Unless there are some hidden Dark Shroud zoning strategies to be discovered, the projectiles in Pyromancer seem too slow and too unsafe to me. For example, the low fireball has 20 frames of start up and is -18 on block.
Machine gun being the number one scrub killer is irrelevant at a high level. From about half screen away, more than half the cast can punish a neutral-crouched machine gun with a well-timed advancing special move. Jacqui will turn into a pressure and 50/50 mix up character as the game develops.
I agree with
@Immortal. The Kenshi overestimation is ludicrous and unjustifiable. He may not even be top 10, much less top 5.
Cybernetic Kano is mid tier. You cannot win without pressure and 50/50 mix ups in this game.
Summoner Quan Chi is still the best zoning character in the game.
Basically, some powerful offensive characters, namely Erron Black And Raiden, have been normalized, but the game still revolves around 50/50 mix ups. If you are in denial, watch any high level stream, such as yesterday's Yomi tournament, for evidence. So, unfortunately, the game is still as boring and as shallow as ever. For the vast majority of characters, you must select a strong 50/50 mix up variation if you intend to have any chance at victory. Unless defensive options are improved or Tremor and Predator are the next Freddy and Zod, zoning will be remain worthless.