Rip Torn
ALL I HAVE IS THE GREEN.
Looks like one of those normals that's difficult to punish with. Might be a good anti-air combo if gravity doesn't make it an issue...Punish? It does 7% itself so the combo will scale less
Looks like one of those normals that's difficult to punish with. Might be a good anti-air combo if gravity doesn't make it an issue...Punish? It does 7% itself so the combo will scale less
First things I noticed after playing a few matches. I guess you can kind of use b214 for some meter building.The only scary thing ive noticed so far is he seems pretty meter dependent for most things.
Also the lack of armor is a glaring weakness seeing as the invincible move still keeps you right next to them.
While you're looking at that you might also want to look at the re-stand to forward phase in the corner... that can get gross.B1 regular smoke bomb combos in the corner.
Ex phase doesn't require staminaThe biggest issue for Smoke that I can see so far is the new Breaker stamina change, which removes all stamina from both players when somebody breaks.
As you're so stamina dependent (no armored wakeup, no movement without stamina) if you're stuck in a corner and the opponent breaks you're literally stuck there with nothing to do.
You can spend a bar for EX Smoke Away since it costs no stamina.The biggest issue for Smoke that I can see so far is the new Breaker stamina change, which removes all stamina from both players when somebody breaks.
As you're so stamina dependent (no armored wakeup, no movement without stamina) if you're stuck in a corner and the opponent breaks you're literally stuck there with nothing to do.
Not very high, mid 20s. But it's plus if they block, so it's still all good.What's the dammy on this? Seems fun
Ex phase doesn't require stamina
Thanks for pointing that move out, overlooked it before.You can spend a bar for EX Smoke Away since it costs no stamina.
Well, yeah but if they're trying to attack you, you can get out using it and punish them. If you think they're going to read a wakeup from you then you can just not wakeup. If you think they're going to try and react to it then you can just wakeup towards the corner with regular Smoke Away and bait them to do that. They're the one that needs to make the read to punish. When you wakeup you reset the neutral and can runaway and play the neutral game.Thanks for pointing that move out, overlooked it before.
How would you continue after that EX Smoke away/towards?
Couldn't the opponent expect this and backdash into a full punish?
How is that a standing resetchanged one of the combo's i saw earlier in the thread for greater set up potential
JIP-F43- EX DB4- S4- BF1- JIP - F13- DB1 - NJP - F21 (39%)
can also cancel into a EX dd3 for set ups
its also a standing reset aswell :]