Bruno-NeoSpace
They see me zonin', they hatin'
I've been using all Triborg's variations in the PC beta and holy shit... Smoke is STROOOOONK! But I miss the mk9's smoke with his anti-zoning gaming... vortex gaming is stupid
That's why it's slower than mk9 huh? LolDid you guys know when smoke throws a smoke ball, he takes the ball out from his chest? I just found out while watching a clip in slow motion lol.
That still works.so how's smoke? i heard f43 ex teleport s4, db1, s4, bf+1 doesnt work anymore?
okay, the patch notes said the smoke bomb will not work on airborne opponents anymore. so i guess thats weird.That still works.
- The overhead being slower makes it harder to hit meaty but that still works too.
- There were no hitbox changes, f214/f43 will still RANDOMLY whiff on some crouchblocking opponents (...)
- Teleport still gets hit by high-projectiles
- Biggest buff for him were armored launchers taking a huge hit, makes some MU's easier but still has 7-3's against him.
B2-trident is useful against a few characters, however several characters already make b21 whiff during crouchblock so it's lost on those... at least B21 works consistently, so you know your options.Yea b21 still whiffs on crouch block too , and the added cancel advantage of b1 didn't seem to help with b1xsmoke cloud.
I did find the other day that b2xxex spear is a true block string and they can't neutral duck the ex spear, Helps against ppl that know that b21 whiffs and the gap can even be d3'ed d1'ed etc.
I think by airborne they meant a few inches off the ground, so it's easier to get out of pressure or even punish, for which characters I'm not sure yet.. doesn't affect juggling combos, though.okay, the patch notes said the smoke bomb will not work on airborne opponents anymore. so i guess thats weird.
Thanks, man.
B2(1) whiffing is what I'm talking about , b2xxextrident won't whiff and will catch them if they try neutral ducking the (1) or trying to knock you out of it.B2-trident is useful against a few characters, however several characters already make b21 whiff during crouchblock so it's lost on those... at least B21 works consistently, so you know your options.
Completely random whiffs (f43/f214) cost you the game, only option here is to not consider it an option in certain MUs.
I think by airborne they meant a few inches off the ground, so it's easier to get out of pressure or even punish, for which characters I'm not sure yet.. doesn't affect juggling combos, though.
And yet another patch where this hitbox issue makes it thru unseenB2(1) whiffing is what I'm talking about , b2xxextrident won't whiff and will catch them if they try neutral ducking the (1) or trying to knock you out of it.
Comes into play a lot with gm sub zero , b21 whiffs consistently against him when he's crouch blocking
That's what I was trying to say, it's actually useless on Sub Zero. If he only needs to crouchblock to make B21 whiff, he can confirm the block and punish your trident, at least with the characters where it doesn't whiff on crouchblock they have a reason to neutral crouch.B2(1) whiffing is what I'm talking about , b2xxextrident won't whiff and will catch them if they try neutral ducking the (1) or trying to knock you out of it.
Comes into play a lot with gm sub zero , b21 whiffs consistently against him when he's crouch blocking
Little confusion here , what I'm saying is use b2 ex trident. It's a true block string so if they do anything other than block (neutral duck , poke, armor etc. ) the ex trident will hit them. They have to just block so it can make them respect the b2 a little more. It's safe on block as wellThat's what I was trying to say, it's actually useless on Sub Zero. If he only needs to crouchblock to make B21 whiff, he can confirm the block and punish your trident, at least with the characters where it doesn't whiff on crouchblock they have a reason to neutral crouch.
Applies to about 10 characters though, but not SZ.
I just noticed you were talking about EX Tri, I was on about regular.. it's not a bad use of resource (would prefer EX Smoke Bomb) but my point still stands.. SZ has no reason to release block on B21 and therefore doesn't have to worry about the mix/mindgame B2-trident, B21 will whiff anyway.Little confusion here , what I'm saying is use b2 ex trident. It's a true block string so if they do anything other than block (neutral duck , poke, armor etc. ) the ex trident will hit them. They have to just block so it can make them respect the b2 a little more. It's safe on block as well
Very good pointsI just noticed you were talking about EX Tri, I was on about regular.. it's not a bad use of resource (would prefer EX Smoke Bomb) but my point still stands.. SZ has no reason to release block on B21 and therefore doesn't have to worry about the mix/mindgame B2-trident, B21 will whiff anyway.
Take Cassie (for example), B21 will only whiff if she neutral crouches it (both if B2 is on block or whiffed), she would be a better opponent to use B2-EX trident against, because if she releases block to go for a punish, she'll get hit.
(Regardless, I think in this situation EX Smoke Bomb is actually better but that depends on your opponents reactions, if they're not jumping out/using armor after B2 (which is unusual) then EX-Trident shouldn't be used yet).
On block? I believe 114xxphase is the only one that plus , it's around + 4So what is the deal with fade. I've started doing it but don't truly understand the frames on it. I'd do f21 fade or b21 fade. What's the advantage?
That but also on hit. Like ending a combo in f21 phase for exampleOn block? I believe 114xxphase is the only one that plus , it's around + 4
It jails into F1 as well.I wanna say f21 phase on hit is around +9 , it jails into s1 but not much else
What's the overall calulation on phase? Like what does it take away/add plus frame wiseI wanna say f21 phase on hit is around +9 , it jails into s1 but not much else