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TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

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Ryu Hayabusa

Filthy Casual
Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?

Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.

No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
I was giving you an example of how crossups can be removed by simply adding block button.

MK is not the only game with a dedicated block button, dead or alive also has block button which also works as a parry.

Injustice is already like MK, it's just matter of choosing variations(multiple special moves and combo strings) over trait(special move that takes whole button).
 

SneakyTortoise

Official Master of Salt
Its balanced but for the wrong reasons: every character is stupid as fuck and loaded with gimmicks, armor, and 50-50s. Its not hard to balance 90 variations when they all have the same stupid shit, at least in Injustice characters were dumb in their own unique way
A bane main complaining about armour and mixups in mkx...
 

SoundsLikePAUSE

Neptune's Beard!!!
Why do street fighter fans have a hard on for traits and back to block? Why do you want NRS games to be like your waifu indie games? Isn't capcom giving you free characters with traits?
I'm not a huge Street Fighter fan but I still think Injustice and MK need to and should be different. Traits and back to block are two of the biggest things that separate the two franchises and it should stay that way.
 

Law Hero

There is a head on a pole behind you
I agree that Variations should stay in MKX (I actually don't want to see them return). That being said, I do think something similar could be done in Injustice to make it work.

It would be cool if each character had like, three different traits they could choose from on the character select screen before the match began. That way it doesn't drastically change their movesets and stuff, but you can make slight adjustments for different matchups; additionally, it just increases the odds of each character having at least one useful one instead of being stuck with a shitty trait like Cyborg.
 

shaowebb

Get your guns on. Sheriff is back.
Why do street fighter fans have a hard on for traits and back to block? Why do you want NRS games to be like your waifu indie games? Isn't capcom giving you free characters with traits?
More like Blaz Blue fans have a thing for traits is where I get that from. Capcom is kind of piggy backing the thunder of other games with SFV only now getting on board the trait thing. KI beat them to it and went in hard on that long ago. Its just exciting to have a character with their own unique mechanics. It lets players and developers experience a multitude of different styles of gameplay without having to devote an entire roster to a singular sort of comeback mechanic. Hell Arcana Heart has had this since back in PS2 era and in that game you not only equip several passive traits, but also specials, supers, and ultras as well as an Xfactor mechanic and stat changes to damage/health to compensate.

Traits are a fun mechanic. A trait alone can draw interest to a character. Its how I got into Bane and how many got into Black Adam.

Back to Block is basically take it or leave it. You can have it or a block button. I play both and honestly its fine with either system. You get high low mixups as well as left right mixups though with back to block so it makes blocking and defense different. Block button though allows for the insane teleports of MK though which as Scorpion proved, back to block characters cant handle easily.

At this point I'm down with either style. Both are fine. Personally, I say keep one title block button and one back to block so they don't push away a very large demographic in the FGC who only care about back to block style play. That way they have something for both crowds. Injustice had it before and should be there game to experiment with anyhow. MK has its own pacing and iconic movesets that can't exactly be replicated in a back to block style game so by not having Injustice use a block button it helps the two remain distinct from each other. It'd be nice if we could keep playing both an MK and an Injustice title at the same time at tourney for once.

A bane main complaining about armour and mixups in mkx...
Oh man have I missed the salt Bane induced. Can't wait to pick him up and play him again in a sequel. Not like we didn't warn everyone beggin for patches that he didn't need a lot of what they complained about. We told folks he was fine but not free and that if they didn't get quiet about him they'd eventually patch him into a monster. We tried and tried, but folks decided to keep complaining he must be weak rather than spend time learning his tricks. Then suddenly he has a huge dash, less cooldown, staggerable armored hits on moves and good AA after several patches and folks realize when facing him they have no idea how to deal with him and never did.

Sooooooooooo good. Bring on the Bane train. I know I want back in the Bane council and will try to resecure his forums when the time comes. Here's hoping.
 
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Ryu Hayabusa

Filthy Casual
I'm not a huge Street Fighter fan but I still think Injustice and MK need to and should be different. Traits and back to block are two of the biggest things that separate the two franchises and it should stay that way.
There has only been one entry in injustice franchise, how can you say traits define injustice? Why not clashes and stage transition? I mean those are the things we see usually see in superhero genre.
 

SoundsLikePAUSE

Neptune's Beard!!!
There has only been one entry in injustice franchise, how can you say traits define injustice? Why not clashes and stage transition? I mean those are the things we see usually see in superhero genre.
Clashes and stage transitions are only small part of the game. Removing them wouldn't make a huge difference on gameplay, but removing traits and back to block turns it into something else entirely. Well...turns it into MK I guess.
 

SneakyTortoise

Official Master of Salt
More like Blaz Blue fans have a thing for traits is where I get that from. Capcom is kind of piggy backing the thunder of other games with SFV only now getting on board the trait thing. KI beat them to it and went in hard on that long ago. Its just exciting to have a character with their own unique mechanics. It lets players and developers experience a multitude of different styles of gameplay without having to devote an entire roster to a singular sort of comeback mechanic. Hell Arcana Heart has had this since back in PS2 era and in that game you not only equip several passive traits, but also specials, supers, and ultras as well as an Xfactor mechanic and stat changes to damage/health to compensate.

Traits are a fun mechanic. A trait alone can draw interest to a character. Its how I got into Bane and how many got into Black Adam.

Back to Block is basically take it or leave it. You can have it or a block button. I play both and honestly its fine with either system. You get high low mixups as well as left right mixups though with back to block so it makes blocking and defense different. Block button though allows for the insane teleports of MK though which as Scorpion proved, back to block characters cant handle easily.

At this point I'm down with either style. Both are fine. Personally, I say keep one title block button and one back to block so they don't push away a very large demographic in the FGC who only care about back to block style play. That way they have something for both crowds. Injustice had it before and should be there game to experiment with anyhow. MK has its own pacing and iconic movesets that can't exactly be replicated in a back to block style game so by not having Injustice use a block button it helps the two remain distinct from each other. It'd be nice if we could keep playing both an MK and an Injustice title at the same time at tourney for once.


Oh man have I missed the salt Bane induced. Can't wait to pick him up and play him again in a sequel. Not like we didn't warn everyone beggin for patches that he didn't need a lot of what they complained about. We told folks he was fine but not free and that if they didn't get quiet about him they'd eventually patch him into a monster. We tried and tried, but folks decided to keep complaining he must be weak rather than spend time learning his tricks. Then suddenly he has a huge dash, less cooldown, staggerable armored hits on moves and good AA after several patches and folks realize when facing him they have no idea how to deal with him and never did.

Sooooooooooo good. Bring on the Bane train. I know I want back in the Bane council and will try to resecure his forums when the time comes. Here's hoping.
Yeah I'm really hoping we get to board the bane train in injustice 2
 

Ryu Hayabusa

Filthy Casual
More like Blaz Blue fans have a thing for traits is where I get that from. Capcom is kind of piggy backing the thunder of other games with SFV only now getting on board the trait thing. KI beat them to it and went in hard on that long ago. Its just exciting to have a character with their own unique mechanics. It lets players and developers experience a multitude of different styles of gameplay without having to devote an entire roster to a singular sort of comeback mechanic. Hell Arcana Heart has had this since back in PS2 era and in that game you not only equip several passive traits, but also specials, supers, and ultras as well as an Xfactor mechanic and stat changes to damage/health to compensate.

Traits are a fun mechanic. A trait alone can draw interest to a character. Its how I got into Bane and how many got into Black Adam.

Back to Block is basically take it or leave it. You can have it or a block button. I play both and honestly its fine with either system. You get high low mixups as well as left right mixups though with back to block so it makes blocking and defense different. Block button though allows for the insane teleports of MK though which as Scorpion proved, back to block characters cant handle easily.

At this point I'm down with either style. Both are fine. Personally, I say keep one title block button and one back to block so they don't push away a very large demographic in the FGC who only care about back to block style play. That way they have something for both crowds. Injustice had it before and should be there game to experiment with anyhow. MK has its own pacing and iconic movesets that can't exactly be replicated in a back to block style game so by not having Injustice use a block button it helps the two remain distinct from each other. It'd be nice if we could keep playing both an MK and an Injustice title at the same time at tourney for once.
Killer instinct's instinct mode style trait is something I suggested few pages back but I got attacked by SF fanboys.

Injustice traits were simply special moves/stance switches which took over a whole button in a game developed by studio which is known for 4-button attack pattern.

It would be better if they give us 3 variations per character and a trait that is universal and can be activated by either pressing 4buttons at the same time or by other means.

Take a look at Jaqui in MKX, she has something that is similar to bane's trait in her high tech variations and it does not take a dedicated button to do that.


I wasn't really arguing in favor of block button but now that I think about it, it's better to have block button. It opens the door to crazy moves which would be impossible to implement in back to block game.
 
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Ryu Hayabusa

Filthy Casual
Clashes and stage transitions are only small part of the game. Removing them wouldn't make a huge difference on gameplay, but removing traits and back to block turns it into something else entirely. Well...turns it into MK I guess.
I thought we were talking about game's identity? A game that features superheroes.
 
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aldazo

Waiting for Havik
Why does injustice have to try and mimic features or try to match the pace of other games to be a good game? It had its own unique pace and i loved it and want that part to stay the same. The game will also sell well regardless because its going to be out the same year as the justice league movie and the cross promotion everywhere, have a real netcode from the start, and look and sound good as usual
I didn't say it has to imitate other games pace, I said other games have the run function while also having viable zoning. The thing is the walking speed and movement in general was a common complain from a lot of users, even PL said it. IGAU2 could improve in that deparment without making the game feel "rush down" crazy or deleting zoning from the equation. The run function in not bad per se, is how you implement it. I know some hardcore fans want it to be IGAU 1.5 with little improvements but I really hope not because to me and others it was so bad that was even booooed at EVO.
 

aldazo

Waiting for Havik
Killer instinct's instinct mode style trait is something I suggested few pages back but I got attacked SF fanboys.

Injustice traits were simply special moves/stance switches which took over a whole button in a game developed by studio which is known for 4-button attack pattern.

It would be better if they give us 3 variations per character and a trait that is universal and can be activated by either pressing 4buttons at the same time or by other means.

Take a look at Jaqui in MKX, she has something that is similar to bane's trait in her high tech variations and it does not take a dedicated button to do that.


I wasn't really arguing in favor of block button but now that I think about it, it's better to have block button. It opens the door to crazy moves which would be impossible to implement in back to block game.
I agree with everything except the block button, I prefer the back to block because, at least in my case, it makes easier for me to react to the incoming attacks.
 

Wetdoba

All too easy...
I didn't say it has to imitate other games pace, I said other games have the run function while also having viable zoning. The thing is the walking speed and movement in general was a common complain from a lot of users, even PL said it. IGAU2 could improve in that deparment without making the game feel "rush down" crazy or deleting zoning from the equation. The run function in not bad per se, is how you implement it. I know some hardcore fans want it to be IGAU 1.5 with little improvements but I really hope not because to me and others it was so bad that was even booooed at EVO.
If they want to improve movement they should just buff everyones walk speeds and get rid of the walk acceleration, that was the main problem. Injustice was booed at EVO for vanilla supes which is a seperate issue
 
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