ismael4790
Stay focused or get Caged
I hate this sentence. Just because it's false.jhonny is good as he is
I hate this sentence. Just because it's false.jhonny is good as he is
Man, Nutpunch is reliable.Playing around with jc in practice i feel some.
Ex flipkick needs to not launch them away like it does, it should grant a full combo like the regular (COMPLETELY USELESS) one does.
The regular flipkick has 0 utility its a slow AA that gets beat out by JIP's consistently, hasnt even got combo application....
Ex ballpunch works with certain Jips at certain ranges but its not consistent and is
Hella hella whiff punishable
JC needs an antiair!
We are not talking about Cage in general, only about Fisticuffs, which of course needs help right now.Cage needs nothing, if 114 hit HMM it would be pretty nice. You guys are dreaming with most of the shit in this thread and making cage players look bad with this pointless discussion again for maybe 3rd time since the nerf?
It doesnt need help, it does everything its meant to do. MKX doesnt have a place for chip damage buffs when you can take over half of someones hp in a mixup and leave them in a position where if they guess badly you are probably taking the round.We are not talking about Cage in general, only about Fisticuffs, which of course needs help right now.
If Fisticuffs is supposed to be the variation they sold us in the reveals and kombat kasts, then it needs help without doubt.It doesnt need help, it does everything its meant to do. MKX doesnt have a place for chip damage buffs when you can take over half of someones hp in a mixup and leave them in a position where if they guess badly you are probably taking the round.
In a post where everyone is pretty much in agreement that cage needs something, you post he needs "nothing" but don't go into detail why, sure this is probably making all the cage players "look bad" you know who else "looked bad" for whining?Cage needs nothing, if 114 hit HMM it would be pretty nice. You guys are dreaming with most of the shit in this thread and making cage players look bad with this pointless discussion again for maybe 3rd time since the nerf?
I have frequently armoured the JIP and whiffed the ballpunch, maybe i need to work on timing.Man, Nutpunch is reliable.
You are correct, it only works against close and deep jumping attacks.I have frequently armoured the JIP and whiffed the ballpunch, maybe i need to work on timing.
Long range jip's like kotals and sonyas it does this frequenty, it works excellent on crossovers though.
Against J3 its not reliable at all.
Still would be nice to have some utility for the flipkick, the only use is crossups in the corner.
I'm not even sure what you're saying but if you're saying fisti needs no changes..It doesnt need help, it does everything its meant to do. MKX doesnt have a place for chip damage buffs when you can take over half of someones hp in a mixup and leave them in a position where if they guess badly you are probably taking the round.
Well if that is what it takes for b1 to get reverted to 9 frames I'd take it. Overall I felt like pre-nerf Fisticuffs was fine; it did well in some matchups while doing poorly in others. It doesn't need some huge overhaul. A retweak to b121 and a hastened Fist Bump are all he really needs to be viable next to his other variations. The other things like a F3/F34 frame change or a F4 hitbox change would just be bonuses in my opinion. Fisticuffs can be a viable variation without 50/50s or a +10 or more blockstring.-4? Don't give bad ideas to nrs xD
Interesting but would rather see KL's version gone too rather than old speed bag back on the cards.After all has been said, it's interesting that Tempest Lao's 112124 string has stayed the same but Speed Bag has been nerfed, despite being harder to escape and the ability to continue it due to a lack of pushback and use of meter.
Smokey. If you read my post earlier i agreed his speedbag needed nerfed cause he was dumb in the quan matchup etc@ismael4790 @Wigy @Rodney Quillz
Get off the "cry for buffs" circle jerk, what the fuck is this thread seriously wanting like 8 or 9 frame b121 which is -1 on block for all hits? What about fist bump being activated after nutpunch? We dont even get a jump in off that any more (RIP MK9) so come on really? Changes to stuff like f3 frames to get in safely? Hmm ok...
If you cant see why it got nerfed the way it did then you obviously have never seen top players try to react to mid hitting armour breaking stagger strings in ~10-15 frames. Oh wait you have... that was "hype"!
what role does fisticuffs fill in mkx at the moment@ismael4790 @Wigy @Rodney Quillz
Get off the "cry for buffs" circle jerk, what the fuck is this thread seriously wanting like 8 or 9 frame b121 which is -1 on block for all hits? What about fist bump being activated after nutpunch? We dont even get a jump in off that any more (RIP MK9) so come on really? Changes to stuff like f3 frames to get in safely? Hmm ok...
If you cant see why it got nerfed the way it did then you obviously have never seen top players try to react to mid hitting armour breaking stagger strings in ~10-15 frames. Oh wait you have... that was "hype"!
I think they should have given fisticuffs one of the two nerfs, but not both.Interesting but would rather see KL's version gone too rather than old speed bag back on the cards.
Tbh though. What could quan have done? Just frame uppercut. Thats itI think they should have given fisticuffs one of the two nerfs, but not both.
The reality is that DJT got this character nerfed, and there wasn't long enough for people to develop defense.
It's adorable when a Know-Nothing gets salty.@ismael4790 @Wigy @Rodney Quillz
Get off the "cry for buffs" circle jerk, what the fuck is this thread seriously wanting like 8 or 9 frame b121 which is -1 on block for all hits? What about fist bump being activated after nutpunch? We dont even get a jump in off that any more (RIP MK9) so come on really? Changes to stuff like f3 frames to get in safely? Hmm ok...
If you cant see why it got nerfed the way it did then you obviously have never seen top players try to react to mid hitting armour breaking stagger strings in ~10-15 frames. Oh wait you have... that was "hype"!