Chakk dizzle
That's baaaaane
Soul memory has killed this game for me. It has made pvp retarded. It's a damn shame.
I'm still playing. I just feel bad coming to TYM and only talk about Dark Souls 2 lol. I don't play Injustice anymore (not sure why tbh) and don't have an XboxOne for KI. So I'm just playing Dark Souls 2 while I wait for USF4 and MK10.Damn this thread is dead. Where's everyone at?
Anyway, @R.E.O. just wanted to tag you to show you this thread. If you need help with anything just post it in here.
The only thing I talk about on here anymore is Dark Souls, lol.I'm still playing. I just feel bad coming to TYM and only talk about Dark Souls 2 lol. I don't play Injustice anymore (not sure why tbh) and don't have an XboxOne for KI. So I'm just playing Dark Souls 2 while I wait for USF4 and MK10.
It was probably the R2 attack from the Spider Fang. It shoots a web that slows you down. WEB BALL!!!!!It was a thrown projectile like the throwing knives.
Tonight's the night of weird shit, got some dude with 10 adp who was rolling all my roll punishes to the point where the hit that killed him broke my washing pole and just now I attacked the mimic in aldias keep and it launched me all the way to the stairs where I super jumped again to the cliffs. Damn.
If you have around 45% equip load or lower, it's as if you have 110 agility. ADP is only necessary for parries and PvE stuff, imo.Tonight's the night of weird shit, got some dude with 10 adp who was rolling all my roll punishes to the point where the hit that killed him broke my washing pole.
yesSo it's confirmed that soul memory not level is what matchmaking is based on?
yuck, that's a bad look. I guess it encourages people to always be making new characters though
Well it's definitely not based on SL, at least not in the arena. At SL 185 and 6.5M SM, I've faced multiple SL 838's, the max level. I have no clue how you can get to 838 while staying within my SM range, so there must also be another factor. This is in NG+ btw.So it's confirmed that soul memory not level is what matchmaking is based on?
It's not just about movement speed / roll speed though, mechanically high AGI grants iframes to rolls and backdodge. It becomes pretty ridiculous at high levels.If you have around 45% equip load or lower, it's as if you have 110 agility. ADP is only necessary for parries and PvE stuff, imo.
Gonna devastate some weapons, but katanas will thrive even more.SO pvp has just officially been broke. With 110 agility you can cancel parry animations with backstep and it will still parry.
Really? lol. Dat free win option-select.SO pvp has just officially been broke. With 110 agility you can cancel parry animations with backstep and it will still parry.
How would katanas thrive more? They are already easy as hell to parry. This makes it even EASIER.Gonna devastate some weapons, but katanas will thrive even more.
Because katanas only use running R1, roll R1 and very rarely R1.How would katanas thrive more? They are already easy as hell to parry. This makes it even EASIER.
Demon's Souls was almost exclusively about full HP stunlocks.Really? lol. Dat free win option-select.
I only learned last week that pretty much all weapons can infinite stunlock with RB, LB, RB, LB etc. if they have enough range to keep hitting and if you have enough stamina to keep it going. Not a fan of this and I find it hard to believe that it would be intended.
This makes Lances and Spears pretty powerful. With small clubs I can only stunlock for 3 hits before they are out of range.
Katanas were not easy to parry lol. So tired of hearing that bullshit. You just did random parry when you saw them run. But good players could just fake you, delay running attack or stop their run short and got for a plunging or strong attack to punish your parry.How would katanas thrive more? They are already easy as hell to parry. This makes it even EASIER.
Plunging or strong are not really recommended due to being hugely whiff punishable.Katanas were not easy to parry lol. So tired of hearing that bullshit. You just did random parry when you saw them run. But good players could just fake you, delay running attack or stop their run short and got for a plunging or strong attack to punish your parry.
You can't parry Katanas on reaction. You parry them because the players you fight are weeabo scrubs and overly predictable.
i was able to do it with 96.SO pvp has just officially been broke. With 110 agility you can cancel parry animations with backstep and it will still parry.
Yeah, but if you plan on capping at SL 150, the only reason to pump anything into ADP is if you have over 65% equip load. Sure, 110 agility is better than 90, but it's not worth it if you're level capping, imo. I'd rather have 20 more points in Vigor or Endurance. In fact, having around 40 END or more is a lot more useful than people think.It's not just about movement speed / roll speed though, mechanically high AGI grants iframes to rolls and backdodge. It becomes pretty ridiculous at high levels.
Oh really? Why the hell would they do that? Of all places, the ARENA should be the most restricted since it's as controlled as you can get without outside rules. Also, they really need to disallow healing in the arena. I know people will just get like 10 faith and use skeptics to get great heal, but great heal takes like 500% longer than estus or lifegems, and you at least have to make some sort of sacrifice if you're not a faith build.Also the Red/Blue Arenas are a hot mess because there are no SL/SM restrictions so you can be matched with people extremely over-leveled than you. It might try and que you initially with people your level but if you're not matched, it's just one huge ass que regardless of SL/SM.
You can very rarely parry anything on reaction. It's like 90% prediction, 5% reaction and 5% luck. But there's very easy ways to bait an attack, aka a set-up parry.Katanas were not easy to parry lol. So tired of hearing that bullshit. You just did random parry when you saw them run. But good players could just fake you, delay running attack or stop their run short and got for a plunging or strong attack to punish your parry.
You can't parry Katanas on reaction. You parry them because the players you fight are weeabo scrubs and overly predictable.
Except in this game. Kitanas can hit for massive damage with the right stats and buffs, aka resonant weapon. Not to mention counter hit damage.Katanas have always had top tier footsies but lacked the strength to trade hits with most things.