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The Truth About Nerfing and Buffing: Let's be Real

Spinky

Neutral Skipper
Now that I've actually faced a decent number of Deathstrokes and pwned 'em all with Raven... Yeah, he ain't a problem. Just sucks that he's putting casuals off from buying the game.
 

RYX

BIG PUSHER
Because games are not geared towards the pros. Games are geared towards the casual buyer. The fans and the fighting game pros are only a small fraction. When you alienate the casuals (i.e. the general public), you risk getting bad reviews resulting in no one wanting to buy the damn game. Everything is done for profit.
Even though there's a story mode and 240 missions for casuals to play, not to mention the many versions of Battles. I think we're just fine with the casual appeal, now can the actual mechanics only be decided by the people who are aware of what needs to be changed?
 

RYX

BIG PUSHER
Now that I've actually faced a decent number of Deathstrokes and pwned 'em all with Raven... Yeah, he ain't a problem. Just sucks that he's putting casuals off from buying the game.
He puts off people looking for a reason to hate the game.
 

Jy0

Destroyer of Lazy
This is coming from a casual player who is VERY aware of the pro scene. I understand the ramifications and follow tournaments. I come from a hardcore fps community as well. So I know about the "1%" and fully support it. But to be honest, Deathstroke is the only reason I don't play online. I don't have the best connection in the world an getting hit one to many times really hurts the experience. I felt the same way about Noob. I couldn't block the tackle once I got hit once because my connection was so bad. Then they baby me. Not really too enjoyable. So I honestly think that NRS should cater to the 99% without blatantly disregarding the hardcore community.
and i'll say to you sir your internet and games netcode is issue here not a character.
 

jaym7018

Warrior
Even though there's a story mode and 240 missions for casuals to play, not to mention the many versions of Battles. I think we're just fine with the casual appeal, now can the actual mechanics only be decided by the people who are aware of what needs to be changed?
Lol like all those people demanding KF have her slide nerfed to be punishable, which would instantly make her bottom 5. Those are what you call "people who are aware of what needs to be changed"
 
Reactions: Jy0

RYX

BIG PUSHER
Lol like all those people demanding KF have her slide nerfed to be punishable, which would instantly make her bottom 5. Those are what you call "people who are aware of what needs to be changed"
I haven't seen anybody who's -good- say that.

Also no, it wouldn't.
 

GGA Max

Well-Known Member
My only real complaint so far that I can say is interactables do too much damage, 18% because you can press a bumper and they are hard to avoid, unblockable and most can be done fullscreen.
If you utilize your dash, you can dash closer to them, under the interactable, and full anti air combo them. The start up is long, and avoidable by backing away or closer on a semi decent read.

The only time its guaranteed is if its a set-up into an otg or similar. And there one can argue that you deserve the damage.
 

Hexin_Wishes

Likes nerds with big ...
Even though there's a story mode and 240 missions for casuals to play, not to mention the many versions of Battles. I think we're just fine with the casual appeal, now can the actual mechanics only be decided by the people who are aware of what needs to be changed?
I would believe the answer is no regarding pros dictating what should be change. It is my assumption that the decision to nerf/buff is based on the voiced opinions from a large number (no less than feedback from 1K I would hope) of consumers. It's a customer service issue most of the time. However, that's not to say they don't look for a balance since NRS do make an effort to keep it tournament appropriate. Ultimately, whichever side of the coin (stay/change) has the most voices dictates what gets changed, not "the people who are aware of what needs to be change".
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
In my 2 hours of total play time with Deathstroke I find his zoning to be great but nowhere near OP. When I shoot a gun (doesn't matter the gun just shoot a gun period), I feel as if I'm standing there waiting to get blown up. It is nowhere near, say, a blocked or whiffed Dead Air from Grundy, but it's kind of in the same ball park. I feel as if I'm just waiting to be punished.

Say he was nerfed to help out the 99% of scrubs that play the game casually. I don't know how you would do that maybe possibly more recovery on the projectiles. So, adding more recovery on the projectiles and making it to the point that his guns are completely ineffective on a blocking and ducking opponent. He already recovers slow. We have seen that in the Brady and Reo video and pretty much anyone can pick up the guy and shoot and see that it's slow. Therefore, you add recovery and make him stand there with his dick out waiting to get fucked up for utilizing what was the best tool that he has. That's balance? Even for Joe and Johnny scrub that doesn't sound like balance.

If you want to mention NRS catering to the few then aren't they catering to the few when they nerf Deathstroke? From an outside looking in perspective, it seems that balance is a double edged sword for a company. You give ALL the characters some super, down-low, messy, dirty ass stuff and it all eventually gets taken away unless you leak like Cyrax. You give the characters no super, down-low, messy, dirty ass stuff and the "community" will call for it's characters to have something more. In the end, what the hell do you do?

Hopefully, NRS has a plan for that. Other than that, it's just going to go down the same road of "take stuff away from him and give me more". Nerfing and buffing is nothing more than that. Sometimes, things in life aren't fair. Your favorite character just might suck. I have loved Sub-Zero since the very first time that I saw him freeze and uppercut someone, but until I picked up Johnny Cage, I never played to my fullest potential.

The truth is you can never have a perfectly balanced fighting game, or any game for that matter. Halo competes with BR's only at the highest level because they work the best. If you had perfect balance, we would see assault rifles as well. To even drive it home further, the tougher things to do in life are the most satisfactory. Playing golf isn't easy but damn, you feel great when you first go under par. If you want to get serious, what does that say about the majority of the population? "Just hand it to me on a silver platter" is the thought that goes through my mind. Money, success, fame, fortune, love and everything needs to be given and we work for nothing. I spent 2000 matches of online frogger fest in MK before I even learned fighting mechanics as it was my first competitive fighter ever and I got my ass spanked. I had to earn that respect from others, and when I did, I never looked back.

We all talk about how these guys are scrubs and whatnot, but in the end, why are you playing them if you consider yourself to be high level? And instead of retorting with hate, why not offer assistance? If they don't want that assistance, shrug your shoulders and move on. You have to want change and help before you can be helped.

In the end, I don't think NRS gives two fucks about the scrubs because like a fellow poster mentioned, the next Call of Duty will take them away from this. They have made that 60 bucks up front. Sure you would like to keep them in while that DLC gets released, but who cares if 50,000 of MILLIONS don't play again? With that being said, the competitive community is the life-blood for maintaining the growth and the overall play of the game years down the road. If you truly consider yourself to be a competitive high-level player, then you should be able to adapt with ease. Adapt to the patches that come. In the end, you really have no say at what they do and don't patch. You don't work for the company.

If you want to get really picky, think about the characters that received the least amount of nerfs and buffs from the patches in MK. Two really come to mind in Kabal and Kenshi. Now, think about the learning curve for those characters. Nobody is picking those up overnight. So, those characters with high publicity will get the most criticism and messed with the most. Right now for Injustice it seems to only be Deathstroke (and I feel Grundy once we hit the scene). We need to talk about infinites more than little Joey crying about bullets. As "high-level" players, why are we wasting time talking about Deathstroke and not Cyborg? Just playing devils advocate here.

Maybe stuff gets nerfed based around the 99% of Joey's out there and what they cry for in addition to what is talked about most in the competitive community. So aren't we just fueling the fire here? Possibly ignoring the nerfing and buffing posts completely would help. Or if someone was to mention it, kindly recommend them to the great pages and write-ups about yomi, fighting philosophy and playing to win. That way we indirectly blacklist the nerfing and buffing bull shit, whilst keeping the "scrubs" happy. Hell, I am on an official Call of Duty protest because they just copy and paste and make millions. Has it stopped because I have stopped?....hells to the no. Also, the developers patch the stopping power of guns in that game to accommodate for the casuals, but you don't see the high level play changed. The MP7 in MW3 will always be the MP7. If you can shoot, you can shoot. And in the end, if you can fight, you can fight.

Have I ranted...yes. Have I missed the point of the thread...no. But as I have seen in this thread, you can't say someone is incorrect in their viewpoint here. From a business persective, then yes, you cater to casuals. From a longevity perspective, then you cater to the "pros" mostly. You can't balance perfectly, you can't make a game that everybody likes and you CAN'T FUCKING MAKE EVERYBODY HAPPY. Quite frankly, that's the way the world works, not just fighting games.

To really be a dick, if you are complaining that you favorite character is getting nerfed and you refuse to pick up another character then (to borrow from Cossner) aren't you just a Filthy Casual as well? Yes, because you might play to win, but you aren't playing the competitive game to win at all costs, even if that means using a character that you don't "connect" with personally. Hell, I hated Johnny Cage and his fake ass swag in the story, but when it came time to either play Sub casually and accept losses just because or pick up another character to win more, I gave Johnny a chance. Actually turns out to be my favorite character (I like the way he bounces when he stands there). Picking up someone else just might let you uncover a hidden gem and let you wreck the community. Nobody ever thinks about that though.

So talking to guys that "play competitively", let's just find some damn tech and ignore this other shit. In the end, it doesn't really matter because regardless we will still play the game. The posts I find on this forum at least say that its soooooooooo goooooooood and that we all fap to it on a daily. Instead of posting threads dealing with the mindsets, positives and negatives and perfect balancing around the majority and minorities of the community let's just play the damn game. Business is business, pleasure is pleasure, nobody is wrong because nobody is right because nobody here directly changes anything about the game unless you pay attention to it. Rant over.
This guy deserves a fucking Medal Of Heroes <3.


He puts off people looking for a reason to hate the game.

Fucking. Aye. Right. Sir.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Because games are not geared towards the pros. Games are geared towards the casual buyer.
Honestly I'd say it's neither. There's a huge range in between:

FarmVille Casual ----------------> Top 8 at MLG/EVO

and there are people at all places along the scale, not just at the ends. Not everyone is a complete noob or a complete professional. So it seems like they do their best to try to acconmodate multiple levels of people. It's just a hard job.
 

Jy0

Destroyer of Lazy
The game is one week old. No one knows jack about anything that needs balanced do not presume to be so arrogant to say otherwise. Let the game breathe. If balancing is needed later it will come but all these damn nerf KF!!!! Nerf DS!!! threads need to be ended... hard. Most issues are with online play and the problem 99.99% of the time is the games netcode not any character.

Also I will mention my list of Balancing needed again for all to see.

nerfs on a one week old game? :confused:
You haven't even had time to really TRY and counter it. Let's see.... Batman should only always be able to call one bat but only once per match... deathstroke shouldn't be able to shoot in the air and his guns should backfire half the time... KF should only slide backwards... solomon grundy shouldn't be able to dash... Doomsday should die if he doesn't kill someone after his armor is activated. supes should get kryptonite poisoning after every heat blast... black adam should age 5000 years and die if he does his super... Hawkgirls wings should burn up if she flies to high... Green Lantern's ring should need a 20 second recharge after every use... Sinestro the same... Flash should need to eat a sandwich after every dash... Bane should be paralyzed for the match after venom use... All of Shazams grabs should be duckable... Nightwing should randomly electrocute himself every 5 seconds... Joker breaks his toe after kicking his laughing gas can... harley quinn takes equal damage from her super as opponent... Green Arrow should only have 3 arrows picked by the opponent and one of the choices is Birthday confetti arrow... catwoman should fight naked... (sigh) whiners

NRS will fix things that need fixed. Nothing in this game yet being complained about on the forums has been a real problem that can't be countered. Find some real problems guys... bugs.... infinites... practice your game.

Have a nice day!
 

Jy0

Destroyer of Lazy
Honestly I'd say it's neither. There's a huge range in between:

FarmVille Casual ----------------> Top 8 at MLG/EVO

and there are people at all places along the scale, not just at the ends. Not everyone is a complete noob or a complete professional. So it seems like they do their best to try to acconmodate multiple levels of people. It's just a hard job.
I'll agree to that.
 

MorbidAltruism

Get over here!
To be fair... a lot of people are complaining about Deathstroke. To be honest, you don't need more than a week to see that he dominates online play. I know where your coming from. But be realistic. Everyone already knows he needs/will get nerfed... otherwise you wouldn't even bring the topic up.
 

Jy0

Destroyer of Lazy
Just wanted to put my nerf list for all to see. I see crimson shadow's up and I agree with his for the most part. but then I see more and more threads of nerf this or nerf that... the game is a new born babe right now...
 

Hexin_Wishes

Likes nerds with big ...
Honestly I'd say it's neither. There's a huge range in between:

FarmVille Casual ----------------> Top 8 at MLG/EVO

and there are people at all places along the scale, not just at the ends. Not everyone is a complete noob or a complete professional. So it seems like they do their best to try to acconmodate multiple levels of people. It's just a hard job.
That's the general public and I agree. However, casual gamer, to me, is the largest percentage of the general public. Though I see that I should not have disregarded the mention of "FarmVille" because you guys are actually using that to define the "casual gamer". I disagree because they're not really gamers per se but to each his own.
 

Jy0

Destroyer of Lazy
To be fair... a lot of people are complaining about Deathstroke. To be honest, you don't need more than a week to see that he dominates online play. I know where your coming from. But be realistic. Everyone already knows he needs/will get nerfed... otherwise you wouldn't even bring the topic up.
no sir I do not. DS is not even a problem in this game. He is Easily defeated with the correct matchup knowledge. he is tougher for some than others for sure. he is "dominating" (i've yet to lose to one) online because of the netcode and lack of skill and knowledge on the receiving end. there are FAR worse things in this game so no this was not made because of DS
 

Setsuna

Noob
OP is absolutely right. nobody invests sth like 40 million $$$ to sell it only to 1000-5000 people. so, they have to make it enjoyable for everyone or at least for a much wider audience. this doesnt automatically mean sth becomes casual though. i mean, serious question: let s say Deathstroke would not have been in the game, how would that have changed the whole game? answer: not a bit!
but now that he s there he s causing unnecessary trouble for a majority of players. players who wont play online anymore, who get frustrated, sell the game @ GamesStop or ebay and wont ever buy a NRS game again because they think the games are all broken.

no publisher or dev wants this to happen and MK/NRS fans dont want it either because they want a next game in the future.
it s easily avoidable though, because it s just ONE! freakin character who causes so much trouble. a small fix could make the game way more enjoyable for most people while tournament players/pros stay basically unaffected.

so it s good for everyone (except the brainless spammers in laggy online-mode who want easy wins against rushdown characters)
 

Jy0

Destroyer of Lazy
OP is absolutely right. nobody invests sth like 40 million $$$ to sell it only to 1000-5000 people. so, they have to make it enjoyable for everyone or at least for a much wider audience. this doesnt automatically mean sth becomes casual though. i mean, serious question: let s say Deathstroke would not have been in the game, how would that have changed the whole game? answer: not a bit!
but now that he s there he s causing unnecessary trouble for a majority of players. players who wont play online anymore, who get frustrated, sell the game @ GamesStop or ebay and wont ever buy a NRS game again because they think the games are all broken.

no publisher or dev wants this to happen and MK/NRS fans dont want it either because they want a next game in the future.
it s easily avoidable though, because it s just ONE! freakin character who causes so much trouble. a small fix could make the game way more enjoyable for most people while tournament players/pros stay basically unaffected.

so it s good for everyone (except the brainless spammers in laggy online-mode who want easy wins against rushdown characters)
netcode is problem here not DS... much worse is out there. in 4 months when these people aren't playing anyway and only fairly decent ppl r you will see it I suppose