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TYM's Injustice 2 Discussion Thread (Harley Quinn & Deadshot Official Announced)

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roosTakk

Chode Juggler
I would be really suprised if NRS didnt do Injustice 2. With how popular superhero shit has been in recent years and the success of MKX, its a no brainer.

Hopefully it doesn't suck. At least the netcode will be good this time around
 

Ryu Hayabusa

Filthy Casual
Where are you getting this from? They're polar opposites when it comes down to mechanics. So what if they shared the same engine? NRS was contracted to using UE3 until the contract expired, so they didn't really have a choice other than to "re-use" it.

One of the biggest differences between the two is how you block. The fact that Injustice had cross-ups and MK9 didn't separates them a great deal already. The entire meta around blocking/defense changes drastically between the two games because in one game you have to worry about something that you don't have to worry about in another.

Throw teching was vastly different. Injustice's was similar to Street Fighter and other games that shared the same mechanic. MK9 (MKX too) have a weird throw teching mechanic.

I could go on if necessary. But the differences between the two are pretty clear. What they share doesn't make them wholly similar. At all.
You can remove cross ups from injustice by adding block button. The way Hitbox connects with hurt box is pretty much same.

Take a look at Street fighter iV and MvC3, they are vastly different games, and no I m not talking about 3v3/1v1.
Now take a look at street fighter iv and SFXTekken, these games are pretty much the same. SFxT is super street fighter 4.1 with tekken characters.

Even The brutality system in MKX was developed for MK9 but they didn't have time to implement it.
 
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shaowebb

Get your guns on. Sheriff is back.
Uuuuuuh...theres a lot of SFIV and Tekken in SFxT but its definitely its own thing. The double heavies to tag combo, emphasis on combo starter specialists paired with reset capable high damage ender characters and the other mechanics all make for a very different structure towards team building in that game than tekken and very different combo structure than SFIV. Thats without bringing up Pandora, the ability to have 2vs1 at once, DHC sorta moves, team moves, and gem loadouts creating gimmick teams based on maximizing their tools with bonuses.

All silly nitpicky stuff aside though (because it really doesn't matter anyways) I am feeling we'll see some very new meta to Injustice 2 when it happens. They keep it fresh at NRS and do more than just add a few dudes and a story.The most notable change is almost a given which is clash system likely being replaced. That alone could lead to any number of differences in meter, options, tactics and character specialization.

Second most likely change is that some character gimmicks will change if they still use this basis for designing the movesets.

Third most likely change is that we may see some differences yet again in stage hazards. They mixed it up with patches in the original and any sort of meter changes in how the game tools work results in potential changes in how to go about handling hazards.

All this has me excited. I hope to see something soon.
 

portent

Apprentice
Anyone see this article that speculates that Injustice 2 could be a DC vs. Marvel game? Could just be clickbait but there is an interesting quote in there, "Moreover, the "Injustice 2" game may be a DC vs. Marvel crossover. In 2014, DC Comics Mexico's official Facebook page shared a fan-made image which hinted that the game may be a DC vs. Marvel crossover.

The image has since been removed. However, the crossover would make sense since Capcom's license to create Marvel games has expired and NetherRealms Studios could pick it up."

http://www.jobsnhire.com/articles/43594/20160531/injustice-2-game-characters-to-come-from-dc-and-marvel.htm
 

Megaton_Rich

Ok-ish at pressing buttons
Only thing certain about injustice 2 aside from the fact of if it even exists is that it'll be a fighting game with superheroes. I'm sure there'll be mechanics carried over from previous games but for the most part it'll def be it's own thing
 

N00B

Noob
Flash and Reverse Flash should have the fastest normals, fastest high, fastest mid, fast poke, fast strings, best up close offense and fastest movement.
Batman should beat superman, batgirl and all female characters 7-3.
Lobo should be top tier.
Shazam should be top tier.
Thats all, thanks.
 
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SonicNinja3532

The Wannabe Prodigy
Flash and Reverse Flash should have the fastest normals, fastest high, fastest mid, fast poke, best up close offense and fastest movement,
Batman should beat superman, batgirl and all female characters 7-3,
Lobo should be top tier
Shazam should be top tier
Thats all
I hope this is satire and you aren't a crazy person for even beginning to fathom these ideas in your head. I really do.
 

SoundsLikePAUSE

Neptune's Beard!!!
Flash and Reverse Flash should have the fastest normals, fastest high, fastest mid, fast poke, best up close offense and fastest movement,
Batman should beat superman, batgirl and all female characters 7-3,
Lobo should be top tier
Shazam should be top tier
Thats all
lol No, he shouldn't.
 

Megaton_Rich

Ok-ish at pressing buttons
one request though, as much as i like the bat family, please don't pad the roster out with batman characters.........i'll take red hood though....priorities
 

aldazo

Waiting for Havik
But heres the difference, in IGAU those gimmicks and BS were spread throughout multiple characters. Black Adam didnt have an overhead and low starter, reversal standing armor, AND divekick, he just had divekick. Batgirl didnt have safe 50-50 vortex AND all this other shit... the BS was character specific, in MKX they decided to copy and paste it all to everyone and then add in a run feature so you could instantly get in and start your BS immediately without even having to show any patience in the neutral at all, advancing strings like F23 also made sense when the screen is zoomed out so far, Injustice neutral was at a farther distance than MKX, but in MKX when full screen distance is half of Injustices but you still have characters with moves that advance just as far it becomes a real problem. And besides, no one told NRS to take the BS and give it to everyone, thats on them. People complained about Batgirl 50-50s and then NRS decided to make a game of cracked out batgirls, all we can hope is they dont make the same mistake... again... that is the difference
My point is IGAU2 could inherit some mechanics from MKX (variations, run function, etc) the same way MKX inherited all the bullshit from IGAU while making the game better the same way interactables were a lot better in MKX than in IGAU.
 

Wetdoba

All too easy...
My point is IGAU2 could inherit some mechanics from MKX (variations, run function, etc) the same way MKX inherited all the bullshit from IGAU while making the game better the same way interactables were a lot better in MKX than in IGAU.
I think taking anything from MKX besides blockable interactables would be some of the worst changes you could make to Injustice 2
 

aldazo

Waiting for Havik
I think taking anything from MKX besides blockable interactables would be some of the worst changes you could make to Injustice 2
People said the same when interactables were added to MKX, some even make polls to ban they for tournaments, but they ended being pretty fun and very welcomed. I can imagine some kind of variation system, just for traits for example (ala Ultras in SFIV), doing well in IGAU2; same with the run function, it works pretty well in other games like KOF and Chaos Code for example. I really hope for a change of pace from IGAU to IGAU2.
 

N00B

Noob
Oh i forgot included to
Flash and Profesor Zoom with fastest high, mid combostarters, fast strings, fast pokes and fastest movement but ofc balanced.
Lobo being top tier but ofc balanced.
Shazam being top tier but ofc balanced.
Batman being a bad match up for superman, batgirl and all females.
Simillar mechanic like to MKX block button e.t.c. fast movement backward, better bacdash, dash for everyone but pls no variation system, no run button, and no more unblockable interractables and maybe thats all.
 

Wetdoba

All too easy...
People said the same when interactables were added to MKX, some even make polls to ban they for tournaments, but they ended being pretty fun and very welcomed. I can imagine some kind of variation system, just for traits for example (ala Ultras in SFIV), doing well in IGAU2; same with the run function, it works pretty well in other games like KOF and Chaos Code for example. I really hope for a change of pace from IGAU to IGAU2.
Running will single handedly kill zoning and the best thing about injustice was the variety of playstyles. I say to hell with running, make people commit to dashes if they want to move forward quickly
 
E

Eldriken

Guest
You can remove cross ups from injustice by adding block button. The way Hitbox connects with hurt box is pretty much same.

Take a look at Street fighter iV and MvC3, they are vastly different games, and no I m not talking about 3v3/1v1.
Now take a look at street fighter iv and SFXTekken, these games are pretty much the same. SFxT is super street fighter 4.1 with tekken characters.

Even The brutality system in MKX was developed for MK9 but they didn't have time to implement it.
Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?

Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.

No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
 

shaowebb

Get your guns on. Sheriff is back.
Anyone see this article that speculates that Injustice 2 could be a DC vs. Marvel game? Could just be clickbait but there is an interesting quote in there, "Moreover, the "Injustice 2" game may be a DC vs. Marvel crossover. In 2014, DC Comics Mexico's official Facebook page shared a fan-made image which hinted that the game may be a DC vs. Marvel crossover.

The image has since been removed. However, the crossover would make sense since Capcom's license to create Marvel games has expired and NetherRealms Studios could pick it up."

http://www.jobsnhire.com/articles/43594/20160531/injustice-2-game-characters-to-come-from-dc-and-marvel.htm
I wouldn't put much stock into it. Yes Disney just said they were getting out of making games and going with licensing their stuff again, but that was way too recent a decision to mean anything. Yes, Marvel was seen hanging out at WB over games, but this was a Lego thing in all likelihood.

I gotta say though if it ever happened the salt from the Marvel vs Capcom crowd would be GLORIOUS. It'd brine the internet lol
 

IMakeItL00kC00L

Do not provoke a god
Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?

Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.

No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
Quoted for fucking truth. Eldriken gets it
 

SonicNinja3532

The Wannabe Prodigy
Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?

Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.

No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
Agree with everything, but i do feel they could have 50/50s BUT, they must be unsafe completely. NO exceptions.
 
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