He still has the same pressure he always did, just the opponent now has a fair chance of getting out when they see you stagger instead of having to be near frame perfect reaction time before. When you get a nutpunch you can still go for 11/113/f2/throw as you always could, and now you also have a quick mid string which breaks some characters armoured moves and mainly has the benefit that you cant poke under it. Now you stagger with d4/d3/blocking/running more often rather than just with b12 b12 b121 b12121 b121 etc. for "pressure" (abusing small blockstun/fast startup multi hitting mids isnt pressure btw, it was dumb) Now you actually have to stop pushing buttons and block, or counterpoke with armour if you make a good read, its not just mashing until they get hit and you dial into a nutpunch. His chip buff isnt perfect but it lets you get like 3-5% chip with every b121 rep safely with very very little risk, which you can set up in the corner from your hitconfirmed combos, and then if you want read what your opponent will do to get out or counter then you can act on that. His zoning is the best out of the 3 variations, his forceballs do good damage and chip, cover good ranges and areas on the screen, and you can actually run away on a life lead and trade with people unlike stunts.
@ismael4790 I play only cage since the first day Ive had this game in all 3 variations, he doesnt have the same kind of dirt that some characters do but he can compete at every level with the right mindset and some of the ideas in this thread are an outrage. Triple chip buff, + on block activation etc? Have you guys even considered what kind of dumb shit that means? You get like your 25% combo into nutpunch, do some b1212~fist bump (which is + on block lol) then use your b12121 which hits mid, breaks armour and now does TRIPLE CHIP? Get real man, honestly I know fisticuffs COULD do with some changes, but mostly just would be nicer if his strings hit crouching chicks so we can get dat sweet sweet 114 + frames all day.