A-list is good and has lots of mix ups, I agree with that. Stunt double loses pressure but gains huge damage.
I consider those two variations (apart from the hitbox issues that specially hurt those two variations, and that I hope today are fixed) pretty good.
But FC (I'm focusing on it) loses all of this and gains what? A chip buff which is extremely unsafe to activate and very few rewarding? Because speedbag is not a threat anymore in terms of pressure, the opponent can just poke out very easily, even with bad reactions. That insane chip you talk about needs fistbump activated and the options to use it were reduced with the speedbag nerf.
His mix up game is not so great compared to others, if you block him high you are never eating great damage. If the opponent knows the matchup is very easy to fuzzy-guard the 11 f2 / 113 mix up, which is one of his main tools. Furthermore, and this is crucial, there's no way in this variation to make safe the string 113 without using meter, which reduces more your options to mix up safely. And if you use the metered forceballs to be safe after 113, you are just pushed out of range and the pressure is over, the plus frames you get just allow you to try f3 or f34, which is not a fantastic option...This situation only favors A-List that has a cancel to continue pressure.
D4 is ridiculous, I'm ok with that, but that's not variation specific.
Which are those normals that anti-air so consistently? Because 1 and F4 lose against jumpins too often to be reliable. And his flip kick antiairs but does very poor damage and has almost vertical hitbox, like his uppercut...