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The Truth About Nerfing and Buffing: Let's be Real

Rathalos

Play Monster Hunter!
Because there's ALWAYS going to be a character like that in ANY fighting game. You won't be able to really avoid it, in all honesty. If they didn't include these characters, it would've been someone else, like Green Lantern.
True, there will always be hated characters in any game, but I think vanilla Deathstroke just went above and beyond the call of duty when it comes to being a frustrating character for casuals.
 

trufenix

bye felicia
i think its been enough time to prove NRS did not in fact create another kano out of deathstroke (or scorpion) and if whining is what got superman and ba fixed, I'm for it.
 

Minh Giang

aka ChrsitianDMG on Stream
yeah, this game is not just for only 1% players aka tourney players, so let's make an imbalanced game, but at least fun, for 99% other players who know jack shit about FG, ya know, it's fun, the most important thing in video games. #Kappa
 

Joker's Shoes

Now Simply Extraordinaire
Because pandering to the lowest common denominator is always the best idea. Take a look at how well your society is doing.

What was missed in the OP (written long ago, I know, but the thread's been brought back) is that 99% of that 99% of people don't play the game for long. They pick it up, have some fun screwing around, likely get bodied online, and leave the game behind. No, it doesn't make any sense to give these people who they want because it will make for a very shallow, awful experience for anyone who is planning on playing the game for more than a month. And since we're being real I'll go ahead and flat out admit I'm not good at this game. Still, I don't want to see it made easier for guys like me for the simple fact that doing so will result in a shit game. Let those of us who are interested enough actually put in time, effort, and energy. Those who aren't can go back to CoD.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Because pandering to the lowest common denominator is always the best idea. Take a look at how well your society is doing.

What was missed in the OP (written long ago, I know, but the thread's been brought back) is that 99% of that 99% of people don't play the game for long. They pick it up, have some fun screwing around, likely get bodied online, and leave the game behind. No, it doesn't make any sense to give these people who they want because it will make for a very shallow, awful experience for anyone who is planning on playing the game for more than a month. And since we're being real I'll go ahead and flat out admit I'm not good at this game. Still, I don't want to see it made easier for guys like me for the simple fact that doing so will result in a shit game. Let those of us who are interested enough actually put in time, effort, and energy. Those who aren't can go back to CoD.
I don't know why people are still replying to this, but :)

It seems like you didn't really read my post.

It's not about pandering to the lowest common denominator. It's about being inclusive of multiple denominators in order to ensure the health of the franchise. The aim isn't to serve only 1 segment of the market, it's to consider them all and find a balance somewhere in the middle.
 
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Vagrant

Champion
I dont care about buffs or nerfs anymore. I just let the developers do what they're going to do.

I recognize that I have chosen to be a player, not a designer. So my job is to plan, adjust, and execute.

I just always try to find the stuff I can improve on

Usually when I lose I either whiffed something, dropped something, or was unprepared for the opposing character.
I also look at what my opponent does in response to my actions and make adjustments to blow up their responses.

I do everything I can to put myself in a position to where regardless of nerfs or buffs, I can find a way to win.
As long as I've found a way to win the responsibility lies on ME to execute. Not the developer.

lol many facebook conversations picking Slips's brain helped teach me this.
 

Joker's Shoes

Now Simply Extraordinaire
The majority of game-buyers do not have the wherwithal or time to invest hours into learning the intricacies of a matchup. They simply want to play the game, learn the tools of their character on a general level and have fun.

maybe it's because 99% of the people who play the game had issues dealing with basic easy-mode tactics that rendered their attempts at solid gameplay obsolete.
That's called pandering to the lowest common denominator.

It seems like you didn't really read your post.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
That's called pandering to the lowest common denominator.

It seems like you didn't really read your post.
No, targeting the lowest common denominator would be developing a game targeted solely at the lowest acceptable level of PvP fighting game play. That's why it's called the 'lowest common denominator'.
 

trufenix

bye felicia
Because pandering to the lowest common denominator is always the best idea. Take a look at how well your society is doing.

What was missed in the OP (written long ago, I know, but the thread's been brought back) is that 99% of that 99% of people don't play the game for long. They pick it up, have some fun screwing around, likely get bodied online, and leave the game behind. No, it doesn't make any sense to give these people who they want because it will make for a very shallow, awful experience for anyone who is planning on playing the game for more than a month. And since we're being real I'll go ahead and flat out admit I'm not good at this game. Still, I don't want to see it made easier for guys like me for the simple fact that doing so will result in a shit game. Let those of us who are interested enough actually put in time, effort, and energy. Those who aren't can go back to CoD.
Man, I am tired of this elitist nonsense. Do you actually believe there is some concrete iron wall between the truly hardcore tournament players and the fly by night gamers who play for two weeks? The FGC is a ridiculously wide berth, and those two are its most absolute extremes. You don't balance your game around the experiences of either end, the idea is to create a game that is enjoyable for all parties. Casting a wide net is NOT pandering to the lowest common denominator.
 

Joker's Shoes

Now Simply Extraordinaire
The majority of game-buyers do not have the wherwithal or time to invest hours into learning the intricacies of a matchup. They simply want to play the game, learn the tools of their character on a general level and have fun.

99% of the people who play the game had issues dealing with basic easy-mode tactics that rendered their attempts at solid gameplay obsolete.
No, targeting the lowest common denominator would be developing a game targeted solely at the lowest acceptable level of PvP fighting game play. That's why it's called the 'lowest common denominator'.