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What is your day 1 hot take?

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I agree. There appears to be limited creativity for combos. I guess the crushing blow system is supposed to compensate for the short combos. However, some characters have nonsensical, if not utterly impractical, requirements for certain crushing blow moves. Aside from the universal throw and uppercut crushing blows, I have yet to connect any of Noob's. I am aware that other characters have identical issues.
I've also noticed certain Krushing Blows don't work at all and they removed the capability to Krushing Blow mid combo which was a huge blow to the rosters potential. I guess we share tech and hope NRS listens to us and adds more combo complexity in the near future.
 

Marinjuana

Up rock incoming, ETA 5 minutes
The system mechanics are excellent, I'm not in love with some of the Fatal Blow's startup attacks and how long they take but I like it. It's a cool and unique comeback mechanic.

I think breakout works well with the combo system and is way more fun then combo breakers.

The meter changes improved the meta for the better. I like the new wakeup system, it feels good pressuring on knockdown and not super scary when defending.

Last breath is an interesting idea for making chip death less cheesey.

Hopping is a nice little mechanic for adding a universal overhead and for replacing backdash as a way to avoid a low poke frame trap or the like.

Krushing Blow is one of the best mechanics they have ever had. Adds more depth to characters while giving them some explosive offense.
 
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Zoidberg747

My blades will find your heart
Baraka (Gutted variation) is really good rn and may even be top tier. His footsies are great and he can get really big damage off of relatively safe strings as well as some great tools for setups and oki. His corner game is also pretty nasty.

flawless block must be the biggest shit a game dev. ever has released
NO ONE is using it.

i havent seen any of the top tier players use it ONCE in their streaming sessions.
nor did i ever see some of the NRS guys use it at the kombat kast gameplays lol
For someone with shit execution like me this is great news :D

Give it some time, I definitely think we will start to see it come out once people are familiar with moves and timings.
 
Tournament loadouts are absurdly thought out and make no sense. The fact that Kotal only gets to use the damage totem in an official loadout is a perfect example.

The lack of a run mechanic destroys Kotal and makes the game feel slow and clunky in general.. Kotal was already weak to zoning before but now he has literally no recourse at range and his Oki is nerfed into oblivion too without the ability to cover ground quickly after a knockdown.

Story mode was crap. No big surprises, no teases for the future. Characters needlessly buried (Shao). To me MK11 was the hardest of hard resets lorewise and I almost feel like the next game might as well not even have a connection to the original lore at this point after an ending like that.
Totally agree with the tournament variations. They kinda suck. They need to do away with it honestly.
 
All the cancels feel pretty worthless in this game. Especially when they require defensive meter, (which totally shapes the way you play around flawless block strings and a bunch of other shit). If you're going to spend a bar, at least let them work a fraction as well as they did in MKX. (+4 please, no need for +25,000)

Right now, I think the variations aren't very well put together. Even if we could make custom variations, I still think it'll be played out. My vote is for them to increase the skill point cap to 5 or even 6, with a 4 skill limit, and balance around that. The variations feel way too skimped. They kinda did in MKX too.

Other than that, the game's really great.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Yeah exactly. I really would like an explanation from NRS, tbh. Like, okay, they made the decision to not allow Kustom Variations in ranked and tournaments. But I believe we deserve an explanation on their reasoning. And why the absolute main thing they were advertising for the game, even AFTER announcing their decision, was 100% Kustom Variations.

To me, it feels like a slap to the face to competitive players. “

NRS: “We’ve made this awesome new feature to make the Variation system new and fresh! Introducing Kustom Variations! Now you can build your character from the ground up and choose loadouts you really want to use! Yeah all the Kombat Kasts will feature Kustom Variations! We really made an effort to balance them out as well with the stock/slot system. The better variation moves will costs multiple slots!”

Competitive players: “This is amazing and extremely fun. Probably the best feature to date! Good shit NRS!”

NRS: “... Oh, I’m sorry, that isn’t for y’all”

Competitive players: “... wait, what do you mean”

NRS: “It’s only available for single player and player matches, you know, for the casuals. BUT! We will make tournament variations for you! We know what’s best for you and the tournament scene! Yeah half the moves a character has won’t be utilized and a lot of the fun characters will be boring now, but it’s okay because now you won’t have to worry about having fun creating your own!”

Competitive players: “Yeah no thanks, would rather just have kustom variations”

NRS: “oof, well that’s a shame. Because we made this decision without consulting the competitive community so I think we know what we’re doing. Just use the variations we kustomized for you and be happy. Having fun is for casuals only silly goose!”
 

Zoidberg747

My blades will find your heart
Yeah exactly. I really would like an explanation from NRS, tbh. Like, okay, they made the decision to not allow Kustom Variations in ranked and tournaments. But I believe we deserve an explanation on their reasoning. And why the absolute main thing they were advertising for the game, even AFTER announcing their decision, was 100% Kustom Variations.

To me, it feels like a slap to the face to competitive players. “

NRS: “We’ve made this awesome new feature to make the Variation system new and fresh! Introducing Kustom Variations! Now you can build your character from the ground up and choose loadouts you really want to use! Yeah all the Kombat Kasts will feature Kustom Variations! We really made an effort to balance them out as well with the stock/slot system. The better variation moves will costs multiple slots!”

Competitive players: “This is amazing and extremely fun. Probably the best feature to date! Good shit NRS!”

NRS: “... Oh, I’m sorry, that isn’t for y’all”

Competitive players: “... wait, what do you mean”

NRS: “It’s only available for single player and player matches, you know, for the casuals. BUT! We will make tournament variations for you! We know what’s best for you and the tournament scene! Yeah half the moves a character has won’t be utilized and a lot of the fun characters will be boring now, but it’s okay because now you won’t have to worry about having fun creating your own!”

Competitive players: “Yeah no thanks, would rather just have kustom variations”

NRS: “oof, well that’s a shame. Because we made this decision without consulting the competitive community so I think we know what we’re doing. Just use the variations we kustomized for you and be happy. Having fun is for casuals only silly goose!”
There is a lot of the game that just seems like it was changed last minute and/or half-assed.

First of all, how the hell are you not going to make the tournament variations the default ones if you are only going to use that for tournaments? Casual players will want to go in and change stuff anyway, this just screams laziness to me. I also have no idea how they thought not providing UI to change the variations in character select was a good idea.

A lot of the tournament variations are haphazardly thrown together and make no sense. I think Baraka is really good but he legit only has his throw move and a couple of pokes in his first variation...that's it. The movesets of every character I played are barebones as hell, even for NRS standards. The variations also aren't even based around any theme, which again screams laziness.

Ironically the more I play the more the game is growing on me, but objectively I think this was a rushed game and the quality has suffered immensely for it. I'm trying to be optimistic that they can fix these issues, but they better do it fast or i'd bet the game doesn't last more than a year if that.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
There is a lot of the game that just seems like it was changed last minute and/or half-assed.

First of all, how the hell are you not going to make the tournament variations the default ones if you are only going to use that for tournaments? Casual players will want to go in and change stuff anyway, this just screams laziness to me. I also have no idea how they thought not providing UI to change the variations in character select was a good idea.

A lot of the tournament variations are haphazardly thrown together and make no sense. I think Baraka is really good but he legit only has his throw move and a couple of pokes in his first variation...that's it. The movesets of every character I played are barebones as hell, even for NRS standards. The variations also aren't even based around any theme, which again screams laziness.

Ironically the more I play the more the game is growing on me, but objectively I think this was a rushed game and the quality has suffered immensely for it. I'm trying to be optimistic that they can fix these issues, but they better do it fast or i'd bet the game doesn't last more than a year if that.
Luckily for me I like Scorpion’s variations. I really wanted a Misery Blade + Demon Dash variation, but since they nerfed Misery Blade for literally no reason (his cancels cost meter now), I’m not worried about it anymore.

That said, as you said, some characters just have awful tournament variations. It’s actually kinda depressing ngl
 

dribirut

BLAK FELOW
Like I said before, patches are expensive. Nrs went the safe route and made every character “bad” / tame

It’s a safe route that in theory should lead to more balance but it has made the characters seem extremely bland and has greatly reduced the variety in play.

Any trap/ unique specials have been toned down so badly that almost always the best strategy is just: stagger string/finish string and then it’s your opponents turn..
 

dribirut

BLAK FELOW
I’m terms of overall mechanics, this game blows mkx out of the water yet mkx for me was more enjoyable in that there was soooooooo much more to discover and explore in each character
 

stokedAF

casual kahnage
I love it. Some irritating time towers aside, I’m thoroughly enjoying it. The story was fun, Shao Kahn is fun and the krypt is pretty damn cool. Sure it’s grindy but I don’t mind, hopefully things will be a little cheaper as things go on and the towers are a little more forgiving. The assists would be fine if they didn’t recharge in half a second. My complaints are minor though. Overall I’m pleased and in it for the long haul.
 

Searsy82

Noob
In what way is the game unfinished? The Krypt and Towers have nothing to do with the game being unfinished, they're just unfair.
I don’t know, perhaps read the other comments in the thread and reevaluate.

Things like “Characters feel incomplete”, “Variations are terrible”and “Game feels rushed” seem to be coming up a lot. On top of simpler things like the towers clearly not being tested or weird small things like characters default skins being revenants despite their human form being the primary version through the whole game.

The core game is great. It just feels like it was pushed out the door before it was done cooking.
 

HAMMER

Noob
I'm doing the cheap ass short version of the Klassic Towers from bottom to up on select screen.

So far: Skarlet is my favorite, second is Shao Kahn and third is Erron Black.

I'm good at Mortal Kombat; but, not like Sonic Fox, so I don't know if I have the talent to maximize Erron Black but he seems fun in this game!!
 

M2Dave

Zoning Master
People are really calling characters trash on day 3? lol
Day 3 for the vast majority. LOL. Day 6 for me. Day 7 or 8 for a small minority of high level players.

"Trash" is arguably a hyperbole. But have you examined some of the less frequently used variations? For the characters I have been experimenting with,
almost everyone is in agreement that Noob's second variation is vastly superior to his first while Erron Black's first variation is vastly superior to his second.

Some of the variations seem rushed. The moves lack cohesion. They feel randomly unified without a focused gameplay strategy.
 
Reactions: JDM
Ladies and gentlemen, Mortal Kombat 11 has finally officially been released!

If you have known me over the many years that I have been part of this community, you know that I am infamous for my Zod and Tremor day 1 hot takes. I am interested in your Mortal Kombat 11 hot takes. Is this the best Mortal Kombat game ever made? Is this the worst Mortal Kombat game ever made? Which character is top tier? Which character is low tier? Which move is overpowered? Which move sucks? Post your day 1 hot take in this thread. You are immune to getting blown up even if you are catastrophically wrong as long as you keep your hot take in this thread.

My hot take is that Noob sucks and needs buffs to his normal attacks.

Your turn.
Glad you like the variation system! I too like having to google how to look up and set up the tournament variations! :DOGE
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Yeah exactly. I really would like an explanation from NRS, tbh. Like, okay, they made the decision to not allow Kustom Variations in ranked and tournaments. But I believe we deserve an explanation on their reasoning. And why the absolute main thing they were advertising for the game, even AFTER announcing their decision, was 100% Kustom Variations.

To me, it feels like a slap to the face to competitive players. “

NRS: “We’ve made this awesome new feature to make the Variation system new and fresh! Introducing Kustom Variations! Now you can build your character from the ground up and choose loadouts you really want to use! Yeah all the Kombat Kasts will feature Kustom Variations! We really made an effort to balance them out as well with the stock/slot system. The better variation moves will costs multiple slots!”

Competitive players: “This is amazing and extremely fun. Probably the best feature to date! Good shit NRS!”

NRS: “... Oh, I’m sorry, that isn’t for y’all”

Competitive players: “... wait, what do you mean”

NRS: “It’s only available for single player and player matches, you know, for the casuals. BUT! We will make tournament variations for you! We know what’s best for you and the tournament scene! Yeah half the moves a character has won’t be utilized and a lot of the fun characters will be boring now, but it’s okay because now you won’t have to worry about having fun creating your own!”

Competitive players: “Yeah no thanks, would rather just have kustom variations”

NRS: “oof, well that’s a shame. Because we made this decision without consulting the competitive community so I think we know what we’re doing. Just use the variations we kustomized for you and be happy. Having fun is for casuals only silly goose!”
I think it's pretty obvious. They either A) Felt it wasn't balanced or B) Thought that it could be balanced, but felt they didn't have enough to time to carry our that process before launch.

Every year NRS is bashed for having the game be a mess leading up to Evo. We're notorious for people booing the game, etc, and getting a bad rep early on even though the worst issues are fixed over time.

So the move was clearly to play it safe at launch for tournament play. Doesn't mean it'll make everyone happy, but it seems pretty clear why it was set up this way.
 
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GrimJack

Rock paper scissor specialist
The tournament edition definitely is rushed. Some characters have both variations that make sense baraka, geras while some characters variation seem like created by a random slot machine.
 

GrimJack

Rock paper scissor specialist
Imo, for a good fixed variation system, one of two options must be true:
  1. The base character without the additional move should be somewhat complete. No variation scorpion, ermac in mkx
  2. If 1 is not true, then the additional moves should be ebough to cover for the character. Kotal kahn, sub zero mkx