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Anti- Zoners in MKX?

With what limitless tech that Predator has depending on how they make him he could be a TOP 3 Anti-Zoner but that's just what I think.
 

Barrogh

Meta saltmine
With what limitless tech that Predator has depending on how they make him he could be a TOP 3 Anti-Zoner but that's just what I think.
I actually can more easily think of how his style can be used to create a character who'd rather be at some range. With shoulder canon (it can be targeted manually or even auto-lock in the lore, so there's that...) and net as long-range tools, combi-stick to create normals with good reach, mines for setups/safety and cloak to mess with spacing... Well, that can be a thing.
 

dribirut

BLAK FELOW
haha omg you really are dense or have not seen the streams. Most of them are cacellable to safe specials or seem that way because of the pushback
 
I actually can more easily think of how his style can be used to create a character who'd rather be at some range. With shoulder canon (it can be targeted manually or even auto-lock in the lore, so there's that...) and net as long-range tools, combi-stick to create normals with good reach, mines for setups/safety and cloak to mess with spacing... Well, that can be a thing.
I know, right? And yet there are people in the predator thread (4 or 5 of em) that think it would be a good idea to REMOVE all of that stuff for one of his variations, ala his encounter with Arnold at the end of the movie. To "show off his hand-to-hand skills".

Remove? Predators? Weapons? Sure, that's a good idea......HOW? But I digress.
 

Barrogh

Meta saltmine
I know, right? And yet there are people in the predator thread (4 or 5 of em) that think it would be a good idea to REMOVE all of that stuff for one of his variations, ala his encounter with Arnold at the end of the movie. To "show off his hand-to-hand skills".

Remove? Predators? Weapons? Sure, that's a good idea......HOW? But I digress.
Well, perhaps the way it was done in said movie. Then pit him versus Kommando Kano :p
Anyway, I actually think that there was something about that in the fluff. Something about Yautja honouring 1 on 1+ fights without advanced weapons because trophies earned hard way worth more, and that's kind of important in their society or something.

Teleports > zoning
Cyrax - Kabal says hi.
That said, most of MKX teleports look kind of good.
 

Brutal Chimney

vaporus punching bag
NRS needs to take a page from some of these anime games and make zoaning interesting and cool to watch. dont do just projectiles, get some traps, and other mechanics in there.

i remember couple years back when i first tuned into an MK EVO match and the first thing i saw that ruined my initial perceptions of the game was either Kabal or Freddy just sitting at full screen just spamming projectiles. my first thoughts were "that's probably a lot harder than it looks" and the second "i think id honestly prefer to watch paint dry"
 

Barrogh

Meta saltmine
NRS needs to take a page from some of these anime games and make zoaning interesting and cool to watch. dont do just projectiles, get some traps, and other mechanics in there.
That's what they are doing though it seems. Takeda, for one, has something like that in his jedi variation - long-reaching moves and traps to cover space, for example.
 
Half the fucking cast teleports or goes off the screen making them unhittable or something. Just because there isn't a pary that does guaranteed damage like smoke ' s doesn't mean there aren't anti-zoners.
im fine with it, as long as people who think throwing projectiles all day is a legitimate form of playing fighting games aren't happy.
 
So I am here thinking, where are the anti-zoners in MKX at? Maybe I payed attention but so far I have seen a lot of rushdown characters and zoning characters. Are rushdown characters considered anti zoners? Are teleporters anti-zoner?

#weneedsmoke
Anti-zoner isn't an archetype. Some characters are just good against zoners. Designing a character to be anti-anything is stupid.
 
im fine with it, as long as people who think throwing projectiles all day is a legitimate form of playing fighting games aren't happy.
It doesn't matter what they or you think is a "legitimate" fighting style. If I play you and you aren't good enough to get around projectiles then that's on you. Zoning is frustrating as hell sometimes I agree. And boring to a lot including me. But saying it isn't legit is 100% false.
 

FOXSOLID

Noob
Scorpion is a counter zoner by default, he can teleport to avoid projectiles and full combo punish them after wards
Mileena ethereal variation is anti-zoner too aside from being also built for mixups on knockdown, her telekick and roll are anti-zoning tools
And those are just his universal zoning tools which will carry over to his inferno variation. His Noob Saibot like attacks with that one will cover every inch of the screen when coupled with his mobility.
 

Eddy Wang

Skarlet scientist
And those are just his universal zoning tools which will carry over to his inferno variation. His Noob Saibot like attacks with that one will cover every inch of the screen when coupled with his mobility.
Yes a wider space to control without having to put himself there and a great threat of being able to choose between controling the space himself or using a demon to do it.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I 100% support this idea. This needs a major debate. Given that this game's inner functions work completely different than MK9 and IGAU, this is definitely a topic that needs some breaking down.

(Also, you guys should totally invite me, because you love me, and I actually know my stuff, and I could make the people "ooh" and "ahh," and my entire fucking playstyle/comfort level revolves around victory through space control and zoning/anti-zoning, so this is literally my specialty as a player.)
 
People with the potential to counter zoners-

Ermac- Teleport, oh and he flys

Kitana- reflect

Kung Lao- reflect + teleport

Raiden- Teleport

Scorp- Port of tele

Quan- Portal!

Mileena- teleport

Kano- Baller

Takeda- Whips. Oh and a teleport that's safe as shit on whiff.

For the rest of the cast we've got run block shenanigans, smart spacing, and mobility interactable's that actually do shit. Watch the end of the last Kast where they fight in the jungle level. I can't remember who does it, but someone is being zoned out and they just neutral jump and then swing on one of the background vines and are instantly in. Even the fucking stage can help you get in (or out), so I'm really not worried at this point.
 
When I said people who JUST use projectiles I dont mean people who have a complete game along with zoning, I dont want another day one SM/ DS
 

xWEBSx

Too old for this Shit
A great fighter is balanced. Need zoning specialists in order to maintain balance. Good zoners are VERY frustrating to play against- but if you are getting frustrated, then they are doing it right.

The wrong way to handle it:
Scream for nerfs
The right way to hand it:
Practice, learn why you are losing and keep moving forward.

Zoning, anti-zoning, rush down, blah blah blah, there are only 2 things that counter zoning:
Patience and Time.
 

M.D.

Spammer. Crouch walk hater.
Probably in tempest when you have the hat arround you.

Edit: which is also broken, of course.
 
Probably in tempest when you have the hat arround you.

Edit: which is also broken, of course.
reflect actually means reflecting something... Plus it is prob not even a consistent projectile nullifier and it looks like a waste to use it like that.
 

NY-Shadow

TestYourMight SUCKS
There's way too much anti-zoning as it is. What are you talking about OP??

-Raiden Displacer.
-Takeda all over the screen.
-Takeda LightSaber reflects.
-Kitana Reflects now for some reason.
-Mileena teleports now for some reason.
-Reports about projectiles being slower/more punishable than ever.
-Reptile with a slow mo trait recharging every 3 seconds.
-Kotal Kahn creating sunlight to stand in while he regains health during your zoning.
-The run button.
-etc etc etc.


That's just off of the top of my head. The real question is, "where's the zoning"?
Let's see if Takeda reflects low projectiles and let's see if a simple Down 4 will shut down a teleport like in MK9. NRS hasn't showed what some of us really want to see. Like 3-hit launchers and block openers. I haven't seen not one 3-hit (low-mid-spear) launcher for Scorpion yet-like Batman's Back-1,1,3. All we've seen is loads of blockable high hits and two hit hard knockdown lows.