You can remove cross ups from injustice by adding block button. The way Hitbox connects with hurt box is pretty much same.Where are you getting this from? They're polar opposites when it comes down to mechanics. So what if they shared the same engine? NRS was contracted to using UE3 until the contract expired, so they didn't really have a choice other than to "re-use" it.
One of the biggest differences between the two is how you block. The fact that Injustice had cross-ups and MK9 didn't separates them a great deal already. The entire meta around blocking/defense changes drastically between the two games because in one game you have to worry about something that you don't have to worry about in another.
Throw teching was vastly different. Injustice's was similar to Street Fighter and other games that shared the same mechanic. MK9 (MKX too) have a weird throw teching mechanic.
I could go on if necessary. But the differences between the two are pretty clear. What they share doesn't make them wholly similar. At all.
I hope this is satire and you aren't a crazy person for even beginning to fathom these ideas in your head. I really do.Flash and Reverse Flash should have the fastest normals, fastest high, fastest mid, fast poke, best up close offense and fastest movement,
Batman should beat superman, batgirl and all female characters 7-3,
Lobo should be top tier
Shazam should be top tier
Thats all
lol No, he shouldn't.Flash and Reverse Flash should have the fastest normals, fastest high, fastest mid, fast poke, best up close offense and fastest movement,
Batman should beat superman, batgirl and all female characters 7-3,
Lobo should be top tier
Shazam should be top tier
Thats all
Dude ofc they should not be broken ofc.I hope this is satire and you aren't a crazy person for even beginning to fathom these ideas in your head. I really do.
Its just my opinion. And they are was bad match ups for Bats in injustice 1 tho.lol No, he shouldn't.
My point is IGAU2 could inherit some mechanics from MKX (variations, run function, etc) the same way MKX inherited all the bullshit from IGAU while making the game better the same way interactables were a lot better in MKX than in IGAU.But heres the difference, in IGAU those gimmicks and BS were spread throughout multiple characters. Black Adam didnt have an overhead and low starter, reversal standing armor, AND divekick, he just had divekick. Batgirl didnt have safe 50-50 vortex AND all this other shit... the BS was character specific, in MKX they decided to copy and paste it all to everyone and then add in a run feature so you could instantly get in and start your BS immediately without even having to show any patience in the neutral at all, advancing strings like F23 also made sense when the screen is zoomed out so far, Injustice neutral was at a farther distance than MKX, but in MKX when full screen distance is half of Injustices but you still have characters with moves that advance just as far it becomes a real problem. And besides, no one told NRS to take the BS and give it to everyone, thats on them. People complained about Batgirl 50-50s and then NRS decided to make a game of cracked out batgirls, all we can hope is they dont make the same mistake... again... that is the difference
I think taking anything from MKX besides blockable interactables would be some of the worst changes you could make to Injustice 2My point is IGAU2 could inherit some mechanics from MKX (variations, run function, etc) the same way MKX inherited all the bullshit from IGAU while making the game better the same way interactables were a lot better in MKX than in IGAU.
People said the same when interactables were added to MKX, some even make polls to ban they for tournaments, but they ended being pretty fun and very welcomed. I can imagine some kind of variation system, just for traits for example (ala Ultras in SFIV), doing well in IGAU2; same with the run function, it works pretty well in other games like KOF and Chaos Code for example. I really hope for a change of pace from IGAU to IGAU2.I think taking anything from MKX besides blockable interactables would be some of the worst changes you could make to Injustice 2
I didn't see super dick superman, so this has to be fake.I found a leaked pic of the top 5 characters for Injustice 2...
Running will single handedly kill zoning and the best thing about injustice was the variety of playstyles. I say to hell with running, make people commit to dashes if they want to move forward quicklyPeople said the same when interactables were added to MKX, some even make polls to ban they for tournaments, but they ended being pretty fun and very welcomed. I can imagine some kind of variation system, just for traits for example (ala Ultras in SFIV), doing well in IGAU2; same with the run function, it works pretty well in other games like KOF and Chaos Code for example. I really hope for a change of pace from IGAU to IGAU2.
Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?You can remove cross ups from injustice by adding block button. The way Hitbox connects with hurt box is pretty much same.
Take a look at Street fighter iV and MvC3, they are vastly different games, and no I m not talking about 3v3/1v1.
Now take a look at street fighter iv and SFXTekken, these games are pretty much the same. SFxT is super street fighter 4.1 with tekken characters.
Even The brutality system in MKX was developed for MK9 but they didn't have time to implement it.
I wouldn't put much stock into it. Yes Disney just said they were getting out of making games and going with licensing their stuff again, but that was way too recent a decision to mean anything. Yes, Marvel was seen hanging out at WB over games, but this was a Lego thing in all likelihood.Anyone see this article that speculates that Injustice 2 could be a DC vs. Marvel game? Could just be clickbait but there is an interesting quote in there, "Moreover, the "Injustice 2" game may be a DC vs. Marvel crossover. In 2014, DC Comics Mexico's official Facebook page shared a fan-made image which hinted that the game may be a DC vs. Marvel crossover.
The image has since been removed. However, the crossover would make sense since Capcom's license to create Marvel games has expired and NetherRealms Studios could pick it up."
http://www.jobsnhire.com/articles/43594/20160531/injustice-2-game-characters-to-come-from-dc-and-marvel.htm
Quoted for fucking truth. Eldriken gets itWhy would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?
Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.
No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
Agree with everything, but i do feel they could have 50/50s BUT, they must be unsafe completely. NO exceptions.Why would NRS add a block button to Injustice? Isn't MK one of if not the only game that has a dedicated block button?
Seriously, it's like you want Injustice 2 to be almost a carbon copy of MKX except with DC characters. No effin' thanks, man. I love MKX and all, but the ONLY mechanic I want to see from it make its way into Injustice 2 is blockable interactables.
No effin' 50/50s (MKX and Injustice are both guilty of this), no running, no variations, etc. As it's already been stated, if you want it to be like MKX so much then play MKX.
OH GOD I can't wait to just smack people with B3 in footsies. It's the most satisfying feeling.MB B3 will make its glorious return.
Deathstrokes full homerun swing SMACK was soooo satisfyingOH GOD I can't wait to just smack people with B3 in footsies. It's the most satisfying feeling.