Hidroclorid
"There is no knowledge, there is no VICTORY"
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true, but have to do fast and exactI was messing around with the Void and found something.
JIP 1,1~Spear, NJP, b+2, jik~TP, 2~TP, d+1~Spear 41%
f+4 will reset them for a combo - just like in the regular Void starters - d+3 also works but other options seems to whiff.
I dont see those combos as void setups because you dont have the b2 option anymore, so its pretty obvious to guess for the opponent what youre going to do.true, but have to do fast and exact
True..., "Jump Punch,~Spear, NJP, Dash,+, Jump Kick~Teleport Punch, Dash,+,~SpearI dont see those combos as void setups because you dont have the b2 option anymore, so its pretty obvious to guess for the opponent what youre going to do.
d3 is minus 7 on block and hit, doing that combo it will be obvious for people to block low, doing the f4takedown and getting it block is gonna put you at disadvantage, but if thats how you like to do things.True..., "Jump Punch,~Spear, NJP, Dash,+, Jump Kick~Teleport Punch, Dash,+,~Spear
38%+Opportunity for +,+, or +~Takedown reset" and others, Is that so or is it not?
I cant do any overheads with the f4, 3 spear option either cause there's not enough time apparently. There is however, more time than the other setups though, including the ones I posted and then deleted. I deleted them cause you really dont have time to do shit.I dont see those combos as void setups because you dont have the b2 option anymore, so its pretty obvious to guess for the opponent what youre going to do.
Hmm im sorry I dont really know what you mean, which combo doesnt give enough time for overheads? the b2 isnt possible because it wont launch the opponent in the air anymore after you did it in the previous combo.I cant do any overheads with the f4, 3 spear option either cause there's not enough time apparently. There is however, more time than the other setups though, including the ones I posted and then deleted. I deleted them cause you really dont have time to do shit.
"jip 1,1~Spear, NJP, b+2, jik~TP, 2,1~TP, d+1~Spear 42%I don't know if these combos are known or not.
b+2, jik~TP, 2,1~TP, d+1~Spear, jip, f+2,1~TP 31%
Kinda hard but possible.
jip 1,1~Spear, NJP, b+2, jik~TP, 2,1~TP, d+1~Spear 42%
Opportunity for d+3~Takedown or f+4~Spear reset.
jip, 2,1+2~TP, 2,1~TP, d+1~Spear, jip f+2,1~TP 38%
It deals 0,5% more dmg than 2~TP version
Some random corner combos:
3,3,4, d+1, 3,3~Spear, cross jip, f+2,1~TP 30%
Harder than it looks.
jip, 1,1~Spear, cross jip, f+2,1~EX TP, b+2, jik~TP, f+4,3~Spear 51%
Opportunity for d+3~Takedown or f+4~Spear reset.
Just remove the + from the combo and + followup will work just fine.Hmm im sorry I dont really know what you mean, which combo doesnt give enough time for overheads? the b2 isnt possible because it wont launch the opponent in the air anymore after you did it in the previous combo.
yeahh I knew that lol, thats the only void combo I ever use. What I meant was hanzo said there was a combo that didnt give enough TIME for an overhead or somehting in that direction...Just remove the + from the combo and + followup will work just fine.
Instead of this:
Spear, NJP, Dash,+, Jump Kick~Teleport Punch, Dash,+,~Spear
Do this:
Spear, NJP, Jump Kick~Teleport Punch, Dash,+,~Spear
Sorry I was confused I guess. What combo is Hanzo talking about?yeahh I knew that lol, thats the only void combo I ever use. What I meant was hanzo said there was a combo that didnt give enough TIME for an overhead or somehting in that direction...
LOL hanzo got us both confusedSorry I was confused I guess. What combo is Hanzo talking about?
The one that ends with F4, 3~Spear. B2 dont work and there's no time for F3 or 2, 1+2. I mean, do I really need to type out the entire combo for you to know what Im talking about?Sorry I was confused I guess. What combo is Hanzo talking about?
Yeah you kinda do considering the beginning of the combo determines which followups are possible...The one that ends with F4, 3~Spear. B2 dont work and there's no time for F3 or 2, 1+2. I mean, do I really need to type out the entire combo for you to know what Im talking about?
B2 included after NJP of course.Yeah you kinda do considering the beginning of the combo determines which followups are possible...
So yeah if you didn't use B2 in the preceding combo then it will connect after the reset.B2 included after NJP of course.
And B2?? Is hard??47% combo into void in the corner back against the wall
1,1, spear 2,1 teleport, 2,1 3,3, teleport,(short dash) 4 , 3 spear so far I have only test the 4 and the 3 in this set-upthe only thing is the timing is a bit strict but nothing you cant get over