I've come across alot of posts rabidly demanding Sonya get nerfed.
Specifically targeting her damage output, her overhead low mix up and her energy rings.
I'm dreading netherrealm guts her in the next patch because thats their answer for everything.
Hopefully the dont nerf her , I dont feel like she's overpowered/ broken in this game. Her strings are very predictable. Just one combo that launches. She has no variety in strings , lacking good normals and her jump is very awkward no dive kick.
If they do nerf her then they have to give us her military stance overhead khartwheel back to insert it into her strings and give us more options.
So you know I'm against Nerfs over buffs unless it's meta breaking.
This game is focused on neutral and conditioning to open up your opponent. Many characters can't combo from both lows and Overheads instead if they are lucky enough to have a low and an Overhead one is a knockdown or it can't combo and is usually unsafe and used for conditioning.
Her energy ring cancel allowing her to combo off her low and go from Overhead to low or low to overhead, low to low, and some if them get 50%. Considering they are in the corner that one mix-up takes the match. I don't feel it's fair or intended to have a cancel that allows multiple mixups.
She would still be top tier without it, in fact I prefer no holds barred with the counters.
So if she got a Nerf I think she should lose the capability to cancel from low to overhead or any other mix from her energy ring cancel. She should be unsafe off her Overhead that leads to damage and have to condition like most other characters do to get them in combo.
A damage Nerf may not be needed after that.