AsiansinaGroceryStore
MYAAAH
I'm probably going to receive a lot of flak for this since this is literally my first post here on TYM and I'm probably gonna sound like I don't know what I'm talking about, but I'm curious about what makes Bane so powerful nowadays.
When the game was still relatively new, I saw no Banes in regionals and majors (not even in locals, apart from Max and GRR) and it seemed that the general consensus was that Bane was a low tier character along with the likes of Joker. Then, as time went on, Bane started to rise in popularity and viability, becoming more and more formidable as the patches came out. However, after reading the patch notes (1.03 - 1.06) several times, it doesn't feel like Bane received anything groundbreaking. Let me explain myself:
1.03
The venom cooldown buff is a great boon to Bane players everywhere, so I can understand how that would help him out. I can also see how speeding up Bane's forward dash would help Bane's rushdown game as well.
1.04
Didn't receive anything
1.05
The only characters that 1.05 can be applied to are Joker, Zod, and Batman (and other characters that I'm missing), because the only buff that Bane received was that his bf1 can no longer be parried. Flash and Wonder Woman's parries still stop Bane's charge for some odd reason (I guess they're technically not parries), so I don't think that this patch was very relevant
1.06
This patch was the most helpful for Bane, for obvious reasons. Taking less damage while using venom is incredibly useful and should have been in the game in the first place, and being able to apply MB to the VU is great (even if it is still punishable). The inproved hitbox on the f2d3 is also useful.
Bane's viability was probably due to a bunch of factors (players figuring out Bane tech, other characters getting nerfed, poor MU knowledge, etc...), so let's have a discussion about what makes Bane so formidable and how he got there.
When the game was still relatively new, I saw no Banes in regionals and majors (not even in locals, apart from Max and GRR) and it seemed that the general consensus was that Bane was a low tier character along with the likes of Joker. Then, as time went on, Bane started to rise in popularity and viability, becoming more and more formidable as the patches came out. However, after reading the patch notes (1.03 - 1.06) several times, it doesn't feel like Bane received anything groundbreaking. Let me explain myself:
1.03
The venom cooldown buff is a great boon to Bane players everywhere, so I can understand how that would help him out. I can also see how speeding up Bane's forward dash would help Bane's rushdown game as well.
1.04
Didn't receive anything
1.05
The only characters that 1.05 can be applied to are Joker, Zod, and Batman (and other characters that I'm missing), because the only buff that Bane received was that his bf1 can no longer be parried. Flash and Wonder Woman's parries still stop Bane's charge for some odd reason (I guess they're technically not parries), so I don't think that this patch was very relevant
1.06
This patch was the most helpful for Bane, for obvious reasons. Taking less damage while using venom is incredibly useful and should have been in the game in the first place, and being able to apply MB to the VU is great (even if it is still punishable). The inproved hitbox on the f2d3 is also useful.
Bane's viability was probably due to a bunch of factors (players figuring out Bane tech, other characters getting nerfed, poor MU knowledge, etc...), so let's have a discussion about what makes Bane so formidable and how he got there.