Captain Oxygen
The end of one combo is the beginning of another
Messed around more in training mode
One thing I always try to mess with in training mode is more oki. You know the weird crossup hook charge ender we all love so much? I found a few ways to get it other than 21-> MB Hook Charge/etc
MB Czar Toss -> B3 -> J2 -> Hook Charge will give the crossup if timed properly, and if timed off you still get 35% + hook charge ender. It's one of the easiest to get, almost on par with B2U1 -> 1 -> Hook Charge.
Speaking of which, if you ever get an antiair D2, B2U1, 1, hook charge will do 17%, you'll miss roughly 10% damage but off a scaled d2 the oki is more important.
B2U1,113,MBCzarToss,B3, dash up, D2-> Hook Charge can give the crossup ender, but its really hard to do. If you mess it up you'll still get 50% + normal hook charge ender.
Hook Charge also gives differing levels of Oki depending on how far away you are. If your far enough to where the 1st hit whiffs you'll get a lot more oki. I tested out vs Doomsday wakeup venom uppercut, if you hit with both hits of hook charge and immediately jump he'll hit you out of the sky. But if your really far away you can jump forward and block the wakeup uppercut when you land. At most after the jump you'll actually be very slightly plus, maybe 2 or 3 frames.
Since it's distance dependant, you can do a B3 and then do hook charge and only have the 2nd part hit for more oki.
B2U1,113,MBCzarToss,B3,Hook Charge will do 50% with trait and give you a small amount more oki.
Gonna mess around with some of this stuff in casuals today. I really like CzarToss MB->B3->J2->Hook Charge for the crossup setup. The crossup setup is so good, you can do a neutral jump 1 and most wakeups will whiff. And F3 after the crossup setup will hop over the same wakeups you hop over in the corner: batman, frost, zod, whatever else.
One thing I always try to mess with in training mode is more oki. You know the weird crossup hook charge ender we all love so much? I found a few ways to get it other than 21-> MB Hook Charge/etc
MB Czar Toss -> B3 -> J2 -> Hook Charge will give the crossup if timed properly, and if timed off you still get 35% + hook charge ender. It's one of the easiest to get, almost on par with B2U1 -> 1 -> Hook Charge.
Speaking of which, if you ever get an antiair D2, B2U1, 1, hook charge will do 17%, you'll miss roughly 10% damage but off a scaled d2 the oki is more important.
B2U1,113,MBCzarToss,B3, dash up, D2-> Hook Charge can give the crossup ender, but its really hard to do. If you mess it up you'll still get 50% + normal hook charge ender.
Hook Charge also gives differing levels of Oki depending on how far away you are. If your far enough to where the 1st hit whiffs you'll get a lot more oki. I tested out vs Doomsday wakeup venom uppercut, if you hit with both hits of hook charge and immediately jump he'll hit you out of the sky. But if your really far away you can jump forward and block the wakeup uppercut when you land. At most after the jump you'll actually be very slightly plus, maybe 2 or 3 frames.
Since it's distance dependant, you can do a B3 and then do hook charge and only have the 2nd part hit for more oki.
B2U1,113,MBCzarToss,B3,Hook Charge will do 50% with trait and give you a small amount more oki.
Gonna mess around with some of this stuff in casuals today. I really like CzarToss MB->B3->J2->Hook Charge for the crossup setup. The crossup setup is so good, you can do a neutral jump 1 and most wakeups will whiff. And F3 after the crossup setup will hop over the same wakeups you hop over in the corner: batman, frost, zod, whatever else.