If drunken master wasn't so self contradictory he would have been amazing, but that variation was ass for that reason alone.
You get 10 seconds every time you drink on a game where combos last 9, lightspeed runs, long reaching normals with oh/low mixups, drinking its unsafe, interrupt moves even when you're comboing.
He was incomplete and while the concept was great, imo it was executed poorly, i will always look at Paulo and say "what the hell man, you dropped the ball on this one". That was supposed to be his redemption but he was terrible.
If someday he returns i think DM its the right move, but without all the debuffs shenanigans, there is countless ways of debuffing him without the need of using that gimmick.
1. Just allows him to lose the moves if time runs out without the needing of vulnerability.
2. Add more transitions other than transition into drink, BRC felt incomplete in that regard, couldn't drink while on meditate, couldn't transition into meditate from certain moves like his lvl 1 drunk special throws or from drinking itself.
3. Allows him to keep the buffs until he returns to neutral, so he doesn't lose while doing a special move, throw or string for example.
pretty sure if Bo' Rai Cho had this changes in MKX and if he was redesigned with this in mind in Mk11 he would gain huge lab rats.