For Stryker, he at least has a 6-4 match-up with Kano and 5-5 with Kabal. Both characters can't run jab him at all, but he can run jab them. That alone makes the match so much different and in favor of Stryker. Also, it's very easy for Stryker to get the infinite on these two, especially Kano in the corner.
Kabal vs Kung Lao is 7-3 in Kabal's favor imo. You can't use Kung Lao's teleport at all, it's a free spin everytime. The relaunch is easy on Kung Lao. Even dive kick pressure can get spun.
Usub vs Sheeva is 7-3 in uSub's favor imo. When we were playing casuals, my Sheeva could literally do nothing against uSub. It's hard for her to get in, and when she does she has a hard time keeping pressure. Also, uSub's HK locks her down pretty bad.
I also think uSub vs Kabal is 4-6 instead of 3-7. uSub isn't great against Kabal, but some of his tools work well against him. He can zone Kabal out pretty well, it's just when he gets in is when uSub is in trouble. So the match-up is still in Kabal's favor, but more around 4-6 imo.
Great insight! I will add a bit of detail why I think that the Kabal - H Smoke is 5-5 too and other stuff as well.
ALL OF THIS IS MY OPINION ONLY.
Kabal vs H Smoke different strenght/weakness 5/5
*Kabal doesnt has a counter for poking with long range LK and if he tries too is a free spear and 50% off.
*If Kabal leaves a blocked combo at HpHp its a free spear/tlknt again (this can be avoided on reaction by hit confirming the block and opting for the kick combo).
*Kabal got nothing to counter repeated sweeps at long range and he has to karajab his way in. by that a smart H Smoke would have run his out with a safe tlpt.
*H Smoke can run away all day by SMARTLY teleport his way out.
*Kabal can be relaunched all day by H Smoke, he cant relaunch H Smoke.
*H Smoke Air throw is rape.
*If H Smoke is caught jumping... Spin Dash thats it.
*On wakeup H Smoke has WAY more options than Kabal. Also karajabbin Kabal on wakeup is too safe for H Smoke.
Lao vs Sonya different strenght/weakness 4-6
*Inf is hard if you are not positioned right (spin jk, whiff dive, repeat) the other inf is very doable but not always (jp, whiff dive, aahp, repeat).
*Lao can be relaunched by her easily.
*She punish his blocked hk/lk with leg grab easily.
*Lao crossups SUKCS against her. Dive kick crossups shenanigans lead to nothing against her. She can punish with bike kick all his crossups even tlpts.
*He cant do almost nothing but kick combo to neutralize repeating sweeps.
*His big combo is almost useless aside from jump punch starters against her.
On other note:
I was talking to ded that sometimes the method of control can change or affect some outcomes.
There are natural advantages to play on Keyboard than a stick (hold back while doing other stuff like hat spin fdf and get the special and dont get thrown etc)
In a pad is WAY easier to glitch jab everything cause you use both hands fingers for block/run bumper buttons instead that your right hand as you would in a stick etc.
Arcade is WAY harder in some aspects too. R Smoke can do some really REALLY abusable option selects on pad like:
Running and doing the entire button taps for his 5 hit combo but be holding block at the same time. If the opponent sweeps you are already holding block and DB and its a free spear.
Its nasty believe me and that is HARD on a stick due to button placement. I think that should be noticed too on tier lists
IMO