Peckapowa
Champion
I saw your Dairou on YouTube once, I'll take this statement seriously.I actually rush down in this game more than I ever have in any other. The game obviously favors rush down gameplay over traditional zoning.
I saw your Dairou on YouTube once, I'll take this statement seriously.I actually rush down in this game more than I ever have in any other. The game obviously favors rush down gameplay over traditional zoning.
That version of d+4 is the best low poke in the game. 7F start up. Around -6 on block. +18 on hit. Lowers hitbox. Scorpion and Sub Zero have similar d+4s.Yeah, your rushdown was intense. I need to learn Kano's frame data because you were catching me in some pretty nasty block strings. I also have no idea what to do against that damn d4. It's like a brick wall that Jacqui can't get past. Her longest-reaching normal is that f12, but the d4 was totally beating that out every time. Even if I blocked it, my d3 was too short to punish and all of my other moves were too slow. The zoning was rough, but that rushdown was what was really blowing my mind. No idea how to approach that MU.
When you connect on a D4 what do you typically follow up with? Is it character dependent or do you have a preferred follow up option?That version of d+4 is the best low poke in the game. 7F start up. Around -6 on block. +18 on hit. Lowers hitbox. Scorpion and Sub Zero have similar d+4s.
Yes it can but only the ex ball. It's mostly useful for commando cuz without that he wouldn't have any other way for reliable mid screen damage. Cut throat and cyber have more useful and easier ways to use a bar, and two bar combos aren't really practical.since his kano ball can be cancelled out, i wonder if it can be cancelled out in between strings for pressure mid string like kabals dash?
i didnt really mean all of the above jsut at least oneYou're saying you want to out zone, out rush, and even anti zone when needed with one character- MMH was that character who was master of all trades jack of none and he was a bullshit character design. Kabal i guess also had this to a degree because he could EX dash through zoning, once against a bullshit character design.
Walk d+4When you connect on a D4 what do you typically follow up with? Is it character dependent or do you have a preferred follow up option?
Rushdown foolI actually rush down in this game more than I ever have in any other. The game obviously favors rush down gameplay over traditional zoning.
Ah ok thanks. I use a lot of those follow ups as well. Never thought of dashing forward with another D4, I'm gonna have to start mixing it in. When playing guys like Kung Jin I just try to dash forward after pokes as little as possible. I was getting blown up by his armored staff pop up.Walk d+4
Dash d+4
b+2
Dash b+2
Dash b+1
knife toss
EX knife toss
Dash throw
Be careful while dashing against characters with armored launchers. Players will mash them.
Best aa in the game.Yup.
Also try anti-airing with b+1. It is like Smoke's 2 in Mortal Kombat 9.
Also phenomenal in Commando for tick throw set ups.
You should try d4 and on block everyone tries to poke back and just punish with f4.. Very easy and effectiveWalk d+4
Dash d+4
b+2
Dash b+2
Dash b+1
knife toss
EX knife toss
Dash throw
Be careful while dashing against characters with armored launchers. Players will mash them.
I'll do a write up soon on Kenshi forum@Pig Of The Hut
Explain your text.
What do you think is the problem with Kenshi in this game?
I will tell you that the current meta of the game is run, get a knock down, and do 50/50 mix ups. If you use a defensive character who cannot stop opponents from running, you cannot beat a high level player. For example, Quan Chi has very good zoning that would perhaps even be considered broken in a fighting game without a run. But when the opponent closes the gap and runs at mid range, he has to take huge risk because his normal attacks are mediocre. When he gets cornered, he is dead.
If the thread is called anything else other than "RIP Kenshi. He never allowed to live". I will be majorly disappointed.I'll do a write up soon on Kenshi forum
That shit is horrible. I was dumbfounded when I discovered that.With the 6.5 second cooldown on his clones and all...
-______-"
When Quan Chi gets knocked down in the corner, which will happen at least once during a fight, just put your controller down because you will never escape. Many characters can simply time a meaty attack as he is waking up and shut down all of his defensive options. You will block EX teleport in time and get a full combo punish.I recant my statements about Quan Chi, summoner is actually really good for zoning. You just got to get the thought processes down. Kinda un-intutive at first. (Normals still ass)
To clarify, I was recanting my statements on his space controlling options are bad. They're okay, but by "they" I mean rune and bat. I think he' still free on wakeup and his normals are below average. If he had armor on something other than teleport in summoner.When Quan Chi gets knocked down in the corner, which will happen at least once during a fight, just put your controller down because you will never escape. Many characters can simply time a meaty attack as he is waking up and shut down all of his defensive options. You will block EX teleport in time and get a full combo punish.