JustPressingButtons
Clown
What would you use that set up for?
Well, I'm kinda still thinking about that part, myself. I mean, I know we all try to abuse facedives in the corner (don't try to hide it, everyone attempts the facedive infinite at some point in a set), and the only way out of that is guessing correctly/hoping the lobo player fucked up the facedive/wake-up out of it, and this shits on the wake-up option (unless they are black adam, deathstroke, batgirl, and a couple more exceptions). Other than that? I guess just for the typical wakeup reversal shenanigans being added on top of Lobo's standard oki game from a hard knockdown.What would you use that set up for?
It is a REQUIREMENT to do the Facedive infinite in the corner in EVERY MATCH! And if you don't! You have failed the Lobo Community!something I should add about the corner thing: you have to hold forward to make Lobo turn around. Depending on how deep you hit the facedive, you can either barely move Lobo or just walk forward to cause the corner reversal, it's not really consistent for me tho. The timing to backdash is really awkward, you're basically holding forward for like a few seconds then dashing at a certain point.
Well, I'm kinda still thinking about that part, myself. I mean, I know we all try to abuse facedives in the corner (don't try to hide it, everyone attempts the facedive infinite at some point in a set), and the only way out of that is guessing correctly/hoping the lobo player fucked up the facedive/wake-up out of it, and this shits on the wake-up option (unless they are black adam, deathstroke, batgirl, and a couple more exceptions). Other than that? I guess just for the typical wakeup reversal shenanigans being added on top of Lobo's standard oki game from a hard knockdown.
I inch forward just a bit, then do standing 3 to Low Space Hook/Hook Charge for a the mix up. I am very paranoid about them jumping over the low space hook on wake up. I don't want jumping to even be considered a viable wake up option, especially when its Batman or other habitual jumpers.One thing to note about Lobo is that he actually has some post normal throw options, unlike most character who get very little oki off of their throws. Midscreen Lobo's normal throw puts them just in range for the low hook, sometime I catch people with this just to condition them; if you expect them to jump, a trait pumpshot will catch them out of the air. Once you condition them to sit still post-throw, you can dash in and do stuff
If you throw them in the corner, you have access to the Overhead hook charge, and Czar toss.
Don't bother, it's literally the most finicky link in the entire game. It's character specific, stance specific, distance specific (you HAVE to be right in front of them when using B12, can't do it anywhere else), and is a just frame.Im starting to get this b12, d1 link consistently, can someone tell me who it works on? I remember reading it only works under certain circumstances
SwagIm starting to get this b12, d1 link consistently, can someone tell me who it works on? I remember reading it only works under certain circumstances
Please leave.Swag
I never quoted you or said anything to you. So please don't quote my post I don't need false alerts. Thank youPlease leave.
You're missing the point. Done wasting time on you.So telling a member of the community to leave is productive? Your not helping anybody with your attitude
Pull it off on PL's Doomsday and I will paypal you $20 lmaoIm starting to get this b12, d1 link consistently, can someone tell me who it works on? I remember reading it only works under certain circumstances
I feel like standing 2 is better, simply because we get a pretty decent combo off it if we have trait, whereas if you stuff a wakeup with B12, you're either A) spending two bars or B) using a trait shell for B1 xx low shot, doing significantly less damage if you were to go from 21 xx low shot.Is B1 our best normal to stuff wake ups? It worked the best when I played Pigs Zod. Also, does czar toss really stuff wake ups? I've yet been able to stuff a wake up with it.
So which normals can stuff wake ups?I feel like standing 2 is better, simply because we get a pretty decent combo off it if we have trait, whereas if you stuff a wakeup with B12, you're either A) spending two bars or B) using a trait shell for B1 xx low shot, doing significantly less damage if you were to go from 21 xx low shot.
Czar Toss can stuff wakeups, it just has to be perfectly timed against wakeups that people shouldn't be using in the first place.
So I've just picked up Lobo having practically zero knowledge about his design or how he plays and after half an hour in the lab it seems to me pretty obvious what his gameplan is and what his best spacing is etc.
I've watched some videos of people playing and I see that mostly players are ending combos with hook charge, but to me it seems like ending in low hook leaves him at his optimum range for oki. So my question as a 1 day old lobo is: why are people ending combos with hook charge over low hook? Is there hook charge better than low hook?
Help me level up pls, Lobo is awesome.[/USER]
Pretty much ^^^ or you can MB B3 like Oxygen.Hook Charge allows you to perform a meaty czar toss after it connects. With that in mind, you can make the opponent guess between a meaty toss/another hook charge/low hook/blocking or avoiding a wakeup and punishing it on their knockdown. Low Hook doesn't allow you to do a meaty toss and you don't have as much advantage as hook charge. Low Hook is used mostly for controlling space when you don't have a trait shot, or to catch the opponent sleeping from far away.
If you have any other questions about the character, let me or any of the vets here know and we'll gladly try to help you out as much as possible. Since you're day 1 with the character, the guide I made might help you with learning the character (unless you've already read it). http://testyourmight.com/threads/cage-redfields-lobo-guide.41366/
Pretty much everything Cage said. tldr; if you time the czar toss after hook charge correctly, they can't do ANYTHING other than use a wakeup attack to get out of it. So basically, you condition them to not wake up which then allows you to enjoy taking their entire lifebar.So I've just picked up Lobo having practically zero knowledge about his design or how he plays and after half an hour in the lab it seems to me pretty obvious what his gameplan is and what his best spacing is etc.
I've watched some videos of people playing and I see that mostly players are ending combos with hook charge, but to me it seems like ending in low hook leaves him at his optimum range for oki. So my question as a 1 day old lobo is: why are people ending combos with hook charge over low hook? Is there hook charge better than low hook?
Help me level up pls, Lobo is awesome.