bdizzle2700
gotta stay sharp!
He is alright for the moment. The strings were he incases his self in smoke then you can go for a 50-50 is crazy. But his damage out put doesnt seem to be as crazy as like cyrax.
The ice clone isn't working properly!Most characters have to take a risk when using their armored wakeups man. This crap that people peach about "everyone has safe armor" is a load of bs. Most characters that use armored wakeups can he blown up if the opponent reads it. There needs to be some element of reading your opponent's next move and not just a "well, smoke has a bar, I guess oki is completely pointless" situation.
The fact that they cannot over-commit on oki since you can ex phase and whiff punish gave smoke the option of wake up for free with buttons or jumps. It is somewhat the same as playing Kung Lao or MillenaThe ice clone isn't working properly!
I only got as amped up as I did from dude talking down to me. That being said, I still kinda disagree. I get the part of reads and risk reward. There are characters that oki is pointless if they have a bar. You can try to bait it but it's still safe. Whiff punishing is you're only bet on safe or plus armored specials but they shouldn't wakeup unless they have to. Either way they're on their feet for free or for a bar.
Is the purpose of Cassie's move to evade pressure. Before the patch she had 3 armored moves. She also has a vortex. One was the fastest move in the game and absolutely 100% get up for a bar move regardless of reads. Btw...Btw cassie ex nutpunch is also fully invincible. Do it with subzero set on reversal and see what happen.
You can't delay wakeup with the move. You'll get hit while you're standing up. I've been grinding smoke since he came out just like we all have. The move has problems.The fact that they cannot over-commit on oki since you can ex phase and whiff punish gave smoke the option of wake up for free with buttons or jumps. It is somewhat the same as playing Kung Lao or Millena
I mean that argument is fair, yeah there are some characters that have strong and safe wakeup armor but for the most part using a bar on wakeup is a read that could either help you or get you blown up. I know you only got amped up cause of the reaction from some other posters, no worries. And the ice clone is clearly not functioning properly, that's a givenThe ice clone isn't working properly!
I only got as amped up as I did from dude talking down to me. That being said, I still kinda disagree. I get the part of reads and risk reward. There are characters that oki is pointless if they have a bar. You can try to bait it but it's still safe. Whiff punishing is you're only bet on safe or plus armored specials but they shouldn't wakeup unless they have to. Either way they're on their feet for free or for a bar.
If you're to scared to phase out just block thenYou just described almost every character in MK. Plus armor... safe armor... they get up for a bar. So he has an unsafe fully invincible move that causes no damage. The point of the move is to get away from pressure. What sense does it make that his escape move is unsafe. It's not an escape move then.
Can you give an example combo of your initial idea?Something im thinking about is ending combos where you go for damage in the smoke ball that drops them from the sky.
You lose maybe 2-3% damage but it leaves you with a ton of time to set multiple things up. You can run under them to mess with wake ups and even fade back once you cross under.
As they fall you can Ex Invis and either try to punish a wake up if they do it or go in for deadly invisible shenanigans.
Overall i think this might be the best way to go for setups off the more damaging combos since other enders like teleport are not plus on oki and air throw puts them very far away.
You could also try things like ending in f21 for the tricky smoke effect for the same damage with decent advantage on hit for oki.
Not even joking sweep could be a good ender for the untechable knockdown as well. Just fuudo for thought.
For one bar punish i'd doHere is a 33% one bar punisher. The catch with this is that you sacrifice some damage or a vortex for a FULL corner carry to a hdk.
What i was testing with wasCan you give an example combo of your initial idea?
Ive been doing 3 phase. I like that one bestSo 21 - 3xxphase - jip - spearxxexinvis3 are the 4 vortex Enders ? Anyone figured out which one is best?
Of course mate, that's my go to option as well. But think of this as another option to corner you opponent from anywhere on the screen and start corner pressure.For one bar punish i'd do
f13 ex tele njp 4 somke bomb 4 spear 3.
I think it 35% into restand +29
1112 with staggers seems pretty good.Whats the best way to build meter? (strings and such)