M2Dave
Zoning Master
I have been testing the bombs in V2 because people found limited use. Bombs provide more chip damage than low auto (i.e., 21.25 vs. 17.50) and more frame advantage on block. Low auto is always -5 full screen away while very far bomb is +8 . The following are some full screen zoning patterns.
- EX low auto (connects) -> very far bomb (can be jumped, but another low auto will hit)
- EX low auto (connects) -> very far bomb (blocked) -> far bomb (checks forward dashes, in which case it is +4 on block, and also anti-airs a forward jump)
- EX low auto (connects) -> very far bomb (can be jumped, but another low auto will hit)
- EX low auto (connects) -> very far bomb (blocked) -> far bomb (checks forward dashes, in which case it is +4 on block, and also anti-airs a forward jump)
V2 Robocop could potentially be top tier depending on how he performs against other strong zoning and anti-zoning characters. It does suck that bomb counts as projectile and not a physical hit like Shang Tsung's corpse drop.Been playing v1 and v2 the past two days.
Overall he’s just ok. Definitely the worst of the 3 dlcs.
Unfortunately gonna end up sticking with cetrion, joker and sindel.