Raidenwins
Raiden Practitioner
I am not sure if it's been mentioned already, but standing 4 seems to be a good anti-air. I did it by accident yesterday and it totally hit the opponent right out of the air.
play the ai or just jump into some matchesHow are you guys playing any variation of Bo. I've mostly been labbing Dragon breath and haven't fought in any matches yet but it feels like not many of his moves stand out as buttons to press. I got some ideas for what to to do if I actually land a hit but before than nothing pops in training mode.
imo that's not all that helpful in trying to figure out what's truly effective.play the ai or just jump into some matches
imo its a huge part of figuring out what isimo that's not all that helpful in trying to figure out what's truly effective.
Hahaha that easy ?? How could i miss this xD thnx alot bro time too deliver the drinking fist flurry 100%
I like to catch my opponents with such shenanigans like canceling d4 into DB3. They rarely react to stand block after a poke. Also, Bo needs to use F34 more often, since lots of people already knows how to block his low combo starters and still don't expect an overhead one.How are you guys playing any variation of Bo. I've mostly been labbing Dragon breath and haven't fought in any matches yet but it feels like not many of his moves stand out as buttons to press. I got some ideas for what to to do if I actually land a hit but before than nothing pops in training mode.
I got some ideas for tools to use. He has some deceptive hitboxes and such. Like 12, 21, and DB1. Too bad those first two strings start high.I like to catch my opponents with such shenanigans like canceling d4 into DB3. They rarely react to stand block after a poke. Also, Bo needs to use F34 more often, since lots of people already knows how to block his low combo starters and still don't expect an overhead one.
Is there still the armor OS where you can mash it out and keep pressing block? So if there is gap your move comes out but if there isn't then you just block.Not sure if this has been brought up or mentioned but b2(ON BLK) cancelled into fart has a very small window in between. So far I know it'll lose to 6 frame pokes but can trade with 7 frame pokes/uppercuts for a full combo. It loses to armor of course. Not sure about backdash or if it's even jump-able. haven't tested that.
What combo do you do with F3, 4 mid screen?I like to catch my opponents with such shenanigans like canceling d4 into DB3. They rarely react to stand block after a poke. Also, Bo needs to use F34 more often, since lots of people already knows how to block his low combo starters and still don't expect an overhead one.
F34, slight run cancel, b233~db3 is universal 27% plus you can add the guaranteed otg on at the end if you're willing to spend a bar.What combo do you do with F3, 4 mid screen?
Also, bartitsu d4 frame data is wrong.. Its atleast -9 because subzero punish everytime.Ok, so some weird things I found
1) you can cross jump in the corner and land on the same side.
2) this is weird.. D4 in bartitsu is replaced with his usual d4 when done from a jump in..
ThanksF34, slight run cancel, b233~db3 is universal 27% plus you can add the guaranteed otg on at the end if you're willing to spend a bar.
So far only DB3I keep forgetting he has an unblockable otg. is there a list somewhere of the strings/special knockdowns that guarantee it?