I played EMPEROR_DARK's Joker online today and I don't know the Joker match up at all. He is probably one of the best Jokers and hopefully he plays offline. I found it draining trying to get out of the corner with all of Joker's gimmicks and his chattering teeth set ups. What do you think is the best way to get out of the corner with HG out of all the options you have posted? I usually do well against my offline training partners when it comes to not getting put in a corner but when I do I feel helpless at times especially against characters that are terrific in the corner like Joker, Bane, Ares, etc. Opinions and tips? Hopefully this all made sense.Corner escape, let's talk about that because while I think it's well known that Hawkgirl has a lot of good ways to escape the corner (2,2, up 3 + trait, mace charge + down 1, wing evade 3 etc).
I haven't seen much conversation about her buffed auto-correcting MB mace charge aside from the thread Tiger Wong made. What I was messing with is similar, but slightly different. As we're all familiar with, Hawkgirl's down 1 is plus twenty on hit, which means she gets guaranteed blockstring pressure on all her mid hitting strings.
Anyways, 3, MB mace charge after an on hit down 1 is guaranteed and grants Hawkgirl a corner escape that is plus on block and allows her to potentially start pressuring the opponent, turning the tables and doing around 5% chip as well, which is really good.
This is assuming they block it correctly, if they don't you still get damage,a corner escape that puts your opponent in the corner, knocked down and can start doing your corner pressure/oki game on them. No matter what you win in this scenario which makes it that much more awesome and a worthwhile additional layer to add to your defensive/offensive game.
Dark is very good and has a lot of Hawkgirl experience. That's the thing, Joker is a nightmare in the corner and if you don't know how to deal with him it's very daunting (it's still tricky even if you do). I'm still trying to learn it myself, Joker players are rare especially ones as good as Dark. It depends on the situation which one is best. Down 1, wing evade 3 is pretty good, but the other options are also very valid depending on the situation and reads involved.I played EMPEROR_DARK's Joker online today and I don't know the Joker match up at all. He is probably one of the best Jokers and hopefully he plays offline. I found it draining trying to get out of the corner with all of Joker's gimmicks and his chattering teeth set ups. What do you think is the best way to get out of the corner with HG out of all the options you have posted? I usually do well against my offline training partners when it comes to not getting put in a corner but when I do I feel helpless at times especially against characters that are terrific in the corner like Joker, Bane, Ares, etc. Opinions and tips? Hopefully this all made sense.
my favorite corner combos come from b22-we4 ill post the best 1-4 bar versions in the bnb thread . 52%-74% and they work against every body typeWE 4 to whatever shenanigans I want, is the next step in my hawk girl maturation.
Hey, this is a cool surprise lol.Hey guys, it's been a while! I'm thinking of coming back to play the game casually. How's hawkgirl in the latest patch? I'm too lazy to search for patch logs and stuff. Are our matchups still as bad as before?
If you're gonna be playing regularly online for PSN you can add me (Espio872). I play two of those five characters well enough to give match up experience plus of course obviously Hawkgirl with some Doomsday sprinkled in lol.
Sweet I'll add you when I'm online next. Dunno about regularly coz I dont have that much free time in general and when I do I play BBCP or KI, but I'm trying to get back to injustice so I'll hit u up if I happen to see you onlineIf you're gonna be playing regularly online for PSN you can add me (Espio872). I play two of those five characters well enough to give match up experience plus of course obviously Hawkgirl with some Doomsday sprinkled in lol.
A lot of random people you run into online have bad connections, but then there's tons of people who I connect with well and spacing, anti-air etc are very applicable and the matches are very fruitful. People from here usually have pretty good connections or at least the ones I choose to play regularly haha.
Ohh my gosh! You are back!Hey guys, it's been a while! I'm thinking of coming back to play the game casually. How's hawkgirl in the latest patch? I'm too lazy to search for patch logs and stuff. Are our matchups still as bad as before?
Cool, I'm usually on a couple times a week, usually if people ask me to play. How are you liking Chrono Phantasma? I recently got Continumm shift extend as a gift to try it out, but I heard it was radically different from the sequel.Sweet I'll add you when I'm online next. Dunno about regularly coz I dont have that much free time in general and when I do I play BBCP or KI, but I'm trying to get back to injustice so I'll hit u up if I happen to see you online
might have to just play people from my FL instead of playing randoms in ranked.
Not sure what you mean by the second part and it depends on the wakeup. What works on say, Sinestro's Arachnid Sting might not work for Bane's command grab (random example). If you have a specific character giving you problems, me or @Espio (way more knowledgeable than me) will be glad to helpWhat is the best way to stuff wake ups with hawkgirl. And if they go into a combo what are the inputs ??
What is the best way to stuff wake ups with hawkgirl. And if they go into a combo what are the inputs ??
Not sure what you mean by the second part and it depends on the wakeup. What works on say, Sinestro's Arachnid Sting might not work for Bane's command grab (random example). If you have a specific character giving you problems, me or @Espio (way more knowledgeable than me) will be glad to help
That's really good too, I should actually mix that into my game more.I like using jump back down mtmb and block then d1 combo to train them not to attempt wakeups anymore . espio covered alot of options though
Aside from just practice and being out of it, that's about it I'd imagine.Started playing again, my inputs got sloppy as hell. Can't get 1, 2, 3, flight, 1, 2, Mace charge down anymore, even F1, 3 is coming out funky. There a trick I'm forgetting with some of her strings? I'm on Vita for practice between classes, not sure if that's my problem (offline training, not online). Squawk
Yeah but I usually prefer not to waste meter for chip unless if I am getting closer to putting them into the corner to go for her oki set ups.I'd go with d1 just coz its faster but 32 into whatever is solid too, you can also cancel 32 into MC which i think does more chip if thats what you're going for.