TheSpore
Nurgle Chaos God of Death and Disease
I'm not going to insult you or am I going to say you are flat out wrong. Kabal is not a good example, his high execution and high awards is due to the fact that he was largely ignored when other characters were being nerfed and buffed. NRS' IGAU and MK9 are largely criticized due to the inputs being so simplistic to the point where accidental inputs tend to come out way more frequently than in a Capcom Games (in this case SF4). SF has a much more precise input system that allows one to be more exact. It doesn't revolve around the IGAU and MK9 dial a combo system, but rather requires you to understand and have a feel for a move when you input it. In order to do a combo in SF you have to understand the timing it takes to connect the next attack into a combo whereas NRS titles its simply press 112 and the full string is executed typically even when the first hit doesn't even connect. This is largerly why our community is criticized by teh Capcom folks for playing a to simple of a game. Its honestly amazing how night and day the two input systems are and do not truly compare at all. IGAU and MK9 compare more with Blazblue than SF ever will. I am a bit more torn to say that NRS could learn a thing or two from that Blazblue's features in their future titles.You don't get how input buffer works?
It doesn't remove links, it just widens their window. It wouldn't prevent ALL links from existing, it would prevent 1 frame links from existing. All links would automatically be +1 frame in terms of execution, without changing anything related to hit/block advantage.
It wouldn't affect high level play at all, since they already do their links consistently, and it would allow everyone else to focus on the game's meta, rather than focus on things like latency and missed inputs.
And yes, if you think Capcom is right to make things difficult in execution in order to balance, that is no different from saying Kabal is balanced out by his high execution. That's the same reasoning behind it.
And dam straight they should make a simple, small change to make it more playable for me and thousands of other players. It's not just me. Believe it or not, MOST people can't do 1 frame links consistently (10 times in a row).
What you are requesting is for a full change in mechanics that could drastically affect the game's overall balance and performance. If you are mainly an online player, so be it, then you have utilize the lag feature in practice to at least get a better feel for the lag. This feature should be fullly carried over into NRS games since they suffer far more from lag than SF ever does.