AK Ace Universe
Yomi | RM Raoh
Hello Lobo community. Today I join you as a new Lobo main. I hope I can learn from you all.
Make sure you d1 earthshake...... oh wait. Wrong joke.Hello Lobo community. Today I join you as a new Lobo main. I hope I can learn from you all.
:O Yeah btw I have a question. Wtf do I do against GL? Everytime I play against Xen0, I get shit on trying to get in.Make sure you d1 earthshake...... oh wait. Wrong joke.
It's kinda hard to explain but you have to be on point with your nuclear pump shot, forward dash under strait rockets, and work your way in. Keep him honest with low space hook, and also keep him honest on his wake up. If they try a lift, you can try 21, hook charge, pump shot, low hook, etc.:O Yeah btw I have a question. Wtf do I do against GL? Everytime I play against Xen0, I get shit on trying to get in.
I see. Getting knocked down in that matchup blows though. Or at least the way Xen0 plays it, it really sucks. I guess I just gotta actually pray and block for once lol.It's kinda hard to explain but you have to be on point with your nuclear pump shot, forward dash under strait rockets, and work your way in. Keep him honest with low space hook, and also keep him honest on his wake up. If they try a lift, you can try 21, hook charge, pump shot, low hook, etc.
Yea I feel you, sucks that we have to play his game first. But as soon as we get the knockdown and go into Oki town, it becomes way better for us, and way worse for Green Lantern. Kinda like when we oki batman.I see. Getting knocked down in that matchup blows though. Or at least the way Xen0 plays it, it really sucks. I guess I just gotta actually pray and block for once lol.
Yeah playing his game is hella annoying. Knowing the distance of pumpshot versus lift range is going to help too.Yea I feel you, sucks that we have to play his game first. But as soon as we get the knockdown and go into Oki town, it becomes way better for us, and way worse for Green Lantern. Kinda like when we oki batman.
http://testyourmight.com/threads/cage-redfields-lobo-guide.41366/I am wanting to pick up this character seriously. I see a lot of information in these forums, but I'm not sure where I should start as I see multiple guides for the character.
Suggestions?
Also:
How does Lobo pressure?
What are his frame traps?
http://testyourmight.com/threads/another-point-of-view-on-the-character-lobo.44850/Hey guys, trying to pick up Lobo.
Can you guys tell me his main mixups and strings off of jump attacks that are tight?
What options does a backdash beat and what string does he have that just barely allows a d1 to come out yet tight enough to punish them for pressing buttons after a jump? e.g Joker can do j2 32 and counterhit people who mash d1 after the j2 for full combo.http://testyourmight.com/threads/another-point-of-view-on-the-character-lobo.44850/
You should start off here^^^.
Off of 21, he has 5 mix up options between 2~grab, 2~low pump shot, 21~hook charge, 21~low pump shot, and 21~grab.
Off of jump ins personally i do 113, 21, or B12. Your main jump in should always be J1. And all his jump ins are tick throws too.
And literally every string/normal is a 50/50 mix up on block. Any string with a tick throw turns into a 33/33/33.
Backdash doesn't beat any of the 21 options if I can recall, but I might be wrong. I haven't seen it be done on stream, or played anyone who's done it. Seeing how much range his specials actually have. Back dash beats the B12, D1 and the 113, B1 frame trap. It's possible to catch the backdashes on read with your pump shot.What options does a backdash beat and what string does he have that just barely allows a d1 to come out yet tight enough to punish them for pressing buttons after a jump? e.g Joker can do j2 32 and counterhit people who mash d1 after the j2 for full combo.
113 is a high, it can be d1d, right?
Yep, messed around with this a while ago with Chef.Messed around in training mode, Lobo can Cancel these strings into a MB B3 and dash forward for combos
21, 11, F21 and Stand 3.
Went into the lab and found some character specific stuff.
When Flash cancels d12 and f2 into his sonic pound, you can dash under and whiff punish. If he cancels b22 into sonic pound you can backdash it. Also, for punishing torpedo, I use Czar Toss because it's consistent and will grab from all ranges, sometimes the torpedo puts you out of range for standing 1 and standing 3 doesn't lead to much damage without 2 bars.
For punishing all options of GL's B1
B12/B13 can be backdashed and punished with stand 3/2,b1.
B1->Minigun can be interrupted with standing 1, its a pretty big gap.
B1 is -12 on block so you can punish with standing 1, and stand 3 from all ranges.
B1-> MB Rocket can be hit by a ducking normal before the MB comes out, D1-> Low shot for a combo, D2 for a combo, or D3 for HKD
B1-> MB B3/F3 can be MB B3'd back.