Juggs vs REO during the charity stream. Matches start around 0:24:00
http://www.twitch.tv/kombatnetwork/b/337144869
http://www.twitch.tv/kombatnetwork/b/337144869
Twitch.tv CLEARLY has 60 fps playback. YouTube doesn't, ggs.Juggs vs REO during the charity stream. Matches start around 0:24:00
http://www.twitch.tv/kombatnetwork/b/337144869
It IS possible in the arcade version right? Just highly unlikely? I did the Cyrax air throw corner infinite for the first time in a real match, a few days ago on MAME kaillera, in a real 4 player match.
Playing with the player two static is possible, on real match is too difficult, much harder than mkt. For the first link of the 3 examples i leave i think you can do 6/7 cycles max (only offline) average with some luck, second link is the same but with jp and jks (these have hard timing), for the third link seems impossible on real match. My opinion, of course.It IS possible in the arcade version right? Just highly unlikely? I did the Cyrax air throw corner infinite for the first time in a real match, a few days ago on MAME kaillera, in a real 4 player match.
Eric (aka Odolinsky) from Belgium, often does Infiniti in a corner by Sindel, often! I felt it on myself. So it is very possible in a real match. Just practice! Here is the proof =)Playing with the player two static is possible, on real match is too difficult, much harder than mkt. For the first link of the 3 examples i leave i think you can do 6/7 cycles max (only offline) average with some luck, second link is the same but with jp and jks (these have hard timing), for the third link seems impossible on real match. My opinion, of course.
Good for you for the Cyrax combo, i got that once by chance i want to air throw to one side, and then for the otherside, but the position made two air throws to the same side, enabled me to continue easily and make more cycles.
@07:57 did he try to Kabal spin into the hat spin or did he just run into it. I couldn't really tell by sound.This was our second set, we had played for 20 minutes before this. HERO_COMBO had streaked me 4 right off the bat, I was adjusting to lag, I started using Lao in the 3rd fight. When the babies started flying, he switched to Kabal. This is basically part 2 of our fights tonight. All Kung Lao vs Kabal. The fights were more laggy than average, but still playable. I hope he doesn't get mad at me for posting this, he streaked me 3 at the end, I didn't have to include those fights but I did, it's an unedited video.
He tried to spin it. The audio is shit because this was on Mame .64.@07:57 did he try to Kabal spin into the hat spin or did he just run into it. I couldn't really tell by sound.
So Kung Lao's hat spin can out prioritize Kabal's spin at that range?He tried to spin it. The audio is shit because this was on Mame .64.
He did run into a few spins though.
Yeah...the distance of the characters right before the round starts and closer, Lao's spin has priority.So Kung Lao's hat spin can out prioritize Kabal's spin at that range?
I didn't know that. Veeery interesting.Yeah...the distance of the characters right before the round starts and closer, Lao's spin has priority.
I learned this from playing 100's of Lao/Kabal matches vs igotbass this year.
Its not possible 200%, is blockable for what i tested now (holding block since the beginning of the combo on player2). But the combo itself + the glitch (when char 1 is already dead he doesnt go away and char2 doesnt come in action) may confuse to the opponent for block it, that's what probably happened in my fight with my opponent...maybe you have a brief time to release block and hold it again to no suffer the continuing of the combo after char 1 die and before char2 goes into action (if you arent holding block since long ago, of course).Please try to record the 200% combo, man