NOOB BUFFS!!!!!!!!!!!:
What I think will make him viable yet keep him honest. If I don't speak on something, it stays as is, frame data and all.
Normals:
Make b+1 16-18 frames, recover slightly faster on hit and whiff and hit ALL opponents crouching (Gives him a great long range poke for anti wake up and keep out. It's mid yet characters like KL can duck it up close. Stupid.)
Make b+2 +3 on block, +12 0n hit (Good for upclose pressure that he lacks outside of upknee on block)
Make b+12f+4 +16-20 on hit (It can be punished in the corner on hit which is beyond stupid)
Make f+43 +8 on block (Both kicks are high and useless now. String will still be useless, but have some purpose then)
Make f+333 +27 on hit, allowing a free jump in attempt that can be blocked (ala Ermac's string or teleport)
Make d+2 recover 9-12 frames faster. (Atrocious on whiff and would help combo potential)
Improve the hitbox on 2 (It's his main punish string opener and whiffs when it shouldn't at times, Ex: Reptile's blocked Dash)
Improve the hitbox on 2(1) so it always connects if 2 hits (The second hit whiffs far too much, dropping the combo/punish of 212)
Everything else stays the same.
Specials:
Make
Normal Tackle less negative on whiff and on block (-16 is PLENTY)
Make
EN Tackle only -8-10 on block and do this on hit, allowing Noob to move around before the opponent can get up (ala Ermac's EN Forcepush. EN Tackle is just pure shit. -42? WTF!! Not worth the meter or risk. This would make it viable and allow portal set ups midscreen):
Make
EN Slide allow a combo follow up after hitting. (It flips the opponent up into the air low. By modifying this on hit to float way higher and slightly slower, Noob would have a way to extend combos mid screen with meter, Ex: b+12xx EN Slide, dash, d+2, *Opponent hit behind Noob* 12xx Tele. A slight animation change could make this look even better, ie when the EN Slide hits, as it trips the opponent, Saibot disappears then instantly comes from underground and upknees the opponent closer and high to Noob, allowing the follow up. This needs to do something besides what it does now because it's a trash, gimmicky move and Noob needs a legit combo extender midscreen.)
Make
EN Tele have armor and do 3% more damage (The armor would work in the sense Noob would be able to go up and come back on screen with full armor, but if the tele is blocked, he's -6, not combo punishable. Normal Tele stays as is.)
Make
Portal on hit drop the opponent slow like Smoke Bomb. (Portal combos are ridiculously hard to hit at competitive level because the portal drops the opponent too fast and safely to the ground with zero ramifications if the opponent isn't hit out of the air.)
Allow
EN Portal to be directed to one of three spots just like normal portal, front, top, and behind ( It's stupid Noob can't do this in the first place.)
TAKE OUT THE
GREEN EXPLOSION (GE) GLITCH!!!!!!!!!!!!!
All other specials stay as is.