I think your argument is a bit flimsy here.
Ra's is iconic in how he carries himself and how he acts. As a character, he isn't iconic because of his combat style. That's something that can be left open to NRS.
You sound like you want distinctive characters, except you want them to be distinctive in combat style. In which case, I don't think your complaint has any merit.
Zod and Superman have the exact same powers, yet play completely differently. You don't think NRS is capable of giving the only primarily swordbased player a unique set of moves?
Bane's powerup IS that it increases his strengths. Unless you don't think being able to bullcharge through any projectile should be considered a power?
I mean, I don't know, but are you really claiming it can't be done? That seems...premature, if nothing else.
For Ra's at least, he could use his sword as a projectile in a distinctive way, have distinctive parries...I wouldn't like it, but he would likely have some kind of healing factor for a trait.
So what? Is this really your argument? Most of the characters in MKX can do most of the same moves, on paper, but it is the implementation that matters. None of them really feel the same.
Same for Injustice. Nightwing, Green Arrow and Batman all are very similar on paper in terms of their skills and abilities, yet they all felt extremely different. As did Zod and Superman, as did Shazam and Black Adam.
I don't think my analogy is wrong, I think your argument is full of holes.
Above in your post, that I replied to, you are complaining too many moves are in common, or will be in common wit characters, despite evidence to the contrary.
If your primary concern is that they all feel visually different and have moves/gagdets/traits etc that all look and feel distinctive, I really don't think you should be worried.
Like I said, there are multiple characters in IIGAU who share the same skills or abilities, yet each characters feels distinctive. Do you disagree? Otherwise, what evidence do you have that NRS could not pull that off?
I don't like the variation system in MKX, but even in that each variation feels distinctive, to a point. I really don't think there is cause for concern on this point :\