Hellbringer
1 2 3 drink
Havent seen this combo yet, but after b2 u can do d2 into f32 ender.
So in variation 1: b2 microdash d2 f32cmdgrab for 292 dmg meterless.
So in variation 1: b2 microdash d2 f32cmdgrab for 292 dmg meterless.
Do you have this on video? I can't do it for the life of me.Havent seen this combo yet, but after b2 u can do d2 into f32 ender.
So in variation 1: b2 microdash d2 f32cmdgrab for 292 dmg meterless.
Do you have this on video? I can't do it for the life of me.
I have to play the match up so I am not sure. He can safely check f+4,u+3 with low auto which very few characters can do and she cannot low profile with low fireball under this circumstance as long as you perform the low auto fast enough.So does Sindel just totally shit on him, then? I can't see him contesting her normals, especially the spear and f4.
Correct. He has Kitana's old u+2. LOL. My opponents have begun neutral jumping on my wake up and I have been struggling.I have come to the unfortunate conclusion that RoboCop's u2 is 100% useless.
If the command grab resulted in any kind of oki potential then it could be a very effective variation. But everytime you successfully mix your opponent and land the grab, you send them almost full screen and now have to work your way back in, depending on the matchup. It's also a bit redundant since he has the KB on both his normal throws. You're incentivized to use his normal throws to load his KB.I am really surprised that the majority of people seems to pick var 2 over var 1. While lowshot is good, pretty much everything else seems better in var 1. Most of all the mindgames with 121 (after a hitconfirmed forward-walking-gunshot). Also I like the rifle way more than the rocket.
He does have problems getting in, but his counterzoning is good enough. Var 1 is quite reactive for sure. However I still think that it is his best variation in the hands of a good player (which I am surely not right now ).
Besides Var 1 is definitly better against the likes of Jade, who can entirely shut down zoning.
Var 1 propably loses to var 2 though...
But maybe there is something that I miss... ?! Do I underestimate the shield?
Amazing, thanks.
You have to do f32 really late its not really super consistent tho
I agree 100%.If the command grab resulted in any kind of oki potential then it could be a very effective variation. But everytime you successfully mix your opponent and land the grab, you send them almost full screen and now have to work your way back in, depending on the matchup. It's also a bit redundant since he has the KB on both his normal throws. You're incentivized to use his normal throws to load his KB.
The rocket is an amazing tool. The Cobra Cannon is easy to flawless block, and if it is, the opponent takes almost zero chip from the entire attack, wasting your meter. The Rocket functions as an anti-air and can be amplified to keep you plus after your strings. It only does 1% or 2% less damage (comparing the normal and amp versions of each). It can also be delayed, making it more difficult to flawless block or avoid.
His inability to fire multiple Auto 9 shots is also a hindrance, since the amplified version of Low Auto-9 is essentially a ranged mixup. If you have meter, the opponent has to respect the possibility that you'll amplify for additional shots. V1 doesn't have that option.
It's not a total lost cause, for sure, but its few strengths don't offset the lack of the Riot Shield, Up Auto-9, and mid-hitting projectile.
If he can get the life lead, he can force her to come to him. Check out 57:39 of this video. Even though I messed it up, between short hopping her low projectiles and Riot Shielding everything else, she can't actually zone him out. And thanks to his walk and dash speeds, it's not too tough to walk her into the corner where you can mix her pretty well, and even out-damage her.I agree 100%.
Unfortunately, against a character like Jade, V1 may still be the best option. Jade usually struggles against characters who ignore the glow and/or who have a much higher damage output than she does, and Robocop has neither. LOL.
I understand now.If he can get the life lead, he can force her to come to him. Check out 57:39 of this video. Even though I messed it up, between short hopping her low projectiles and Riot Shielding everything else, she can't actually zone him out. And thanks to his walk and dash speeds, it's not too tough to walk her into the corner where you can mix her pretty well, and even out-damage her.
I was labbing this match up yesterday. Shield negates all of Cetrion's projectiles, even the wall, except the vine grab, which you can punish anywhere on the screen with low auto on block. Attempting to out-zone a high level Cetrion player could prove challenging because of the close teleport.Not sure if shield can negate rocks being thrown or not but that might be interesting.
Unfortunately I'm only on PC.I understand now.
Good idea as far as using more rockets instead of low autos full screen away in order to snipe the start up frames of the glow.
I do love Robocop's movement. Arguably the next best thing to low auto.
Are you on PSN? Perhaps we could play sometimes. NOT the mirror. LOL. I would use Kitana. I could also use V2 Robocop on your secondaries if you need experience in a certain match up.
Edit: V2 Robocop (Kombat) vs. V3 Robocop (Sonic Fox)
It’s a shame you can’t invite people via cross play only match up vs them in kasualUnfortunately I'm only on PC.
Stay out of trouble.Any tips for the Shang V3 matchup?
people have started to just counter pick with him lately and it’s been seeming impossible.
Yeah, he counters a lot of our tools and it can be tough to contest his superior normals. You can see me play my first match against a v3 Shang at the 32-minute mark of this video. I was just kind of figuring it out as I went, but after playing and reviewing the footage, here are my thoughts:Any tips for the Shang V3 matchup?
people have started to just counter pick with him lately and it’s been seeming impossible.
I was playing Wound Cowboy's V1 and V2 Shang Tsung until 4AM last night (about 80+ games!) and I learned a lot.Any tips for the Shang V3 matchup?
people have started to just counter pick with him lately and it’s been seeming impossible.