idea, but where is the dedicated zoner with variations based around his zoning? Where is the "scary" looking zoning character? Where? I'm still waiting.

They have variations for the "mix" as you spoke of. They have variations for rushdown characters like Cage and Cassie to be in your face 3 variations. Who knows what they have for Sonya. They have variations where guys keep their tools like Reptile. They have variations where characters play completely different like Kitana and Kung Jin.

But where, where, is the full on zoning specialist character? Unless it's Kenshi and/or Shinnok, which is veryyy possible, I don't think it will be anyone else with so much of the roster revealed. To be honest, I feel like they're purposely trying to tone down zoning due to complaints from people who don't take the time to practice defending against it whining.
Ermac? he's pretty much all keep-away really.. or you just want the fill the screen with hella BS kinda zoner?
I agree with you that they definitely gave zoning a big nerf in general, probably coz of stuff like Kenshi/Freddy/Zod/MMH being hella buff and wrecking hella characters, they're frustrating to get in on especially for new/casual players so maybe they just decided to ditch the whole extreme zoner style and go with more traditional SF style zoning :|
And yeah Kenshi and Shinnok could very well what you're asking for so we'll have to wait and see.

but yeah some characters are pretty much just one archetype with different tools/gimmick, which is disappointing as it feels like a wasted opportunity but whatevs at this point, they prob had their reasons.
 

Barrogh

Meta saltmine
Idk if people have noticed but almost every character has a safe low and overhead starter... Smfh nrs
Who is to say that they are safe and it's not the case of players we've seen sucking at punishing?
Also there's edit button there, you know...

Genuine question: Were there not more characters with teleports, proportionally, in MK9?
Not much if we consider that, say, Takeda and Raiden having teleports in reality actually means now that 2 out of 6 named toolkits have them.
 

SaltShaker

In Zoning We Trust
Ermac? he's pretty much all keep-away really.. or you just want the fill the screen with hella BS kinda zoner?
I agree with you that they definitely gave zoning a big nerf in general, probably coz of stuff like Kenshi/Freddy/Zod/MMH being hella buff and wrecking hella characters, they're frustrating to get in on especially for new/casual players so maybe they just decided to ditch the whole extreme zoner style and go with more traditional SF style zoning :|
And yeah Kenshi and Shinnok could very well what you're asking for so we'll have to wait and see.

but yeah some characters are pretty much just one archetype with different tools/gimmick, which is disappointing as it feels like a wasted opportunity but whatevs at this point, they prob had their reasons.
Yes you're 100% right. Ermac is a zoner. About the only one revealed so far that I would call that. Maybe Kung Jin's Ancester variation fits the bill as well, but the taste of Green Arrow brings a wait and see approach with him. I just wish Ermac had variations enhancing his zoning to deal with all things, not just different types of zoning moves. But maybe someone else will.

That last part I disagree. I don't think everyone should have Kitana/Kung Jin type of variations where they are completely different. I think it should be mixed around for balance. And it is except for zoners which is the #1 thing I'm upset about. What I mean is this. With the characters you have-

A) Variations play very differently. Ex- Raiden, Kitana, Kung Jin.
B) Variations keep tools and buff playstyle. Ex- Reptile, Kung Lao.
C) Variations increase rushdown capabilities while also helping against zoning. Ex- Cassie, Johnny, Takeda.
D) Variations increase zoning while also helping against rushdown. Ex- no one.


This is why I'm upset, and at this point seems intentional. Out of all the massive hype this game has induced it's the one thing that bothers me because I'm a zoner above anything else.

Just hoping that Kenshi or Shinnok will get the B) or C) treatment so I can have my guy.
 

NHDR

Noob
The only people who complain that zoning is "scrubby" and mindless are the ones who are scrubs and want an instant win the moment they jump. Go play fucking Tekken if you want 100% close-range combat. People still complain about Guile's sonic boom in SF4, yet he's been a lower-mid-tier character for a while now. Deathstroke got nerfed because whiners couldn't figure out how to dash and block, and yet he wasn't even the best zoner.

On topic, zoning in MKX probably won't be as good as MK9's. Which is okay, because shit like Kabal's instant fireball was just crazy. That said, its best to see how the game plays before we judge. Kung Jin, Kenshi, Predator, Shinnok, Erron Black, and others could potentially be strong zoners. Let's wait it out before we go nuts. I personally hope long and mid-range projectile throwing is viable, as I like having the choice to do so.
 
I'll be honest, after reading the OP, my immediate reaction was to think of Ethereal Mileena - she was already an anti-zoner with Telekick and Roll, but now that she has delayable teleports on top of that...

Although I'm inclined to disagree that zoning will definitely be weaker in this game. Spec Ops Cassie Cage could be one to watch out for, I reckon...
 

Slymind

Noob
Won't the run feature overall help to deal with zoners anyway? people don't have to only dash their way in anymore.
 

SaltShaker

In Zoning We Trust
The fuck are you talking about, we know nothing about frame data
Yea I have no idea where he got "safe" from. For all we know the other option could be -25 on block lol.


Though what I did notice is that at least over half of the revealed cast do have both an overhead and low that lead to full combos that are reasonably quick. I'm hoping at least one option is punishable on block for the majority for combo. And at least poke punishable for all. That way risk/reward can be balanced. Don't need 8 Batgirls on the roster.

On the flip side, if many characters have the ability then the disadvantage cancels out.
 

9_Lives

Noob
I want all playstyles to be represented in MKX, including zoning, anti-zoning, etc. Game's not fun if everyone does the same thing.
 
So I am here thinking, where are the anti-zoners in MKX at? Maybe I payed attention but so far I have seen a lot of rushdown characters and zoning characters. Are rushdown characters considered anti zoners? Are teleporters anti-zoner?

#weneedsmoke
Teleports can work, but generally through good game design they are punishable on block and can be baited.

Mileena will probably be a really good anti-zoner in this game, especially with that sai throw teleport that can be held to avoid projectiles.